Written by Evangelosz Nagy and Daniel Ingraham.
To jump between the main sections of this document, move by heading level 2. To jump to smaller sections within, move by heading level 3 and then level 4.
This is a sound library of electronic game samples us and a few friends have been working on since 2016. We all got introduced to certain types of electronic games at one point or another, and decided to compile a library of samples, so we can use them in noncommercial works and preserve the games' existance. To clarify, electronic games, in our sence of the term, include games that test reflexes, memory, and attention. They don't include casino simulations or clones of existing game consoles. Most of the games featured in this collection use a speaker, and/or a few lights to communicate with the player.
Most of the recordings we have made contain something called a Test Mode. These tipically allow us to record more material than we would be able to by playing the game as intended. These modes are accessed differently depending on the game, and are not always obvious. Certain manufacturers only include basic action tests, meaning that some of the recordings require us to try to get every single sample we can, in any way we can, by playing the game normally. This typically results in fluctuating quality between sounds, even if they are in the same folder, they could have been recorded at a later time or in a different position.
None of the contributers in this project own any rights to this content. The rights to these sounds are owned by Hasbro, Tiger Electronics, and other such brands/companies. As such we do not have the rights to distribute this library with commercial intent, and no one else receiving this library has the rights to do so either. We are not held responsible for any copyright or legal issues users may face when using these sounds. Once this sound collection is in user's possession, they are held accountable for any and every use of this library. However. While we do not have the rights to sell this content, we have put years of work into recording and trimming these samples. Credit would be greatly appreciated if these samples are used in noncommercial works.
As the years went by, we constantly kept adding to the library, but it will never be professional. There are a few reasons for this. One of them, is that everyone who contributes mostly records using whatever equipment they have available to them, most of us record using our phones. Also, everyone has a different setup, so recording quality can vary to a large degree between the different recordings. Depending on who has trimmed the successful recording, there may be mistakes in terms of the trimmed samples, as well. So when you are browsing through the folders, don't forget that we are doing our best, but we can't guarantee perfection.
We are still figuring this out.
From here on out, I would like to use short names for everyone contributing to the library, so I am going to list everyone in full. When you are reading the rest of this document, you will be able to tell who I'm referencing. The titles of the headings are going to be the short names.
Paden McDonald, or "Padden" as all his devices call him, is a huge influence on this project. Paden currently does not trim, and as of this time has not provided many recordings, but he was the person to discover the existance of test modes. If we did not have this resource available to us, this library wouldn't be half the size it is now, and our samples would have much more quality fluctuation because we would have to manually record each sample. But the best part about test modes is the amount of time they save us when recording. Another thanks to Paden for finding several games we wouldn't otherwise know about.
Daniel Ingraham, (Also called Daniel Ingra-sam Locke) or Zarvox, was the first person to organize this project. He got some of his friends together and we decided to help trim the recorded material. He has been an influential person in the community since 2014. Daniel currently records using his phone, his recordings are the least noisy among us. He has also started helping out by trimming things we have already recorded, loosening the workload on other members of the project.
Evangelosz Nagy, or nagy for short (pronounced nodge, also known as Zseli22) has contributed in the early years by single handedly trimming almost every single recording in the older versions of the library. He was also able to record a few bits of material himself. He records using his phone, his recording quality is OK. To this day, Nagy has been the primary trimmer for this library. He turns long recordings into folders upon folders of short samples.
August Berchelmann, (also known as Bop It Freak, )has contributed by taking apart some of his games and recording them directly into his computer. He also trimmed some of these recordings so Daniel and Nagy wouldn't have to.
Sam Locke, (Samtastic) was the most influential electronic game collector in the community since 2010. He kickstarted the library project by recording a bunch of test modes that Daniel and Nagy could start working on in early 2016. He has also contributed in the later years by rerecording some of his games, his recording quality has greatly improved.
Louie Titre, also known as (Pixel XQ), has joined us last year. He has recorded many of our newer material, and has even trimmed a few things. This community was the driving force that lead to him starting to use a computer. He records with his phone, with varrying degrees of quality. Pixel has also helped the project by constantly brawdening our list of games that we have yet to find.
