; Dolphin prompt file

; TRANSLATING - You must edit this file using Windows Notepad.
;               If you don't then the high ASCII characters may
;               be incorrect when it is displayed in Windows.

; YOU MUST NOT edit any text in square brackets as they represent operations.

; To insert one of the following characters [](){}<>|! please precede with \

; Please check that all the strings are displayed correctly in the application.
; If a string is too long it will be truncated when it is displayed.

; There is no exact number of characters you can use because the dialog box
; font is proportionally spaced.

; You should also check that it is displayed OK with both Small and Large
; font settings in the Display Settings.

; If a prompt needs a leading or trailing space (which is unlikely)
; then enclose the whole prompt in " characters


[prompt]


; silence - Silence
silence = " "


; doliupd_no_updates - No update files found
doliupd_no_updates = There are no updates available for your map files.


; doliupd_no_dll - wininet.dll not found
doliupd_no_dll = Couldn't open 'wininet.dll'.


doliupd_no_wsock_dll = Couldn't open 'winsock.dll'.


; doliupd_old_wininet - Wrong version of wininet.dll
doliupd_old_wininet = Please update your 'wininet.dll'.


; doliupd_old_wsock - Wrong version of wsock.dll
doliupd_old_wsock = Please update your 'wsock32.dll'.


; doliupd_dllfunc - GetProcAddress failure
doliupd_dllfunc = Couldn't get function address.


; doliupd_no_connection - No internet connection
doliupd_no_connection = Dolphin Update could not find a way to connect to the internet.


; doliupd_no_inet_handle - Handle failure
doliupd_no_inet_handle = Failed to create internet handle.


; doliupd_no_catalogue - Couldn't get catalogue
doliupd_no_catalogue = Failed to download update catalogue.


; doliupd_download_message - %s = filename, %d current file % total files
doliupd_download_message = Downloading %s file %d of %d.


; doliupd_new - New file description
doliupd_new = New


; doliupd_updated - Updated file description
doliupd_updated = Updated


doliupd_map = map file
doliupd_system_file = system file


; doliupd_update_button - Update button text
doliupd_update_button = Update


; doliupd_copy_button - Copy button text
doliupd_copy_button = Copy


; doliupd_progress_bar_title - Progress bar title text
doliupd_progress_bar_title = Updating...


doliupd_confirm_update = Are you sure you want to update?


; doliupd_title - Window title
doliupd_title = Dolphin Update


doliupd_no_dialup = Couldn't establish a connection to the internet.
doliupd_catalogue_message = Attempting connection to:
doliupd_cat_conn_fail = Connection failed, attempting connection to:
doliupd_update_list_text = Dolphin Update has detected the following files have been updated or added.
doliupd_ask_hangup = Close the internet connection Dolphin Update made?
doliupd_browse_text = Copy the updated files to:


; doliupd_update_available - %s  = update filename
doliupd_update_available = An update to %s is available. Do you wish to download it?


doliupd_update_run = Do you want to run the update?


; doliupd_update_norun - %s = update filename
doliupd_update_norun = To update, run '%s' from your program directory.


doliupd_update_info = Update Information:
doliupd_update_message = Downloading update file.
doliupd_yes = Yes
doliupd_no = No
doliupd_latest_set = You already have the latest set of updates.
doliupd_check_update_message = Checking for product update...
doliupd_network_user_warn = Only Network Administrators can update from the internet.
doliupd_network_update_warn = There is a version update available but network versions cannot be updated over the internet.\nPlease contact Dolphin for a CD update.
doliupd_couldnt_connect = Couldn't connect to site to download file.
doliupd_sites_busy = All update sites appear to be busy. Try again later.
doliupd_filesize_error = Aborting download. Expected file size doesn't match the downloaded size.
doliupd_download_error = An error occured during the download.
doliupd_download_file_error = Couldn't create a file to download to.
doliupd_update_complete = Internet update has completed.
doliupd_start_message = Dolphin Update will now connect to the internet and download updates. Continue?
doliupd_abort_message = Dolphin Update aborted.
doliupd_error = Dolphin Update Error


; checkbox_checked - text for selected checkbox
checkbox_checked = selected


; checkbox_unchecked - text for unselected checkbox
checkbox_unchecked = unselected


; checkbox_tristate - text for third state of checkbox
checkbox_tristate = partially selected


; radio_checked - text for selected radio button
radio_checked = selected


; radio_unchecked - text for unselected radio button
radio_unchecked = unselected


; button_pressed - Descibes a pressed button
button_pressed = pressed


; state_readonly - edit field that is read only
state_readonly = read only


; state_default - default button
state_default = default


; state_vertical - vertical orientation description
state_vertical = vertical


; state_horizontal - horizontal orientation description
state_horizontal = horizontal


; state_hotkey - description of a hot key edit field
state_hotkey = hot key


; state_number - description of a numeric edit field
state_number = numeric


; state_terminal - description of an edit field that is also a terminal window
state_terminal = terminal


; state_h_top - top heading
state_h_top = top


; state_h_left - left heading
state_h_left = left


; state_h_topleft - top left heading
state_h_topleft = top left corner


; button_left - button type
button_left = left arrow


; button_right - button type
button_right = right arrow


; button_minimize - button type
button_minimize = minimize


; button_restore - button type
button_restore = restore


; button_help - button type
button_help = help


; button_maximize - button type
button_maximize = maximize


; button_close - button type
button_close = close


; button_up - button type
button_up = up arrow


; button_down - button type
button_down = down arrow


; button_handle - button type
button_handle = scroll bar handle


; state_not_loaded - prompt for web page that has not yet loaded or is still loading
state_not_loaded = down loading


; state_busy - any object that is not ready yet
state_busy = busy


; state_complete - any object that is ready yet
state_complete = complete


; state_open - an open object
state_open = open


; state_closed - a closed item
state_closed = closed


; state_selected - a selected thing
state_selected = selected


; state_unselected - an unselected thing
state_unselected = unselected


; state_partselected - some of the contents are selected
state_partselected = partially selected


; state_pulldown - object can be pulled down
state_pulldown = pull down


; state_spin - object has an associated spin control
state_spin = spinnable


; state_hscroll - object has an associated horizontal scroll bar
state_hscroll = horizontally scrollable


; state_vscroll - object has an associated vertical scroll bar
state_vscroll = scrollable


; state_vhscroll - object has an associated horizontal and vertical scroll bar
state_vhscroll = multi scrollable


; menu_checked - if menu has a check mark
menu_checked = selected


; menu_submenu - if menu has a submenu
menu_submenu = has sub menu


; menu_greyed - if item is greyed out or not selectable
menu_greyed = disabled


; menu_noselection - if there is no item selected in the menu
menu_noselection = no selection


; trackbar_zero_range - Used to describe position on a trackbar when the range is zero
trackbar_zero_range = zero range


; percent - Used to speak a percentage
; ops [number_a]
percent = [number_a]percent


; foci_pixels_desc - Used for foci pixels
; ops [number_a][number_b]
foci_pixels_desc = x [number_a] y [number_b]


; foci_percent_desc - Used for foci percent
; ops [number_a][number_b]
foci_percent_desc = Left [number_a] percent Top [number_b] percent


; foci_char_desc - Used for foci char pos
; ops [number_a]
foci_char_desc = Char [number_a]


; shortcut - speaks a single underlined character in current focus
; ops [shortcut]
shortcut = [shortcut]


; no_shortcut - speaks a single underlined character in current focus
no_shortcut = no shortcut


; no_status_bar - said if no status bar found
no_status_bar = no status bar


; new_line - announcement of a new line
new_line = new line


; line_break - announcement that Enter has broken a line in two
line_break = line break


; text_blankline - Used to describe blank lines
text_blankline = Blank line


; text_noword - Used when the current word is not valid
text_noword = cursor not on a word


; text_eoln - Used to describe the end of the line
text_eoln = end of line


; text_boundary - Warning that a movement key will take the cursor beyond the text boundary
text_boundary = no more text


; text_soln - Used to describe the cursor position at the start of the line
text_soln = at start of line


; text_delete - Reads the deleted text in a text box
; ops [text_delete]
text_delete = [text_delete]!PAUSE!deleted


; col_enhance_now - Text changed to non-normal colour
col_enhance_now = not normal


; hilight_now - Text changed to hilighted
hilight_now = highlighted


; mixed_hilight_now - Text changed to partially hilighted
mixed_hilight_now = mixed highlight


; unhilight_now - Text changed to unhilighted
unhilight_now = un highlighted


; link_now - Text changed to linked
link_now = link


; mixed_link_now - Text changed to partially linked
mixed_link_now = mixed link


; unlink_now - Text changed to unlinked
unlink_now = text


; normal_now - Text changed to normal
normal_now = normal


; bold_now - Text changed to bold
bold_now = bold


; light_now - Text changed to light
light_now = light


; mixed_style_now - Text changed to mixed style(boldness+italic+underlining+strikeout)
mixed_style_now = mixed style


