###

    Build Log

    Build started: Project: M3DObj, Configuration: Release|Win32

    Command Lines
      Creating temporary file "z:\M3D\M3DObj\Release\RSP0000FF31723612.rsp" with contents
    [
    /O2 /Ob2 /Oi /Ot /Oy /GL /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NON_CONFORMING_SWPRINTFS" /D "_VC80_UPGRADE=0x0700" /D "_WINDLL" /D "_MBCS" /GF /FD /EHsc /MD /Gy /arch:SSE2 /fp:fast /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP .\Sun.cpp

    .\ObjectCF.cpp

    .\DLLMain.cpp

    .\CTooth.cpp

    .\CPiers.cpp

    .\CObjectWaterfall.cpp

    .\CObjectUniHole.cpp

    .\CObjectTruss.cpp

    .\CObjectTooth.cpp

    .\CObjectTestBox.cpp

    .\CObjectTeapot.cpp

    .\CObjectTarp.cpp

    .\CObjectTableCloth.cpp

    .\CObjectStructSurface.cpp

    .\CObjectStairs.cpp

    .\CObjectSkydome.cpp

    .\CObjectSingleSurface.cpp

    .\CObjectRock.cpp

    .\CObjectRevolution.cpp

    .\CObjectPool.cpp

    .\CObjectPolyMesh.cpp

    .\CObjectPolyhedron.cpp

    .\CObjectPiers.cpp

    .\CObjectPathway.cpp

    .\CObjectPainting.cpp

    .\CObjectNoodle.cpp

    .\CObjectLightGeneric.cpp

    .\CObjectLight.cpp

    .\CObjectLeaf.cpp

    .\CObjectJaw.cpp

    .\CObjectHairLock.cpp

    .\CObjectHairHead.cpp

    .\cobjectground.cpp

    .\CObjectGrass.cpp

    .\CObjectFireplace.cpp

    .\CObjectEye.cpp

    .\CObjectEditor.cpp

    .\CObjectDrawer.cpp

    .\CObjectDoor.cpp

    .\CObjectCushion.cpp

    .\CObjectCurtain.cpp

    .\CObjectColumn.cpp

    .\CObjectClone.cpp

    .\CObjectCeilingFan.cpp

    .\CObjectCave.cpp

    .\CObjectCamera.cpp

    .\CObjectCabinet.cpp

    .\CObjectBuildBlock.cpp

    .\CObjectBranch.cpp

    .\CObjectBooks.cpp

    .\CObjectBone.cpp

    .\cobjectbalustrade.cpp

    .\CObjectAnimCamera.cpp

    .\CHairLock.cpp

    .\CForest.cpp

    .\CDoorSet.cpp

    .\CDoorOpening.cpp

    .\CDoorFrame.cpp

    .\CDoor.cpp

    .\CColumn.cpp

    .\CBalustrade.cpp
    ]
    Creating command line "cl.exe @z:\M3D\M3DObj\Release\RSP0000FF31723612.rsp /nologo /errorReport:prompt"
    Creating temporary file "z:\M3D\M3DObj\Release\RSP00012131723612.rsp" with contents
    [
    /OUT:"Release/M3DObj.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Release\M3DObj.dll.intermediate.manifest" /DEBUG /PDB:"z:\M3D\M3DObj\Release\M3DObj.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /IMPLIB:"Release/M3DObj.lib" /MACHINE:X86 escarpment.lib m3dutil.lib m3dview.lib m3drend.lib m3danim.lib m3dworld.lib m3dtext.lib m3deffect.lib m3dwavedll.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\Release\CBalustrade.obj"

    ".\Release\CColumn.obj"

    ".\Release\CDoor.obj"

    ".\Release\CDoorFrame.obj"

    ".\Release\CDoorOpening.obj"

    ".\Release\CDoorSet.obj"

    ".\Release\CForest.obj"

    ".\Release\CHairLock.obj"

    ".\Release\CObjectAnimCamera.obj"

    ".\Release\cobjectbalustrade.obj"

    ".\Release\CObjectBone.obj"

    ".\Release\CObjectBooks.obj"

    ".\Release\CObjectBranch.obj"

    ".\Release\CObjectBuildBlock.obj"

    ".\Release\CObjectCabinet.obj"

    ".\Release\CObjectCamera.obj"

    ".\Release\CObjectCave.obj"

    ".\Release\CObjectCeilingFan.obj"

    ".\Release\CObjectClone.obj"

    ".\Release\CObjectColumn.obj"

    ".\Release\CObjectCurtain.obj"

    ".\Release\CObjectCushion.obj"

    ".\Release\CObjectDoor.obj"

    ".\Release\CObjectDrawer.obj"

    ".\Release\CObjectEditor.obj"

    ".\Release\CObjectEye.obj"

    ".\Release\CObjectFireplace.obj"