James Acer Bowman Tomlinson, (Acer BT), has contributed by recording a few of his games, most of which fall outside the main library. He has also worked on trimming already existing recordings, although he is reluctant to help much.
There are a few people I haven't mentioned in this list yet. This includes: Cody Rian, who gave us the Bop It Original recording, Plushy Television (name unknown), for providing the hyper dash music track from a YouTube video, and Armando Gonzales (also known as An Idiot), who helped out once with trimming one of our recordings.
The folder is broken up into a few different sections. Most of the contents are contained in the main Library folder, but there are a few other folders to mention first.
This folder contains trimmed samples of already recorded games, that are also available in other languages.
These are games that we would classify as not really belonging to the library, but they are still included for preservation.
This folder contains the same sounds you would find in the library folder, but resampled to a lower rate(usually 11025hz). This sometimes makes the game sound cleaner than it did originally.
This folder contains the sounds of the mechanical workings of games, like pressing buttons, flipping switches, fiddling with the battery compartment, and so on.
The folder is organized into different categories. The contents of these folders are subject to change at any time.
This folder contains samples for games that have been trimmed a long time ago, and now we have a better recording in our possession, but we haven'T finished trimming it yet. Once the new recording has been finished, the folder will be deleted and the new trimmed samples will be added to the applicable categorie.
The folder currently includes
an interesting cup and ball type game with three modes and three commands.
(Recorded by Sam, Trimmed by Nagy)
a simon type game that gets increasingly difficult as the game progresses, includes infrared communication between multiple units.
(Recorded by Sam, Trimmed by Nagy)
An ambitious Simon game with four modes, some of them are visual.
(Recorded by Sam, Trimmed by Nagy)
A simpl bare bones Simon game with an LED display and touch sensitive sensors.
(Recorded by Sam, Trimmed by Nagy)
A bop it in the Movie character family, based on the Micro Series(2014)
(Recorded by Sam, Trimmed by Nagy)
A highly questionable kid friendly electronic game with a silly voice. Features a terbo mode to test your reflexes.
(Recorded by Sam, Trimmed by Nagy)
Bop It is a series of games where players need to respond to actions given by the unit. Most versions include a Bop It, a Twist it, and a Pull it. Most of these games have been made by Hasbro.
The most classic bop it to exist, includes three commands and 3 modes.
(Recorded and Trimmed by Cody Rian)
Added spin it and flick it commands, as well as the ability to save a high score.
(Recorded by unknown, Trimmed by Nagy)
This game gets its charm from the 4 different beats it cycles through as you play through the game. It also has many notable improvements. Added a way to switch between Vox Bop(voice) and Beat bop(sound), as well as the ability to speak scores using numbers, a headphone jack, and a volume control. Also added the One on One mode.
(Recorded by Acer, Trimmed by Nagy)
A return to the traditional three command design, with a new mode that uses lights, also dropped the headphone jack and the volume control. Set the standard for the musical beat that will be used in almost every subsiquent game. Unfortunately, these are known for breaking very quickly.
(Recorded by Daniel, Trimmed by Armando and Nagy)
Made by Tiger Electronics for a change, this bop it was ambicious in that it included a USB port to connect to proprietary software in order to download voice packs, and sound themes. The software has been updated by Bop It Freak, but details are mostly unknown.
(Recorded by Sam and Bop It Freak, Trimmed by Daniel, Bop It Freak and Nagy)
This was Hasbro's first rebranding of the Bop It brand, newly voiced by Buddy Rubino. Includes a mix of different commands accessed using three levels. Also includes a new microphone for the Shout it command.
(Recorded by Sam, Trimmed by Nagy)
Plays nothing like a bop it, uses a very simple set of controls, includes six games of variable degrees of fun. Also includes the highest score than any electronic game can say, inside the test mode.