; underlined_now - Text changed to underlined
underlined_now = underlined


; double_underlined_now - Text changed to double underlined
double_underlined_now = double underlined


; italic_now - Text changed to italic
italic_now = italic


; struckout_now - Text changed to struckout
struckout_now = struckout


; font_now - Text uses font name
; ops [string_a]
font_now = font [string_a]


; mixed_font_now - Text changed to mixed font
mixed_font_now = mixed font


; pointsize_now - Text changed to new pointsize
; ops [number_a]
pointsize_now = [number_a]point


; mixed_pointsize_now - Text changed to mixed pointsize
mixed_pointsize_now = mixed point size


; colour_now - Text changed to colour
; ops [colour_from_number_a]
colour_now = colour[colour_from_number_a]


; mixed_colour_now - Text changed to mixed colour
mixed_colour_now = mixed colours


; bcolour_now - Text changed to background colour
; ops [colour_from_number_a]
bcolour_now = background colour[colour_from_number_a]


; mixed_bcolour_now - Text changed to mixed background colour
mixed_bcolour_now = mixed background colours


; attributes_change - speak text attributes
; ops [font_change][style_change][pointsize_change][colour_change][bcolour_change][hilight_change][link_change][caps]
attributes_change = !PAUSE![font_change][style_change][pointsize_change][colour_change][bcolour_change][hilight_change][link_change][caps]


; lunarplus_attributes_change - speak text attributes
; ops [caps]
lunarplus_attributes_change = !PAUSE![caps]


; speech_on - speech toggle on
speech_on = voice on


; speech_off - speech toggle off
speech_off = voice off


; pause_on - screen pause on
pause_on = screen pause on


; pause_off - screen pause off
pause_off = screen pause off


anti_stutter_on = anti stutter on
anti_stutter_off = anti stutter off


; hotkeys_on - hotkeys toggle on
hotkeys_on = hotkeys on


; hotkeys_off - hotkeys toggle off
hotkeys_off = hotkeys off


; allow_through - hotkeys off for 1 keypress
allow_through = allow through


; row_mode - switch to row detection mode
row_mode = row detection mode


; column_mode - switch to column detection mode
column_mode = column detection mode


; not_used - prompt for hot keys on numpad that are not implemented or used
not_used = key not used


; not_selected_now - Text changed to not selected
not_selected_now = not selected


; selected_now - Text changed to selected
selected_now = selected


; no_selection - Selection removed
no_selection = no selection


; no_additional_info - prompt for no additional foci info
no_additional_info = no information available


; table_size - prompt for table size
; ops [number_a][number_b]
table_size = Table is [number_a] rows by [number_b] columns


; cell_position - prompt for cell position
; ops [number_a][number_b]
cell_position = Cell on row [number_a] column [number_b]


; caps_status_ - spoken descriptions for capital letters
caps_status_ = caps


caps_status_1 = capital
caps_status_2 = all caps
caps_status_3 = mixed caps


; beeps_caps_status_ - beep description for a capital letter
; ops [beep]
beeps_caps_status_ = [beep]


; beeps_caps_status_1 - beep description for a capitalised word
; ops [beep]
beeps_caps_status_1 = [beep]


; beeps_caps_status_2 - beep description for a word of all capitals
; ops [beep]
beeps_caps_status_2 = [beep][beep]


; beeps_caps_status_3 - beep description for a word with mixed upper and lower case
; ops [beep]
beeps_caps_status_3 = [beep][beep]


rop_SRCCOPY = SRCCOPY
rop_SRCPAINT = SRCPAINT
rop_SRCAND = SRCAND
rop_SRCINVERT = SRCINVERT
rop_NOTSRCINVERT = NOTSRCINVERT
rop_SRCERASE = SRCERASE
rop_NOTSRCCOPY = NOTSRCCOPY
rop_NOTSRCERASE = NOTSRCERASE
rop_MERGECOPY = MERGECOPY
rop_MERGEPAINT = MERGEPAINT
rop_PATCOPY = PATCOPY
rop_PATPAINT = PATPAINT
rop_PATINVERT = PATINVERT
rop_NOTPATINVERT = NOTPATINVERT
rop_DSTINVERT = DSTINVERT
rop_BLACKNESS = BLACKNESS
rop_WHITENESS = WHITENESS


; any_invert - any rop code which inverts
any_invert = Any Invert


rop_type1 = Destination
rop_type2 = Source
rop_type3 = Destination & Source
rop_type4 = Pattern
rop_type5 = Pattern & Destination
rop_type6 = Pattern & Source
rop_type7 = Pattern & Destination & Source
rop_type8 = Invert
rop_type9 = Invert Destination
rop_typea = Invert Source
rop_typeb = Invert Destination & Source
rop_typec = Invert Pattern
rop_typed = Invert Pattern & Destination
rop_typee = Invert Pattern & Source
rop_typef = Invert Pattern & Destination & Source
brush_dont_care = Any pattern or colour


; colour_dont_care - Any colour (not a pattern)
colour_dont_care = Any colour


; pattern_dont_care - Any brush which is a pattern
pattern_dont_care = Any Pattern


; PATTERN_col - options for a pattern
PATTERN_col = Unknown pattern


PATTERN_col1 = Dot line
PATTERN_col2 = Dash line
PATTERN_col3 = Dashdot line
PATTERN_col4 = Dashdotdot line
PATTERN_col5 = 1 pixel Checkerboard
PATTERN_col6 = 2 pixel Checkerboard
PATTERN_col7 = 2 pixel Diagonal Forward
PATTERN_col8 = 2 pixel Diagonal Backward
PATTERN_col9 = 4 pixel Checkerboard
PATTERN_cola = 4 pixel Diagonal Forward
PATTERN_colb = 4 pixel Diagonal Backward
PATTERN_colc = Solid pattern
PATTERN_cold = Horizontal Hatch
PATTERN_cole = Vertical Hatch
PATTERN_colf = Diagonal Forward Hatch
PATTERN_col10 = Diagonal Backward Hatch
PATTERN_col11 = Cross Hatch
PATTERN_col12 = Diagonal Cross Hatch
PATTERN_col13 = PATTERN


; col_unknown - colour unknown for speech
col_unknown = Unknown


colour_unknown = Colour unknown
colour_stretch = Stretch
colour_stretchdib = Stretch DIB
colour_DIB = DIB
colour_PALINDEX = Palette Index
colour_physical = Physical
colour_transparent = transparent


; Colour_Schemes - Names of the different schemes for the colour changer
Colour_Schemes = Inverse


Colour_Schemes1 = High Contrast Black on White
Colour_Schemes2 = High Contrast White on Black
Colour_Schemes3 = Blue Tint
Colour_Schemes4 = Cyan Tint
Colour_Schemes5 = Green Tint
Colour_Schemes6 = Yellow on Blue
Colour_Schemes7 = Green on Black
Colour_Schemes8 = White on Blue
Colour_Schemes9 = White on Green
Colour_Schemesa = Red Tint
Colour_Schemesb = Red on Black
Colour_Schemesc = Red White and Blue
Colour_Schemesd = Blue Yellow and Black
Colour_Schemese = Emerald
Colour_Schemesf = Yellow on Black
Colour_Schemes10 = Stormy Skies
Colour_Schemes11 = Green Screen
Colour_Schemes12 = Blue Wash
Colour_Schemes13 = Pink
Colour_Schemes14 = Psychodelic
Colour_Schemes15 = Orange


; RGB_sys - system colours
RGB_sys = Colour Scheme - Scroll Bar


RGB_sys1 = Colour Scheme - Desktop
RGB_sys2 = Colour Scheme - Active Titlebar
RGB_sys3 = Colour Scheme - Inactive Titlebar
RGB_sys4 = Colour Scheme - Menu
RGB_sys5 = Colour Scheme - Window
RGB_sys6 = Colour Scheme - Window Frame
RGB_sys7 = Colour Scheme - Menu Text
RGB_sys8 = Colour Scheme - Window Text
RGB_sys9 = Colour Scheme - Titlebar Text
RGB_sysa = Colour Scheme - Active Border
RGB_sysb = Colour Scheme - Inactive Border
RGB_sysc = Colour Scheme - Workspace
RGB_sysd = Colour Scheme - Selected
RGB_syse = Colour Scheme - Selected Text
RGB_sysf = Colour Scheme - Button Face
RGB_sys10 = Colour Scheme - 3D Shadow
RGB_sys11 = Colour Scheme - Grayed Text
RGB_sys12 = Colour Scheme - Button Text
RGB_sys13 = Colour Scheme - Inactive Titlebar Text
RGB_sys14 = Colour Scheme - 3D Highlight
RGB_sys15 = Colour Scheme - 3D Dark Shadow
RGB_sys16 = Colour Scheme - 3D Light
RGB_sys17 = Colour Scheme - Tooltip Text
RGB_sys18 = Colour Scheme - Tooltip
RGB_sys19 = Colour Scheme - Hottrack
RGB_sys1a = Colour Scheme - Right End Active Titlebar
RGB_sys1b = Colour Scheme - Right End Inactive Titlebar


; RGB_col - colours for specific RGB values
RGB_col = Black


RGB_col1 = White
RGB_col2 = Dark Red
RGB_col3 = Dark Green
RGB_col4 = Dark Yellow
RGB_col5 = Dark Blue
RGB_col6 = Dark Magenta
RGB_col7 = Dark Cyan
RGB_col8 = Dark Grey
RGB_col9 = Light Grey
RGB_cola = Red
RGB_colb = Green
RGB_colc = Yellow
RGB_cold = Blue
RGB_cole = Magenta
RGB_colf = Cyan
RGB_Custom = Custom...


