//==========================================================================;
//
//  This material has been supplied as part of the Sonic Foundry Plug-In
//  Development Kit (PIDK). Under copyright laws, this material may not be
//  duplicated in whole or in part, except for personal use, without the
//  express written consent of Sonic Foundry, Inc. Refer to the license
//  agreement contained with the PIDK before using any part of this material.
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Web:    www.sonicfoundry.com
//  Email:  pidk@sonicfoundry.com
//
//  Copyright (C) 1996-1998 Sonic Foundry, Inc. All Rights Reserved.
//  Portions Copyright (C) 1992-1996 Microsoft Corporation.
//
//--------------------------------------------------------------------------;
//
//  This is an example DirectX Audio Plug-In.
//
//
//==========================================================================;

Sonic Foundry Gargle Plug-In (SFGARGLE.AX)

The Sonic Foundry Gargle Plug-In demonstrates an in-place transform.
This is a good starting point for most effects that do not change the
length of data or add tails. Like EQ, compressors, modulators, etc.

Much more information needs to be written here...


Files contained in this example:

    readme.txt      - this file
    sfgargle.h      - classes and defines for the transform
    sfgargle.cpp    - transform (the real work) is in here
    sfgargle.def    - generic linker definition file
    sfplugin.cpp    - DirectX 'glue' (usually doesn't need changes)
    sfppage.h       - classes/defines for the property page(s) (the GUI)
    sfppage.cpp     - implements the property page(s)
    sfgargle.rc     - dialog templates and stuff for the property pages
    sfoundry.bmp    - logo bitmap for Sonic Foundry
    resource.h      - dialog id's
    context.h       - help file context id's
    sfgargle.hpj    - project file for building help file
    sfgargle.rtf    - help file text in rich text format
    makefile        - DirectX makefile
    _depend         - makefile dependencies