    ".\Release\CObjectGrass.obj"

    ".\Release\cobjectground.obj"

    ".\Release\CObjectHairHead.obj"

    ".\Release\CObjectHairLock.obj"

    ".\Release\CObjectJaw.obj"

    ".\Release\CObjectLeaf.obj"

    ".\Release\CObjectLight.obj"

    ".\Release\CObjectLightGeneric.obj"

    ".\Release\CObjectNoodle.obj"

    ".\Release\CObjectPainting.obj"

    ".\Release\CObjectPathway.obj"

    ".\Release\CObjectPiers.obj"

    ".\Release\CObjectPolyhedron.obj"

    ".\Release\CObjectPolyMesh.obj"

    ".\Release\CObjectPool.obj"

    ".\Release\CObjectRevolution.obj"

    ".\Release\CObjectRock.obj"

    ".\Release\CObjectSingleSurface.obj"

    ".\Release\CObjectSkydome.obj"

    ".\Release\CObjectStairs.obj"

    ".\Release\CObjectStructSurface.obj"

    ".\Release\CObjectTableCloth.obj"

    ".\Release\CObjectTarp.obj"

    ".\Release\CObjectTeapot.obj"

    ".\Release\CObjectTestBox.obj"

    ".\Release\CObjectTooth.obj"

    ".\Release\CObjectTruss.obj"

    ".\Release\CObjectUniHole.obj"

    ".\Release\CObjectWaterfall.obj"

    ".\Release\CPiers.obj"

    ".\Release\CTooth.obj"

    ".\Release\DLLMain.obj"

    ".\Release\ObjectCF.obj"

    ".\Release\Sun.obj"

    ".\Release\M3DObj.res"
    ]
    Creating command line "link.exe @z:\M3D\M3DObj\Release\RSP00012131723612.rsp /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "z:\M3D\M3DObj\Release\RSP00012231723612.rsp" with contents
    [
    /outputresource:".\Release\M3DObj.dll;#2" /manifest

    .\Release\M3DObj.dll.intermediate.manifest
    ]
    Creating command line "mt.exe @z:\M3D\M3DObj\Release\RSP00012231723612.rsp /nologo"
    Creating temporary file "z:\M3D\M3DObj\Release\BAT00012331723612.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
    ]
    Creating command line "z:\M3D\M3DObj\Release\BAT00012331723612.bat"

    Output Window
      Compiling...
    Sun.cpp
    ObjectCF.cpp
    DLLMain.cpp
    CTooth.cpp
    CPiers.cpp
    CObjectWaterfall.cpp
    CObjectUniHole.cpp
    CObjectTruss.cpp
    CObjectTooth.cpp
    CObjectTestBox.cpp
    CObjectTeapot.cpp
    CObjectTarp.cpp
    CObjectTableCloth.cpp
    CObjectStructSurface.cpp
    CObjectStairs.cpp
    CObjectSkydome.cpp
    CObjectSingleSurface.cpp
    CObjectRock.cpp
    CObjectRevolution.cpp
    CObjectPool.cpp
    Compiling...
    CObjectPolyMesh.cpp
    CObjectPolyhedron.cpp
    CObjectPiers.cpp
    CObjectPathway.cpp
    CObjectPainting.cpp
    CObjectNoodle.cpp
    CObjectLightGeneric.cpp
    CObjectLight.cpp
    CObjectLeaf.cpp
    CObjectJaw.cpp
    CObjectHairLock.cpp
    CObjectHairHead.cpp
    cobjectground.cpp
    CObjectGrass.cpp
    CObjectFireplace.cpp
    CObjectEye.cpp
    CObjectEditor.cpp
    CObjectDrawer.cpp
    CObjectDoor.cpp
    CObjectCushion.cpp
    Compiling...
    CObjectCurtain.cpp
    CObjectColumn.cpp
    CObjectClone.cpp
    CObjectCeilingFan.cpp
    CObjectCave.cpp
    CObjectCamera.cpp
    CObjectCabinet.cpp
    CObjectBuildBlock.cpp
    CObjectBranch.cpp
    CObjectBooks.cpp
    CObjectBone.cpp
    cobjectbalustrade.cpp
    CObjectAnimCamera.cpp
    CHairLock.cpp
    CForest.cpp
    CDoorSet.cpp
    CDoorOpening.cpp
    CDoorFrame.cpp
    CDoor.cpp
    CColumn.cpp
    Compiling...
    CBalustrade.cpp
    Linking...
    CBalustrade.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
       Creating library Release/M3DObj.lib and object Release/M3DObj.exp
    Generating code
    Finished generating code
    Embedding manifest...

    Results
      Build log was saved at "file://z:\M3D\M3DObj\Release\BuildLog.htm"
    M3DObj - 0 error(s), 0 warning(s)