; RGB_tab - used to speak colour from RGB
RGB_tab = extremely dark grey


RGB_tab1 = very dark grey
RGB_tab2 = dark grey
RGB_tab3 = grey
RGB_tab4 = light grey
RGB_tab5 = pale grey
RGB_tab6 = very pale grey
RGB_tab7 = extremely dark red
RGB_tab8 = very dark red
RGB_tab9 = dark red
RGB_taba = red
RGB_tabb = light red
RGB_tabc = pale red
RGB_tabd = very pale red
RGB_tabe = extremely dark orange
RGB_tabf = very dark orange
RGB_tab10 = dark orange
RGB_tab11 = orange
RGB_tab12 = light orange
RGB_tab13 = pale orange
RGB_tab14 = very pale orange
RGB_tab15 = extremely dark sand
RGB_tab16 = very dark sand
RGB_tab17 = dark sand
RGB_tab18 = sand
RGB_tab19 = light sand
RGB_tab1a = pale sand
RGB_tab1b = very pale sand
RGB_tab1c = extremely dark yellow
RGB_tab1d = very dark yellow
RGB_tab1e = dark yellow
RGB_tab1f = yellow
RGB_tab20 = light yellow
RGB_tab21 = pale yellow
RGB_tab22 = very pale yellow
RGB_tab23 = extremely dark lime green
RGB_tab24 = very dark lime green
RGB_tab25 = dark lime green
RGB_tab26 = lime green
RGB_tab27 = light lime green
RGB_tab28 = pale lime green
RGB_tab29 = very pale lime green
RGB_tab2a = extremely dark green
RGB_tab2b = very dark green
RGB_tab2c = dark green
RGB_tab2d = green
RGB_tab2e = light green
RGB_tab2f = pale green
RGB_tab30 = very pale green
RGB_tab31 = extremely dark turquoise
RGB_tab32 = very dark turquoise
RGB_tab33 = dark turquoise
RGB_tab34 = turquoise
RGB_tab35 = light turquoise
RGB_tab36 = pale turquoise
RGB_tab37 = very pale turquoise
RGB_tab38 = extremely dark cyan
RGB_tab39 = very dark cyan
RGB_tab3a = dark cyan
RGB_tab3b = cyan
RGB_tab3c = light cyan
RGB_tab3d = pale cyan
RGB_tab3e = very pale cyan
RGB_tab3f = extremely dark sky blue
RGB_tab40 = very dark sky blue
RGB_tab41 = dark sky blue
RGB_tab42 = sky blue
RGB_tab43 = light sky blue
RGB_tab44 = pale sky blue
RGB_tab45 = very pale sky blue
RGB_tab46 = extremely dark blue
RGB_tab47 = very dark blue
RGB_tab48 = dark blue
RGB_tab49 = blue
RGB_tab4a = light blue
RGB_tab4b = pale blue
RGB_tab4c = very pale blue
RGB_tab4d = extremely dark violet
RGB_tab4e = very dark violet
RGB_tab4f = dark violet
RGB_tab50 = violet
RGB_tab51 = light violet
RGB_tab52 = pale violet
RGB_tab53 = very pale violet
RGB_tab54 = extremely dark purple
RGB_tab55 = very dark purple
RGB_tab56 = dark purple
RGB_tab57 = purple
RGB_tab58 = light purple
RGB_tab59 = pale purple
RGB_tab5a = very pale purple
RGB_tab5b = extremely dark grey red
RGB_tab5c = very dark grey red
RGB_tab5d = dark grey red
RGB_tab5e = grey red
RGB_tab5f = light grey red
RGB_tab60 = pale grey red
RGB_tab61 = very pale grey red
RGB_tab62 = extremely dark grey orange
RGB_tab63 = very dark grey orange
RGB_tab64 = dark grey orange
RGB_tab65 = grey orange
RGB_tab66 = light grey orange
RGB_tab67 = pale grey orange
RGB_tab68 = very pale grey orange
RGB_tab69 = extremely dark grey sand
RGB_tab6a = very dark grey sand
RGB_tab6b = dark grey sand
RGB_tab6c = grey sand
RGB_tab6d = light grey sand
RGB_tab6e = pale grey sand
RGB_tab6f = very pale grey sand
RGB_tab70 = extremely dark grey yellow
RGB_tab71 = very dark grey yellow
RGB_tab72 = dark grey yellow
RGB_tab73 = grey yellow
RGB_tab74 = light grey yellow
RGB_tab75 = pale grey yellow
RGB_tab76 = very pale grey yellow
RGB_tab77 = extremely dark grey lime green
RGB_tab78 = very dark grey lime green
RGB_tab79 = dark grey lime green
RGB_tab7a = grey lime green
RGB_tab7b = light grey lime green
RGB_tab7c = pale grey lime green
RGB_tab7d = very pale grey lime green
RGB_tab7e = extremely dark grey green
RGB_tab7f = very dark grey green
RGB_tab80 = dark grey green
RGB_tab81 = grey green
RGB_tab82 = light grey green
RGB_tab83 = pale grey green
RGB_tab84 = very pale grey green
RGB_tab85 = extremely dark grey turquoise
RGB_tab86 = very dark grey turquoise
RGB_tab87 = dark grey turquoise
RGB_tab88 = grey turquoise
RGB_tab89 = light grey turquoise
RGB_tab8a = pale grey turquoise
RGB_tab8b = very pale grey turquoise
RGB_tab8c = extremely dark grey cyan
RGB_tab8d = very dark grey cyan
RGB_tab8e = dark grey cyan
RGB_tab8f = grey cyan
RGB_tab90 = light grey cyan
RGB_tab91 = pale grey cyan
RGB_tab92 = very pale grey cyan
RGB_tab93 = extremely dark grey sky blue
RGB_tab94 = very dark grey sky blue
RGB_tab95 = dark grey sky blue
RGB_tab96 = grey sky blue
RGB_tab97 = light grey sky blue
RGB_tab98 = pale grey sky blue
RGB_tab99 = very pale grey sky blue
RGB_tab9a = extremely dark grey blue
RGB_tab9b = very dark grey blue
RGB_tab9c = dark grey blue
RGB_tab9d = grey blue
RGB_tab9e = light grey blue
RGB_tab9f = pale grey blue
RGB_taba0 = very pale grey blue
RGB_taba1 = extremely dark grey violet
RGB_taba2 = very dark grey violet
RGB_taba3 = dark grey violet
RGB_taba4 = grey violet
RGB_taba5 = light grey violet
RGB_taba6 = pale grey violet
RGB_taba7 = very pale grey violet
RGB_taba8 = extremely dark grey purple
RGB_taba9 = very dark grey purple
RGB_tabaa = dark grey purple
RGB_tabab = grey purple
RGB_tabac = light grey purple
RGB_tabad = pale grey purple
RGB_tabae = very pale grey purple