(Recorded and Trimmed by Nagy)
Brought back the spin it, and flick it, from the older extreme series and the Download, also added the headphone jack and the volume control back, includes four modes and four levels.
(Recorded by Sam, Trimmed by Nagy)
Another spinoff game that plays nothing like bop it, completely visual, you have to time it right and smash the two ends together to catch the green or the blue lights. Includes 10levels of increasing difficulty and many interesting comments.
(Recorded by Bop It Freak, Trimmed by Nagy)
As the name implies, another visual game that doesn't resemble Bop it. You have to twist and slide the blocks so they fit in the holes. Includes the ability to return to already unlocked levels and a silent volume option.
(Recorded by Bop It Freak, Trimmed by Nagy)
A return to blind accessible command based bop it games, looks like a turntable, plays through four different custom songs, including Levels by Avicii and Pound the Alarm by Nickey Minage, also includes a repeat type DJ mode and saves unique high scores for both modes, has no volume control.
(Direct Recorded by Bop It Freak, Nondirect Recorded by Nagy, both of them Trimmed by Nagy)
The nondirect folder contains every music sample in full detail, while the direct folder does not.
Another throwback to the three command base game, but uses motion sensors to detect the Bop it command as well as ten new moves. It was also innovative in that it told you when its batteries were running low.
(Recorded by Sam, Trimmed by Nagy)
Note, Sam's recording for this game has some kind of simulated reverb In it, I'm not sure why that is. Also, the numbers folder was taken from another recording that has inverted phase stereo, please keep this in mind. That number folder appears to be incomplete.
An interestingly designed game with four base commands, and a much more useful microphone this time, as well as non volatile memory to keep your recorded moves. The recordable moves, though they are the gimmick of this game, aren't executed very well.
(Recorded and Trimmed by Bop It Freak)
We aren't going to talk about this. It doesn't have any sound! Which is why it is not in the library. But there are mechanics. Thanks to Pixel for recording and trimming those.
A part of the Star Wars movie character family based on the bop it Micro series(2014).
(Recorded by Pixel, Trimmed by Nagy)
A part of the Frozen movie character family based on the Bop it Micro series(2014). Everyone wishes this didn't exist, it is the most perverted electronic game.
(Recorded by Daniel, trimmed by mostly Daniel)
By far the oldest series of games in this collection, Simon games require you to repeat a sequence of sounds and lights that add up as you play. Older simons typically had four levels of difficulty, (Somewhere around 8, 16, 24, and 32moves) as well as 3 standard game modes(Regular simon, challenge simon where you and other people make up your own sequence, and group simon, where colors are kicked out once they fail, and whoever stands last wins). Most old simons were made by Milton Bradley, although there were a few clone ones as well. The Simon brand has since been taken over by Hasbro.
A simon clone based off of the original Touch Me arcade machine. Includes three lives.
(Recorded by Daniel, Trimmed by Nagy)
This was the first sort of pocket sized Simon game. You could bring the fun anywhere you went. With just 2 AA batteries and a 9 volt to operate, this was a nice change.
(Recorded by Pixel, Trimmed by Nagy)
Same game as the original, just different color and a different way of outputting sounds.
(Recorded by Daniel, Trimmed by Nagy)
This Simon more appropriately fits pocket size. They replaced the switches with a button in between each color, and the play button in front of green. This version also switched to 3 AAA batteries. This Simon is noted as the fastest Simon.
(Recorded by Daniel, Trimmed by Nagy)
Following up on the design of the Simon 2, this pocket simon is just the main player face. It has a similar square wave to that of the 1988 version.
(Recorded by Daniel, Trimmed by Nagy)
Made by Tiger Electronics, this simon has six buttons, so they allow you to select between six different games, as well as play with up to six players at a time. One of the modes is a secret code like mode that isn't normally part of a Simon game. Uses speech samples for certain actions. .
(Recorded by Daniel, mostly Trimmed by Daniel, partly by Nagy)
Hasbro decided to rip off the super copy cat from Tiger which was a rip off of Simon. So in short, this is literally the super copy cat with an updated sound system and higher quality sounds.