; scan_code0x00_ - descriptions for keyboard scan codes 0x00 to 0x5f
scan_code0x00_ = None


scan_code0x00_1 = escape
scan_code0x00_2 = one
scan_code0x00_3 = two
scan_code0x00_4 = three
scan_code0x00_5 = four
scan_code0x00_6 = five
scan_code0x00_7 = six
scan_code0x00_8 = seven
scan_code0x00_9 = eight
scan_code0x00_a = nine
scan_code0x00_b = zero
scan_code0x00_c = minus
scan_code0x00_d = equals
scan_code0x00_e = back space
scan_code0x00_f = tab
scan_code0x00_10 = q
scan_code0x00_11 = w
scan_code0x00_12 = e
scan_code0x00_13 = r
scan_code0x00_14 = t
scan_code0x00_15 = y
scan_code0x00_16 = u
scan_code0x00_17 = i
scan_code0x00_18 = o
scan_code0x00_19 = p
scan_code0x00_1a = left bracket
scan_code0x00_1b = right bracket
scan_code0x00_1c = enter
scan_code0x00_1e = a
scan_code0x00_1f = s
scan_code0x00_20 = d
scan_code0x00_21 = f
scan_code0x00_22 = g
scan_code0x00_23 = h
scan_code0x00_24 = j
scan_code0x00_25 = k
scan_code0x00_26 = l
scan_code0x00_27 = semi colon
scan_code0x00_28 = quote
scan_code0x00_29 = single open quote
scan_code0x00_2b = hash
scan_code0x00_2c = z
scan_code0x00_2d = x
scan_code0x00_2e = c
scan_code0x00_2f = v
scan_code0x00_30 = b
scan_code0x00_31 = n
scan_code0x00_32 = m
scan_code0x00_33 = comma
scan_code0x00_34 = full stop
scan_code0x00_35 = forward slash
scan_code0x00_37 = numpad asterisk
scan_code0x00_39 = space bar
scan_code0x00_3a = caps off
scan_code0x00_3b = f one
scan_code0x00_3c = f two
scan_code0x00_3d = f three
scan_code0x00_3e = f four
scan_code0x00_3f = f five
scan_code0x00_40 = f six
scan_code0x00_41 = f seven
scan_code0x00_42 = f eight
scan_code0x00_43 = f nine
scan_code0x00_44 = f ten
scan_code0x00_45 = pause
scan_code0x00_46 = scroll lock off
scan_code0x00_47 = numpad seven
scan_code0x00_48 = numpad eight
scan_code0x00_49 = numpad nine
scan_code0x00_4a = numpad minus
scan_code0x00_4b = numpad four
scan_code0x00_4c = numpad five
scan_code0x00_4d = numpad six
scan_code0x00_4e = numpad plus
scan_code0x00_4f = numpad one
scan_code0x00_50 = numpad two
scan_code0x00_51 = numpad three
scan_code0x00_52 = numpad zero
scan_code0x00_53 = numpad period
scan_code0x00_56 = back slash
scan_code0x00_57 = f eleven
scan_code0x00_58 = f twelve
scan_code0x00_59 = caps on
scan_code0x00_5a = num lock on
scan_code0x00_5b = scroll lock on
scan_code0x00_5c = left mouse button
scan_code0x00_5d = right mouse button
scan_code0x00_5e = middle mouse button


; scan_code0x80_ - descriptions for keyboard scan codes 0x80 to 0xdf
scan_code0x80_ = control


scan_code0x80_1 = shift
scan_code0x80_2 = alt
scan_code0x80_1c = numpad enter
scan_code0x80_1d = pause \(old\)
scan_code0x80_35 = numpad slash
scan_code0x80_37 = print screen
scan_code0x80_45 = num lock off
scan_code0x80_46 = break
scan_code0x80_47 = home
scan_code0x80_48 = cursor up
scan_code0x80_49 = page up
scan_code0x80_4b = cursor left
scan_code0x80_4d = cursor right
scan_code0x80_4f = end
scan_code0x80_50 = cursor down
scan_code0x80_51 = page down
scan_code0x80_52 = insert
scan_code0x80_53 = delete
scan_code0x80_5b = left windows key
scan_code0x80_5c = right windows key
scan_code0x80_5d = application key


; select_start - switching to selection mode
select_start = select


; deselect_start - switching to de-selection mode
deselect_start = d select


; IDD_CONTROLPAGE_12 - Title of global propery sheet
IDD_CONTROLPAGE_12 = Access System Setup


; IDD_CONTROLPAGE_13 - Title of app specific property sheet
IDD_CONTROLPAGE_13 = Application Settings


; IDD_CONTROLPAGE_9 - Title of debug sheet (not in released product)
IDD_CONTROLPAGE_9 = Debug


IDC_VOLUME = V&olume:
IDC_SPEED = &Speed:
IDC_VSELECT_PROMPT_GROUP = Screen &Reader
IDC_VSELECT_LANGUAGE = Language:
IDC_VSELECT_SCREEN_GROUP = &Screen
IDC_VSELECT_DLG = &Voice and Language Selection...


; IDD_VOICE - User defined voices Dialog
IDD_VOICE = User defined voices


IDC_DEFAULT_VOICES = Load Defaults
IDC_ALL_DEFAULT_VOICES = &Load All Default Voices
IDC_VOICE = &Voice:
IDC_ADD = A&dd
IDC_DELETE = De&lete
IDC_RENAME = &Rename


; IDC_SYNTHESISER_PARAMETERS - IDC_SYNTHESISER_PARAMETERS - %s=voice
IDC_SYNTHESISER_PARAMETERS = Parameters for %s


IDC_PITCH = Pitch
IDC_INTONATION = Intonation
IDC_OTHER_SPEECH_PARAMETERS = Other Speech Parameters
IDC_SPEECH_PARAMETER = Parameter:
IDC_SPEECH_PARAMETER_VALUE = Value:
IDC_VOICE_TEST_TEXT = Test text:
IDC_SET_VOICE_TEST_TEXT = speech parameter test


; IDC_VOICE_TEST - This is used when you move up/down a voice selection control
IDC_VOICE_TEST = This is %s speaking.


IDC_RANGE = range %d to %d


; IDD_VOICE_ADD_TEXTENTRY - New voice Dialog
IDD_VOICE_ADD_TEXTENTRY = Enter the new voice name


; IDD_VOICE_RENAME_TEXTENTRY - Rename voice Dialog
IDD_VOICE_RENAME_TEXTENTRY = Enter the new voice name


IDC_DEL_VOICE_QUERY = Do you want to delete this voice?\n\nThe voice is being used.
IDC_DEL_LAST_VOICE = Unable to delete voice.\n\nAt least one voice is needed.


; IDD_VSELECT - Voice Configuration Dialog
IDD_VSELECT = Voice and Language Configuration


IDC_VSELECT_GROUP = Voice Selection
IDC_VOICE_PROMPT = &Voice:
IDC_VOICE_TEXT = &Edit Areas Voice:
IDC_VOICE_LABEL = &Prompt voice:
IDC_VOICE_MENU = &Menu Voice:
IDC_VOICE_CONT = &Document Read Voice:
IDC_VOICE_NAV = Virtual &Focus Voice:
IDC_VOICE_DLG = &Create user defined voices...
IDC_CAPS_WORDS = &Words
IDC_CAPS_BEEPS = &Beeps
IDC_BEEP_SOUND = Uses so&und:
IDC_CAPITAL_ANNOUNCEMENT = Capital Announcement
IDC_DETECT_COLUMNS = Detect &Columns
IDC_SELECT_SYNTH2 = Select S&ynthesiser...
IDD_SELECT_SYNTH2 = Select Synthesiser
IDC_CONFIG_SYNTH = Configure...
IDD_SELECT_BRAILLE2 = Select Braille Display
IDC_SELECT_BRAILLE2 = Select &Braille Display...
IDC_CONFIG_BRAILLE = Configure...
IDC_SELECT_SYNTH_GROUP = Synthesiser
IDC_SELECT_BRAILLE_GROUP = Braille Display
IDC_SAM_SETUP = &SAM Setup
IDC_QUIT_SAM = &Close SAM when Supernova is unloaded
IDC_QUIT_SAM1 = &Close SAM when Hal is unloaded
IDC_QUIT_SAM3 = &Close SAM when LunarPlus is unloaded
IDC_LANGUAGE_CONFIGURATION = &Language Configuration


; IDC_ABOUT_TITLE - About Dialog
IDC_ABOUT_TITLE = About


; IDC_ABOUT - About on system menu
IDC_ABOUT = A&bout


; IDC_QUIT - Quit on system menu
IDC_QUIT = &Quit Supernova


IDC_QUIT1 = &Quit Hal
IDC_QUIT2 = &Quit Lunar
IDC_QUIT3 = &Quit LunarPlus


; IDCANCEL - Common to all dialogs
IDCANCEL = Cancel


; IDOK - Common to all dialogs
IDOK = OK


; ID_APPLY_NOW - Common to all dialogs
ID_APPLY_NOW = &Apply


IDC_SCREEN_EDITAREAS = Edit Areas
IDC_SCREEN_OTHER = Prompt Areas
IDC_SCREEN_MENUS = Menus
IDC_PUNCTUATION_LEVEL = &Punctuation Level:
IDC_NUMBER_ANNOUNCEMENT = &Number Announcement
IDC_ANNOUNCE = Anno&unce
IDC_NUMBERS_SPELL = Digits
IDC_NUMBERS_WORDS = Words
IDC_NUMBERS_NOZERO = Words without leading zeros
IDC_BLANK_LINES = Blank lines
IDC_CAPITALS = Capitals
IDC_SELECTED = Selected
IDC_COLOUR = Colour change
IDC_BCOLOUR = Back colour change
IDC_SIZE = Point size change
IDC_STYLE = Style change
IDC_FONT = Font change
IDC_LINK = Links
IDC_CHARACTER_ECHO = Character &Echo
IDC_ECHOCHAR = Characters
IDC_ECHOWORDS = Words
IDC_ECHONONE = None
IDC_ECHOBOTH = Characters and Words
IDC_CHARACTER_ECHO_DESCRIBE = This controls how much is spoken when you are typing.
IDC_ECHONEWLINE = New Line Announcement
IDC_KEYBOARD_ECHO = &Keyboard Echo
IDC_KEY_AUTO = Automatic key echo
IDC_KEY_AUTO_DESCRIBE = When selected, any key press will be spoken if there is no screen change.
IDC_SELECTED_KEY_ECHO = Selected key echo
IDC_KEY_MOD = Modifier Keys \(Control/Alt/Shift\)
IDC_KEY_NAV = Navigation keys
IDC_KEY_FUNC = Function keys
IDC_KEY_TAB = Tab
IDC_KEY_ENTER = Enter
IDC_KEY_SPACE = Spacebar
IDC_KEY_ESCAPE = Escape
IDC_KEY_INSDEL = Insert/Delete/Backspace
IDC_KEY_LOCK = Toggle/Lock keys
IDC_KEY_ALPHA = Alphanumeric
IDC_KEY_EXTRA = Control/Alt with Alphanumeric


; IDC_HAL_QUIT_MESS - Quit Dialog
IDC_HAL_QUIT_MESS = If you quit Supernova your speech and magnification will stop.\n\nAre you sure you want to quit?


IDC_HAL_QUIT_MESS1 = If you quit Hal your speech will stop.\n\nAre you sure you want to quit?
IDC_HAL_QUIT_MESS2 = If you quit Lunar your magnification will stop.\n\nAre you sure you want to quit?
IDC_HAL_QUIT_MESS3 = If you quit LunarPlus your speech and magnification will stop.\n\nAre you sure you want to quit?


; IDC_HAL_QUIT_TITLE - Quit Dialog title
IDC_HAL_QUIT_TITLE = Quit Supernova


IDC_HAL_QUIT_TITLE1 = Quit Hal
IDC_HAL_QUIT_TITLE2 = Quit Lunar
IDC_HAL_QUIT_TITLE3 = Quit LunarPlus


; IDC_ACCESSPANEL_TITLE - Title of the main control panel
IDC_ACCESSPANEL_TITLE = Supernova Control Panel


IDC_ACCESSPANEL_TITLE1 = Hal Control Panel
IDC_ACCESSPANEL_TITLE2 = Lunar Control Panel
IDC_ACCESSPANEL_TITLE3 = LunarPlus Control Panel


; IDC_NOT_REGISTERED - Error message
IDC_NOT_REGISTERED = Supernova not registered


IDC_NOT_REGISTERED1 = Hal not registered
IDC_NOT_REGISTERED2 = Lunar not registered
IDC_NOT_REGISTERED3 = LunarPlus not registered


; IDC_VALIDATION_ERROR - Error message
IDC_VALIDATION_ERROR = Supernova validation failed


IDC_VALIDATION_ERROR1 = Hal validation failed
IDC_VALIDATION_ERROR2 = Lunar validation failed
IDC_VALIDATION_ERROR3 = LunarPlus validation failed


; IDC_ANOTHER_USER - Error message
IDC_ANOTHER_USER = Another user is already running a copy of Supernova.


IDC_ANOTHER_USER1 = Another user is already running a copy of Hal.
IDC_ANOTHER_USER2 = Another user is already running a copy of Lunar.
IDC_ANOTHER_USER3 = Another user is already running a copy of LunarPlus.


; IDC_STARTUP_ERROR - Error message
IDC_STARTUP_ERROR = Supernova Startup Error


IDC_STARTUP_ERROR1 = Hal Startup Error
IDC_STARTUP_ERROR2 = Lunar Startup Error
IDC_STARTUP_ERROR3 = LunarPlus Startup Error
VERSION_VERSION = version
PROFESSIONAL_VERSION = Professional version
VERSION_COPYRIGHT = Copyright
VERSION_REGISTERED_TO = Registered to :
SERIAL_NUMBER = Serial number :


; ERROR_NOT_LOADED - %s=error message
ERROR_NOT_LOADED = %s\n\nSupernova not loaded.


ERROR_NOT_LOADED1 = %s\n\nHal not loaded.
ERROR_NOT_LOADED2 = %s\n\nLunar not loaded.
ERROR_NOT_LOADED3 = %s\n\nLunarPlus not loaded.
ERROR_UDT1 = Can't open the language file\!
ERROR_UDT23 = Internal Error loading the language file\!
ERROR_UDT4 = Corrupt language file\!
ERROR_READER1 = Unable to access SAM. This product requires SAM to be installed\nfor speech output.\n\nCheck that SAM is installed and run it if it is.
ERROR_VERSION1 = Error Code 1 - version.cpp\n\nThe file %s is the wrong version.\n\nPlease RESTART your computer and then\nre-install this file.
ERROR_VERSION2 = Error Code 2 - version.cpp\n\nThere is a problem with the file %s.\n\nPlease RESTART your computer and then\nre-install this file.
ERROR_VERSION3 = Error Code 3 - version.cpp\n\nUnable to locate %s.\n\nPlease RESTART your computer and then\ninstall this file.
ERROR_OSM = Unable to start.\n\nThe Off screen model is unable to initialise.\nPlease consult the manual for more information.
ERROR_OSM_202 = Unable to start.\n\nThe graphics driver interceptor is not installed.\n\nTo fix this, log on as Administrator and\n run dolcfgnt.exe from the installation directory.
ERROR_OSM_204 = Unable to start.\n\nThe graphics driver interceptor is not installed.\n\nTo fix this, log on as Administrator and\n run dolcfgnt.exe from the installation directory.
IDC_ERROR = Error


; IDC_LANGUAGE_SETUP - IDC_LANGUAGE_SETUP - %s=unknown language
IDC_LANGUAGE_SETUP = S&et Language for %s


; IDD_LANGUAGE_SETUP - IDD_LANGUAGE_SETUP - %s=unknown language
IDD_LANGUAGE_SETUP = Set Language for %s


; language_ - describes standard SAM languages must end with empty string, first is overall default
language_ = 00044 U K English


language_1 = 00001 U S English
language_2 = 00007 Russian \(855\)
language_3 = 01007 Russian \(866\)
language_4 = 00020 Arabic
language_5 = 00030 Greek
language_6 = 00031 Dutch
language_7 = 00033 French
language_8 = 00034 Castilian Spanish
language_9 = 10034 Catalan
language_a = 00036 Hungarian
language_b = 00038 Serbo-croat \(852\)
language_c = 10038 Serbo-croat \(437\)
language_d = 00039 Italian
language_e = 00040 Romanian
language_f = 00042 Czech \(895\)
language_10 = 01042 Czech \(852\)
language_11 = 10042 Slovak \(895\)
language_12 = 11042 Slovak \(852\)
language_13 = 10044 Welsh
language_14 = 00045 Danish
language_15 = 00046 Swedish
language_16 = 00047 Norwegian
language_17 = 00048 Polish
language_18 = 00049 German
language_19 = 00052 Latin American Spanish
language_1a = 00055 Brazilian Portuguese \(codepage 850\)
language_1b = 00060 Malay
language_1c = 00062 Indonesian
language_1d = 00064 Maori
language_1e = 00081 Japanese \(Roma-ji or Hepburn\)
language_1f = 00086 Chinese Mandarin
language_20 = 00090 Turkish \(853\)
language_21 = 00098 Iranian
language_22 = 00254 Swahili
language_23 = 00354 Icelandic
language_24 = 00351 Portuguese
language_25 = 00353 Irish
language_26 = 00356 Maltese \(853\)
language_27 = 00358 Finish
language_28 = 00359 Bulgarian
language_29 = 00370 Lithuanian \(771\)
language_2a = 00371 Latvian
language_2b = 00372 Estonian
language_2c = 00386 Slovene
language_2d = 00972 Hebrew \(Phonetic\)
language_2e = 07095 Russian \(855\)
language_2f = 00091 Hindi
language_30 = 01086 Chinese Mandarin
language_31 = 10086 Chinese Cantonese
language_32 = 11086 Chinese Cantonese


; NO_SPEECH_VOICE - name of voice when no synth found
NO_SPEECH_VOICE = No Speech


DEFAULT_PARAM = Default
LANG_UNKNOWN = Language unknown


; spoken_introduction - %s=username
spoken_introduction = SUPER NOVA installed, registered to %s.


spoken_introduction1 = HAL installed, registered to %s.
spoken_introduction2 = LUNAR installed, registered to %s.
spoken_introduction3 = LUNAR PLUS installed, registered to %s.
TASKBAR_TIP = Supernova
TASKBAR_TIP1 = Hal
TASKBAR_TIP2 = Lunar
TASKBAR_TIP3 = LunarPlus


; IDC_HELP - All occurences of the Help button
IDC_HELP = &Help...