(Recorded by Daniel, Trimmed by Daniel and Nagy)
This is the first Simon to break out of the comfort zone with classic, challenge, and group. With a drumb like design, the player must shake the left, right, or both sticks, as well as clash the 2 ends together. Features a classic Simon mode, a short sequence mode that has the player do a few actions at a time, and is the only Simon to have a free style mode.
(Recorded by Acer, Trimmed by Acer)
These recordings are either from the left or right ear, not from the center.
The hand held version of the Simon trixter, with the game modes slightly changed.
(Recorded by Daniel, Trimmed by Nagy)
Simon with an interesting twist. With touch pads around the edge, each color has 2 sensors. This game will call for swipes, which require the player to drag their finger accross the first section of the color into the second section to complete the swipe. Some swipes require the player to connect multiple colors in a circle, or reverse their direction back to the starting point. Features a full levels mode with 16 programmed patterns, a party mode, a classic tap mode with no swipes, and a mode that combines all the levels into 1 with a random sequence of any kind.
(Recorded by Bop It Freak, Trimmed by Bop It Freak)
Very similar to Simon swipe, but with buttons instead of touch sensors. The player may be asked to press multiple buttons at once. This game does not have many gestures as the swipe, but it is pocket size. Features a levels mode with 14 levels, and a party mode.
(Recorded by Pixel, Trimmed by Nagy)
We do not have all of the multi-color actions recorded yet, but we have a good amount of material from this game.
h4 class="western">Classic (2016)The Simon touch from 2013 is very boring, but at least it has 3 game modes. This one only has one! It has buttons instead of touch sensors, and a very distorted vibrating speaker. Daniel's recording is missing the Test mode beeps, but is otherwise complete and sounds better than Pixel's.
(Normal Recorded by Daniel, Distorted Recorded by Pixel, both Trimmed by Nagy)
Very similar to the simon classic, but looks like Darth Vader's head, and plays special sounds, in fact it sounds quite creepy.
(Recorded by Pixel, Trimmed by Nagy)
Continuing with the swipe theme, this Simon has the same concepts, however it stands upward and does not require the player to touch the unit. This game also has multi-color touch commands.
(Recorded by bop It Freak, Trimmed by Bop It Freak)
This strange vr headset looking Simon has swipes and multi-color commands much like the air... but it is much different. The colors are arranged in a line instead of a circle. The player must bring their hand up to their face in front of the right color to activate it. Features a levels mode, and a sync mode to play with players nearby. If you can get over how strange you look, this is a fun game.
(Recorded by Bop It Freak, Trimmed by Bop It Freak)
Not much is known about this game, except for the fact that it is the smallest electronic game. It has a switch for difficulty.
(Recorded by Daniel, Trimmed by Nagy)
A cheep clone of a simon from China, allows you to lose two lives, only goes up to 16moves, breaks extremely easilly unless you are lucky enough to find the second revision.
(Recorded by Pixel, Trimmed by Daniel)
This category includes games from hasbro that don't fall into the Bopit or Simon categories, some of them are spinoffs of the Bopit brand, however.
This fancy yoyo has been adapted for electronic game play. The player must throw the yoyo down and back up to zing it, throw it down and spin it to loop it, and press a bop it button on the side. An interesting mode, vox bop challenge was introduced. Occasionally the player must do a sequence of 2 to 5 commands.
(Recorded by Daniel and Nagy, Trimmed by Nagy)
This game has two arms that can bend into multiple different configurations, and one of them can also twist. This twisting and bending makes up the actions in the game. The challenge mechanic is back with a vengence, since the sequences get longer as you play. Also, there is an interesting mode called Torx says, where if you hear a lower pitched beep, you have to do the command, and not do it otherwise.
(Recorded by Sam and his colleague, Trimmed by Nagy and Sam's colleague Mark)
We don't have many recordings of this game because no one who owns it has took the time to record it well.