; no_braille_device - when the user has not selected a SAM unit, or no device exists
no_braille_device = No Braille Device


; no_speech_device - when the user has not selected a SAM unit, or no device exists
no_speech_device = No Speech Device


IDC_NAV_HIGHLIGHT = Highlight the Virtual Focus
IDC_NAV_AUTO = Automatic Virtual Focus
IDD_GRAPHIC_AUTOTRAIN = Graphic object labelling
IDC_GRAPHIC_DATABASE_DLG = Graphics &Object Database...
IDD_GRAPHIC_DATABASE = Graphics Database
IDD_GRAPHIC_EDIT = Edit Trained Graphic
IDC_GRAPHIC_LANGUAGE_TITLE = Graphics Database Language:
IDC_GRAPHIC_LIST_TITLE = Trained graphic objects:
IDC_GRAPHIC_EDIT_AREA_LABEL = Area Type:
IDC_GRAPHIC_EDIT_STATUS_LABEL = Status:
IDC_GRAPHIC_EDIT_LABEL_LABEL = Label:
IDC_GRAPHIC_EDIT_COMMENT_LABEL = Comment:
IDC_GRAPHIC_APPLICATION_LABEL = Application:
IDC_GRAPHIC_DATABASE_TRAINING = Enable Graphics Training
IDC_AUTOTRAIN_REPORT = 1 object has been labelled.\nPress OK to accept or Press Cancel.
IDC_AUTOTRAIN_REPORT1 = 1 object has been labelled.\nChoose which Map file the rules are to be saved in.\nPress OK to accept or Press Cancel.
IDC_AUTOTRAIN_REPORT2 = %d objects have been labelled.\nPress OK to accept or Press Cancel.
IDC_AUTOTRAIN_REPORT3 = %d objects have been labelled.\nChoose which Map file the rules are to be saved in.\nPress OK to accept or Press Cancel.


; auto_train_start - starting graphic labelling
auto_train_start = starting graphic labelling


auto_train_end = No objects have been labelled.\nPress Enter to continue.


; spell_ - speech strings for punctuation levels
spell_ = Auto


spell_1 = Prompt
spell_2 = No Speech
spell_3 = No Punctuation
spell_4 = Some Punctuation
spell_5 = More Punctuation
spell_6 = Most Punctuation
spell_7 = All Punctuation
spell_8 = Spell
spell_9 = Verbose


; cont_end_doc1 - Document read completed speaking
cont_end_doc1 = End of document, Press plus to return to live focus.


; cont_end_doc2 - Document read completed speaking
cont_end_doc2 = End of document, Press plus to return to virtual focus.


; cont_stopped - Document stopped by user
cont_stopped = document read ended


; cont_not_allowed - Document read not implemented in current situation
cont_not_allowed = Failed to document read


; cont_failed - Forced document read to finish
cont_failed = document read terminated


IDC_MAG_ON2 = Enable Magnification
IDC_MAG_TYPE = Type
IDC_MAG_TYPE_FULL = Full Screen
IDC_MAG_TYPE_SPLIT = Split Screen
IDC_MAG_TYPE_WINDOW = Window
IDC_MAG_TYPE_LENS = Lens
IDC_MAG_ASPECT = Lock Aspect
IDC_MAG_XYTEXT = Factor:
IDC_MAG_XTEXT = Horizontal:
IDC_MAG_YTEXT = Vertical:
IDC_MAG_SMOOTH = Image Smoothing
IDC_MP_SCROLLING = Scrolling
IDC_MAG_SCROLL = S&croll Display when Moving
IDC_LV_SCROLL = Scroll Display in Line &View Mode
IDC_MAG_JUMP = &Jump Scroll
IDC_MAG_BUSY = Ma&gnify when Busy
IDC_DDC = DirectDraw / GDI+ Compatibility mode
IDC_MP_COMPATIBILITY = Compatibility
IDC_TRACK_MOUSE = Track &Mouse
IDC_MOUSE_TO_SCREEN = Mouse to &Screen
IDC_RESTRICT = Stay in Win&dow
IDC_MOUSE_FRAME = Mouse Frame
IDC_MOUSE = Mouse
IDC_CARET = Caret
IDC_TRACK_CARET = Track &Caret
IDC_CARET_FRAME = Caret Frame
IDC_FOCI = Foci
IDC_TRACK_MENUS = Track Men&us
IDC_TRACK_FOCUS = Track C&ontrols
IDC_TRACK_WINDOWS = Track &Windows
IDC_CENTRING = C&entring
IDC_MARGIN_10 = &Small 10
IDC_MARGIN_60 = Medi&um 60
IDC_MARGIN_99 = Lar&ge 100
IDC_MARGIN_LEFT = &Left:
IDC_MARGIN_TOP = &Top:
IDC_MARGIN_RIGHT = &Right:
IDC_MARGIN_BOTTOM = &Bottom:
IDD_MOUSE_FRAME = Set Mouse Frame
IDD_FOCI_FRAME = Set Caret Frame
IDC_MAG_RELEASE = Margin Release
IDC_MAG_HOOKS = Display hooked areas
IDC_MAG_TYPE_AUTOLENS = Auto Lens
IDC_LENS_PROP = Proportional
IDC_LENS_STD = Standard
IDC_LENS_GLASS = Glass
IDC_SPLIT_TOP = Top
IDC_SPLIT_LEFT = Left
IDC_SPLIT_RIGHT = Right
IDC_SPLIT_BOTTOM = Bottom
IDC_MAG_BORDER_TEXT = Border Size:
IDC_BORDER_COLOUR_TEXT = Border Colour:
IDC_MARGIN_PROP = &Proportional
IDC_MARGIN = &Margins
IDC_OVERVIEW = Overview mode
IDC_OVERVIEW_INVERTP = &Invert area
IDC_OVERVIEW_INVERTS = Invert &background
IDC_OVERVIEW_GREY1 = &Shaded background
IDC_OVERVIEW_GREY2 = &Dark shaded background
IDC_OVERVIEW_INTERACTIVE = Interactive &mode
IDC_COLOUR_ON = &Enable colour changer
IDC_COLOUR_INVERT = &Invert brightness
IDC_COLOUR_DEFAULT = Restore &Defaults
IDC_CONTRAST_TEXT = &Contrast:
IDC_BRIGHTNESS_TEXT = &Brightness:
IDC_COLOUR_TEXT = Colo&ur:
IDC_HUE_TEXT = Colour Ad&just:
IDC_COLOUR_MODE_1 = Classic
IDC_COLOUR_MODE_2 = Tint
IDC_COLOUR_MODE_3 = Dual Tint
IDC_COLOUR_MODE_4 = Treble Tint
IDC_COLOUR_MODE_5 = Colour Replacement
IDC_TINT_1A_TEXT = Tint:
IDC_TINT_2A_TEXT = Foreground:
IDC_TINT_2B_TEXT = Background:
IDC_TINT_3A_TEXT = Foreground:
IDC_TINT_3B_TEXT = Middle:
IDC_TINT_3C_TEXT = Background:
IDC_TINT_TEXT = Level:
IDC_REPL_FROM_TEXT = From:
IDC_REPL_TO_TEXT = To:
IDC_COLOUR_SCHEME = Scheme:
IDC_COLOUR_SCHEME_CUSTOM = Custom:
IDC_COLOUR_TEST = &Preview these colour settings when in this dialog box
IDD_ADVMAG = Magnification Engine
IDC_ADVMAG_DLG = &Magnification Engine...
IDC_ADVMAG_DLG_DESC = Adjusts various options for the Magnification Engine.
IDC_MP_TEXT1 = The following options may speed up magnification. If you experience screen corruption, turn off these options
IDC_DDB_STRETCH = &Stretch using display driver
IDC_MP_TEXT2 = Turn off the following checkbox if you get screen corruption when using image smoothing or the colour changer.
IDC_DDB_ACCESS = &Write direct to device bitmaps if possible
IDC_STRETCH_DIB = Use Stretch&DIBits instead of StretchBlt
IDC_MP_BIOS = Use BIOS to access &palette registers\nTry turning this on if the colour changer fails to operate in 16 or 256 colour modes
IDC_MP_TEST = &Test
IDC_MP_PERFORMANCE = Performance
IDC_MP_COLOUR = Colour changer
IDD_LINEVIEW = Line View
IDC_LV_MODE_GROUP = Mode
IDC_LV_SIZE_GROUP = Size
IDC_LV_BITMAP = Bitmap
IDC_LV_TRUETYPE = True Type
IDC_LV_FONT_GROUP = Font
IDC_LV_ORIGINAL_FONTS = Original Screen Fonts
IDC_LV_CUSTOMFONT = Custom Font
IDC_LV_BOLD = Bold
IDC_LV_ITALIC = Italic
IDC_LV_COLOUR_GROUP = Colour
IDC_LV_ORIGINAL_COLOURS = Original Screen Colours
IDC_LV_CUSTOMCOLOURS = Custom Colours
IDC_LV_SELECT_FOREGROUND = Foreground:
IDC_LV_SELECT_BACKGROUND = Background:
IDC_LV_COLOUR_TEST = Sample text for colours
IDC_LV_LINEBREAKS = Show Column Break Markers
IDC_LV_PARABREAKS = Show Paragraph Markers
IDC_LV_GRAPHICS = Include Graphics Objects


; b_foci_pixels_desc - Used for foci pixels
; ops [number_a][number_b]
b_foci_pixels_desc = x [number_a] y [number_b]


; b_foci_percent_desc - Used for foci percent
; ops [number_a][number_b]
b_foci_percent_desc = Left [number_a] percent Top [number_b] percent


; b_foci_char_desc - Used for foci char and line
; ops [number_a][number_b]
b_foci_char_desc = Char [number_a] Line [number_b]


b_foci_types = box focus
b_foci_types1 = beam focus
b_foci_types2 = area focus
b_foci_types3 = line focus
b_foci_types4 = object focus


; b_text_blankline - Used to describe blank lines
b_text_blankline = blank line


; b_no_status_bar - said if no status bar found
b_no_status_bar = no status bar


; b_checkbox_checked - braille for selected checkbox
b_checkbox_checked = !B00d7!!B00ff!!B00eb!


; b_checkbox_unchecked - braille for unselected checkbox
b_checkbox_unchecked = !B00d7!!B00c0!!B00eb!


; b_checkbox_tristate - braille for third state of checkbox
b_checkbox_tristate = !B00d7!!B00cc!!B00eb!


; b_radio_checked - braille for selected radio button
b_radio_checked = !B0096!!B0069!


; b_radio_unchecked - braille for unselected radio button
b_radio_unchecked = !B0094!!B0068!


; b_button_pressed - Descibes a pressed button
b_button_pressed = pressed


; b_state_readonly - edit field that is read only
b_state_readonly = read only


; b_state_default - default button
b_state_default = default


; b_state_vertical - vertical orientation description
b_state_vertical = vert


; b_state_horizontal - horizontal orientation description
b_state_horizontal = horz


; b_state_hotkey - description of a hot key edit field
b_state_hotkey = hot key


; b_state_number - description of a numeric edit field
b_state_number = numeric


; b_state_terminal - description of an edit field that is also a terminal window
b_state_terminal = terminal


; b_state_h_top - top heading
b_state_h_top = top


; b_state_h_left - left heading
b_state_h_left = left


; b_state_h_topleft - top left heading
b_state_h_topleft = top left


; b_button_left - button type
b_button_left = left


; b_button_right - button type
b_button_right = right


; b_button_minimize - button type
b_button_minimize = min


; b_button_restore - button type
b_button_restore = restore


; b_button_help - button type
b_button_help = help


; b_button_maximize - button type
b_button_maximize = max


; b_button_close - button type
b_button_close = close


; b_button_up - button type
b_button_up = up


; b_button_down - button type
b_button_down = down


; b_button_handle - button type
b_button_handle = scrollbar handle


; b_state_not_loaded - prompt for web page that has not yet loaded or is still loading
b_state_not_loaded = page loading


; b_state_busy - any object that is not ready yet
b_state_busy = busy


; b_state_complete - any object that is ready yet
b_state_complete = complete


; b_state_open - an open object
b_state_open = open


; b_state_closed - a closed item
b_state_closed = closed


; b_state_selected - a selected thing
b_state_selected = selected


; b_state_unselected - an unselected thing
b_state_unselected = unselected


; b_state_partselected - some of the contents are selected
b_state_partselected = part selected


; b_state_pulldown - object can be pulled down
b_state_pulldown = pull down


; b_state_spin - object has an associated spin control
b_state_spin = spinnable


; b_state_hscroll - object has an associated horizontal scroll bar
b_state_hscroll = horz scrollable


; b_state_vscroll - object has an associated vertical scroll bar
b_state_vscroll = scrollable


; b_state_vhscroll - object has an associated horizontal and vertical scroll bar
b_state_vhscroll = multi scrollable


; b_menu_checked - if menu has a check mark (braille)
b_menu_checked = !B00d7!!B00ff!!B00eb!


; b_menu_submenu - if menu has a submenu (braille)
b_menu_submenu = submenu


; b_menu_greyed - if item is greyed out or not selectable (braille)
b_menu_greyed = disabled


; b_trackbar_zero_range - Used to describe position on a trackbar when the range is zero
b_trackbar_zero_range = zero range


; b_percent - Used to braille a percentage
; ops [number_a]
b_percent = [number_a]%


; b_no_cursor - displayed if no cursor character to describe
b_no_cursor = no cursor


; b_no_character - displayed if no character at pressed routing cell to describe
b_no_character = no character


b_cap = cap
b_lwr = lwr
b_point = PT


; b_col_unknown - colour is unknown
b_col_unknown = unknown


; b_col_enhance - Text is non-normal colour
b_col_enhance = not normal


; b_hilight - Text is hilighted
b_hilight = highlighted


; b_no_additional_info - prompt for no additional foci info
b_no_additional_info = no information available


; b_table_size - prompt for table size
; ops [number_a][number_b]
b_table_size = Table [number_a] r by [number_b] c


; b_cell_position - prompt for cell position
; ops [number_a][number_b]
b_cell_position = Cell r [number_a] c [number_b]


b_sticky = sticky
b_sticky_one_key = sticky one key


; b_link - Text is linked
b_link = link


; b_normal - Text is normal
b_normal = normal


; b_bold - Text is bold
b_bold = bold


; b_light - Text is light
b_light = light


; b_underlined - Text is underlined
b_underlined = underlined


; b_double_underlined - Text is double underlined
b_double_underlined = double underlined


; b_italic - Text is italic
b_italic = italic


; b_struckout - Text is struckout
b_struckout = struckout


b_tabctr_ctl = a


; b_button_ctl - Button: normal, default, pressed/selected, pressed/selected and default
b_button_ctl = b


b_button_ctl1 = b!B8000!
b_button_ctl2 = b!B00c0!
b_button_ctl3 = b!B00c0!!B8000!


; b_checkbox_ctl - checkbox: normal, indeterminate, checked
b_checkbox_ctl = c


b_checkbox_ctl1 = c!B0080!
b_checkbox_ctl2 = c!B00c0!


; b_edit_ctl - edit: normal, read only
b_edit_ctl = e


b_edit_ctl1 = e!B8000!
b_group_ctl = g
b_hypertext_ctl = h


; b_icon_ctl - icon/drawing/animation/graphic: normal, selected
b_icon_ctl = i


b_icon_ctl1 = i!B00c0!


; b_link_ctl - link: normal, selected
b_link_ctl = k


b_link_ctl1 = k!B00c0!


; b_list_ctl - list: normal, checked, indeterminate
b_list_ctl = l


b_list_ctl1 = l!B00c0!
b_list_ctl2 = l!B0080!


; b_menu_ctl - list: normal, checked/selected, indeterminate, has submenu
b_menu_ctl = m


b_menu_ctl1 = m!B00c0!
b_menu_ctl2 = m!B0080!
b_menu_ctl3 = m!Bc000!