A game with a more musical approach, players have to slide a slider on the guitar's neck up and down, twist the whole neck, or press the strum bar at the bottom to complete the commands as the music speeds up and eventually enters double time. Also includes a pre programmed rhythm jam mode with a hundred sequences to test your rhythm skills, for both Rock and Dance beats. Has very high quality sound for it's time because of the headphone jack that is included.
(Recorded by Sam, Trimmed by Nagy mostly)
An innovative concept based on the Bop It formula, where photo sensors, much like the Simon Air, but much earlier, are used to track your hands as they trace patterns near the game's body. Has two musical beats to choose from, and is the electronic game that speaks numbers the fastest.
(Recorded by Sam, Trimmed by Nagy)
Some of the sounds in the folder have been taken from Nagy's backup recording, thus they sound different. Also, the whole game may need to be rerecorded for higher quality, sometime in the future.
(Direct Recorded by Bop It Freak, non direct Recorded by Daniel, both Trimmed by Nagy and somewhat by Αψερ)
This game is played standing up, and it has four loops along the sides you can move your hands into, which have photo sensors, much like the Simon Air and the Groove it, near them. You have to move your hands in different ways, sometimes two at a time, in order to complete sequences or actions. Includes seven games, Repeat the beat, (Simon like) rhythm and flow(visual) versus mode(Repeat the beat but with two players), Reflex master(To test your reflex skills, mostly pattern based) Musicology(Follow an ever more difficult series of sequences that build up the different music tracks), Freestile DJ(Listen to the afformentioned tracks by themselves or turn the tracks off and mess around with DJ sounds) and Music studio(Play the included instruments by yourself without a sequence).
This game, along with the Loopz M3, has no test mode that we know of, so there is a lot of quality fluctuation between the samples as Nagy recorded them in different positions.
(Recorded by Nagy, Trimmed by Nagy)
This is a handheld version of the loopz. It is a cylinder with a platform over the top. The player slides their hand between the cylinder and the platform and curls their fingers around the game to hold it. Facing away from the player and near their fingertips, there are 4 buttons. One verssion has red and blue, the other version has green and yellow. For multi actions, the player can press more than 1 button at once, and if all 4 light up, the player covers the platform with their other hand. Only 4 game modes this time, repeat the beat, reflex master, freestyle dj, and verses mode. This game features infrared so 2 players can verse each other in verses mode, which is just another version of reflex master.
(Recorded by Daniel, Trimmed by Daniel)
We only have the music for now, and the music is completely different from the original Loopz, besides the main menu which is similar, but still not the same.
This loopz game is unique in that it allows the player to move the loopz into different configurations. Unlike the loopz, the rings are linear. There are 5 configurations: wall, wave, arch, kings crown, and double stack. Double stak is the only one that the game truely recognizes. It is recognized by connecting the circuit between the whole on the main board with a peg on the speaker board. Shifter mode is basically busted since only double stack is recognized. This means the player can shift to any configuration or even one that doesn't exist if the game calls for any config other than double stack. The game has reflex master, repeat the beat, freestyle dj, and a new 2 player mode called rhythm duel. Reflex master and repeat the beat can be played with or without shifter mode. Shifter mode tells the player to switch to a selected configuration periodically. Different high scores for shifter mode are recorded. Rhythm duel and freestyle dj can not be played in double stack configuration, although this limitation can be bypassed in rhythm duel after the 2 players are announced and the round starts.
(Recorded by Daniel, Trimmed by Nagy, somewhat trimmed by Acer)
Released by Tiger Electronics, this was the first game of its kind and to this day continues to stand out. There are 4 yellow buttons on the outside and 4 purple buttons on the inside. The outer buttons represent players of the game and the 4 inner buttons represent actions. Random players are called to push the correct purple button. These prompts are given by the commands touch x button, directions such as left, right or across, and math equations.
(Recorded by Pixel, Trimmed by Nagy)
The most well known brain game in the series, brain warp tests the player's ability to react to colors and numbers in different ways. The player must flip the game onto the right color for the ball to activate the correct color. It is known for cheating on people, as the ball has too much space to move. The game was also the first to have a code buster mode, which requires the player to find a hidden sequence in a minute or less.
(Recorded by Sam And Bop It Freak, Trimmed by Nagy)
This game is A table top version of the brain warp. Same games for the most part, however the player is given a stick to shift towards the correct color rather than an unreliable ball. Don't worry though, this game is not boring because it still cheats on the player. In fact, worse than brain warp.
(Recorded by Bop It Freak, Trimmed by Nagy)
This game has the same sensor technology as the brain warp. However in this version, you must follow and avoid different colors of lights. It has a weird Austrailian announcer.
(Recorded by Sam and Bop It Freak, Trimmed by Nagy)
A game where you have to throw the included ball barings onto a trampoline and hope they land into the different targets, includes three different modes of play, keeps high scores unlike the other games, also includes a freestyle mode.
(Recorded by Acer, Trimmed by Acer)
Hasbro decided to remake the brain warp in 2002, and again in 2004. However the version in 2004 was a very diffrent style. With a Star Wars theme, this brain warp has the same games but with a new geeky feel.
(Recorded by Sam and Bop It Freak, Trimmed by Nagy)
What's up with Hasbro and Star Wars?
This company made the best electronic games. They have creative ideas, new concepts that to this day still stand out, and provide plenty of replay value. The main idea of these games is to use external accessories known as targets which the player must tag with the main game unit in some fassion. Unlike most games being based on scoring, this game focuses on the fastest time you can complete a series of commands. There was also a line of these games made for kids called the Smart Step series.
Daniel has all of the regular and kid games, and will probably die having to spend at least 30 minutes with each for samples due to this company only having action test modes.
The best electronic game to ever exist, this was the company's first. It has more than colors and numbers. It has actual targets you must tag. Sometimes twice. Sometimes 3 times. There are also small math equations. And to top it all off for more fun, bonus and freeze commands. Bonus strikes add or subtract time, or add or subtract the total amount of actions required for the round to end. This game also features a simon style game, but the double and tripple strikes carry over as well, making it a one of a kind Simon. The team aspect of this game is also interesting. There can be up to 4 teams with an unlimited amount of players. They knew their game would be fun.
(Music Recorded by Plushy Television, Trimmed by Nagy)
For now we only have the music for this game. But the music is shared across multiple Wild Planet games, so we have included it.
A less exciting version of the dash, the gimmick with this one is that the targets stick in the unit and are constantly being swapped out with eachother. This one has quick dash, mathema dash, and freestyle.
(Recorded by Nagy, Trimmed by Nagy)
Clearly a bop it clone, this game from MGA has 4 basic actions, in very odd positions. Click it, mix it, hit it, and pull it. Everything about this game is terrible. From the design, to the audio, and also the way the music alines with the commands.
(Recorded by Daniel, Trimmed by Nagy)
MGA tried again to make a bop it clone. This time they were more successful. They completely ripped off the bop it extreme design with a handle on one side to grab the game. The 5 actions on this game are squish it, twist it, zip it, blast it, and crack it. The music loop and alignment with commands was much more in sync this time. Now if only we could find the test mode...
(Recorded by Daniel, Trimmed by Nagy)
Some company turned the simple cube game into an electronic version with 6 different games. Has unique concepts and an interesting announcer.
(Recorded by Daniel, Trimmed by Nagy)
Made by Moose Toys, this game is played using a ball rather than targets. The player throws the ball in the air, and catches it in a blue, red, or green cup. Or you know, you can just press the buttons. Features a game of speed run for 15 actions, a bop it style game that has a height challenge every 10 commands, a memory mode, and freestyle with sounds that change every few seconds.
(Recorded by Nagy, Trimmed by Nagy)
Will have to be retrimmed some day due to the end of the samples having the beginning of the next sample.
This company had a very odd idea for electronic games. The player turns the game up side down, and stands on a board! What! The player can also play the game without the board.
(Recorded by Pixel, Trimmed by Nagy)