; b_vf_physical_ctl - Virtual focus physical mode
b_vf_physical_ctl = n


; b_combo_ctl - combo: normal, checked/selected, indeterminate
b_combo_ctl = o


b_combo_ctl1 = o!B00c0!
b_combo_ctl2 = o!B0080!
b_progress_ctl = p
b_tooltip_ctl = q
b_radio_ctl = r
b_radio_ctl1 = r!B00c0!
b_scrollbar_ctl = s


; b_treeview_ctl - treeview: normal, checked/selected, indeterminate, closed, open
b_treeview_ctl = t


b_treeview_ctl1 = t!B00c0!
b_treeview_ctl2 = t!B0080!
b_treeview_ctl3 = t!Bc000!
b_treeview_ctl4 = t!B8000!
b_spin_ctl = u


; b_listview_ctl - listview: normal, checked, indeterminate
b_listview_ctl = v


b_listview_ctl1 = v!B00c0!
b_listview_ctl2 = v!B0080!
b_workspace_ctl = w
b_unknown_ctl = x
b_cell_ctl = y
b_text_ctl = z
b_statusbar_ctl = /
b_trackbar_ctl = %
IDC_DELIMITER_GROUP = &Delimiters


; IDC_DELIMITER_CATEGORY - Descriptions types of areas which can be allocated different delimiters
IDC_DELIMITER_CATEGORY = Start and End of line


IDC_DELIMITER_CATEGORY1 = Container
IDC_DELIMITER_CATEGORY2 = Edit Area or Workspace
IDC_DELIMITER_CATEGORY3 = Button
IDC_DELIMITER_CATEGORY4 = Scroll, Progress or Track Bar
IDC_DELIMITER_CATEGORY5 = Menu or List
IDC_DELIMITER_CATEGORY6 = Heading or Bar
IDC_DELIMITER_CATEGORY7 = Braille Hooks


; IDC_DELIMITER - Descriptions for up to 8 different pairs of delimiters
IDC_DELIMITER = Off


IDC_DELIMITER1 = Underline
IDC_DELIMITER2 = Full Block
IDC_DELIMITER3 = Square Block
IDC_DELIMITER4 = Box
IDC_DELIMITER5 = Half Ring
IDC_DELIMITER6 = Marker 1
IDC_DELIMITER7 = Marker 2


; b_delimiter_left - braille delimiter for left edge
b_delimiter_left = !B0000!


b_delimiter_left1 = !B00c0!
b_delimiter_left2 = !B00ff!
b_delimiter_left3 = !B00f0!
b_delimiter_left4 = !B00d7!
b_delimiter_left5 = !B0096!
b_delimiter_left6 = !B00d0!
b_delimiter_left7 = !B403d!


; b_delimiter_right - braille delimiter for right edge
b_delimiter_right = !B0000!


b_delimiter_right1 = !B00c0!
b_delimiter_right2 = !B00ff!
b_delimiter_right3 = !B00f0!
b_delimiter_right4 = !B00eb!
b_delimiter_right5 = !B0069!
b_delimiter_right6 = !B00e0!
b_delimiter_right7 = !B403e!
IDD_BRAILLE = Braille
IDC_BRAILLE_STATUS_CELLS = &Status Cells...
IDD_BRAILLE_STATUS_CELLS = Status Cells
IDC_BRAILLE_CURSOR_STYLE = &Cursor Style...
IDD_BRAILLE_CURSOR_STYLE = Cursor Style
IDC_BRAILLE_CHARACTERS = Ch&aracters...
IDD_BRAILLE_CHARACTERS = Characters
IDC_BRAILLE_PHYSICAL_MODE = &Layout...
IDC_BRAILLE_INPUT_DISPLAY = &Input from Display...
IDC_BRAILLE_INPUT_DISPLAY_VF = Input from Display in &VF Mode...
IDD_BRAILLE_INPUT_FROM_DISPLAY = Input from Display
IDD_BRAILLE_INPUT_FROM_DISPLAY_IN_VF = Input from Display in VF Mode
IDC_BRAILLE_HOOKS = &Hooks
IDC_BRAILLE_INPUT = Braille &Keys Input
IDC_BRAILLE_ROUTING1_ACTION = &Routing Button Action
IDC_BRAILLE_ROUTING2_ACTION = &Second Routing Button Action
IDD_BRAILLE_PHYSICAL_MODE = Layout


; IDC_UC_BRAILLE_DESC - braille conversion table
IDC_UC_BRAILLE_DESC = Unicode to &Braille Conversion


IDC_BRAILLEWIN = On Screen Braille &Monitor
IDC_BRAILLEWIN_DESC = Si&ze:
IDC_TOPLEFT_RDO = Top Left
IDC_TOPMIDDLE_RDO = Top Middle
IDC_TOPRIGHT_RDO = Top Right
IDC_BOTTOMLEFT_RDO = Bottom Left
IDC_BOTTOMMIDDLE_RDO = Bottom Middle
IDC_BOTTOMRIGHT_RDO = Bottom Right


; IDC_UC_BRAILLE - braille conversion descriptions for BRLTAB01.INI to BRLTAB16.INI
IDC_UC_BRAILLE = USA Computer code


IDC_UC_BRAILLE1 = UK Computer code
IDC_UC_BRAILLE2 = Euro Computer code
IDC_UC_BRAILLE3 = Swedish Computer code
IDC_UC_BRAILLE4 = French Computer code
IDC_UC_BRAILLE5 = Portuguese Computer code
IDC_UC_BRAILLE6 = Italian Computer code
IDC_UC_BRAILLE7 = Dutch Computer code
IDC_UC_BRAILLE8 = Polish Computer code
IDC_UC_BRAILLE9 = Norwegian Computer Code
IDC_UC_BRAILLEb = Czech Computer code
IDC_UC_BRAILLEc = Finnish Computer code
IDC_UC_BRAILLEd = Croatian Computer code
IDC_UC_BRAILLEe = Greek Computer code with accents based on USA
IDC_UC_BRAILLEf = Greek Computer code without accents based on UK
IDC_UC_BRAILLE10 = Icelandic Computer code



; IDC_UC_LITERARY_BRAILLE_DESC - literary braille conversion table
IDC_UC_LITERARY_BRAILLE_DESC = Unicode to &Literary Braille Conversion


; IDC_UC_LITERARY_BRAILLE - literary braille conversion descriptions for BRLTAB01.INI to BRLTAB16.INI
IDC_UC_LITERARY_BRAILLE = UK Grade 1


IDC_UC_LITERARY_BRAILLE1 = UK Grade 2
IDC_UC_LITERARY_BRAILLE2 = USA Grade 1
IDC_UC_LITERARY_BRAILLE3 = USA Grade 2
IDC_UC_LITERARY_BRAILLE4 = German Grade 1
IDC_UC_LITERARY_BRAILLE5 = German Grade 2
IDC_UC_LITERARY_BRAILLE6 = Chinese
IDC_UC_LITERARY_BRAILLE7 = 08 Literary Braille
IDC_UC_LITERARY_BRAILLE8 = 09 Literary Braille
IDC_UC_LITERARY_BRAILLE9 = 10 Literary Braille
IDC_UC_LITERARY_BRAILLEa = 11 Literary Braille
IDC_UC_LITERARY_BRAILLEb = 12 Literary Braille
IDC_UC_LITERARY_BRAILLEc = 13 Literary Braille
IDC_UC_LITERARY_BRAILLEd = 14 Literary Braille
IDC_UC_LITERARY_BRAILLEe = 15 Literary Braille
IDC_UC_LITERARY_BRAILLEf = 16 Literary Braille


; IDC_BSTATUS_FEATURES_ON - braille status features on display
IDC_BSTATUS_FEATURES_ON = features on &display


; IDC_BSTATUS_FONT_SIZE - braille status font size
IDC_BSTATUS_FONT_SIZE = font &size


; IDC_BSTATUS_FONT_STYLE - braille status font style
IDC_BSTATUS_FONT_STYLE = font st&yle


; IDC_BSTATUS_FONT_COLOURS - braille status font colours
IDC_BSTATUS_FONT_COLOURS = font colo&ur


; IDC_BSTATUS_FONT_RGB_FORE - braille status font RGB foreground colour
IDC_BSTATUS_FONT_RGB_FORE = font &foreground colour


; IDC_BSTATUS_FONT_NAME - braille status font name
IDC_BSTATUS_FONT_NAME = font &name


; IDC_BSTATUS_CURSOR_POSITION - braille status cursor position
IDC_BSTATUS_CURSOR_POSITION = cursor &position


; IDC_BSTATUS_FOCUS_TYPE - braille status focus type
IDC_BSTATUS_FOCUS_TYPE = focus &type


IDC_LITERARY_MODE_DESC = &Literary Braille
IDC_LITERARY_ON = &On
IDC_ENHANCE_DESC = &Enhanced Characters
IDC_ENHANCE_STYLE_DESC = St&yle
IDC_FOCUS_STYLE_DESC = &Physical Focus Style
IDC_CRSR_STYLE_DESC = Sha&pe
IDC_ENHANCE_ON = &On
IDC_ENHANCE_COLOUR = &Non-normal Colour
IDC_ENHANCE_UNDERLINED = &Underlined
IDC_ENHANCE_BOLD = &Bold
IDC_ENHANCE_ITALIC = &Italic
IDC_ENHANCE_HILIGHT = &Selected
IDC_ENHANCE_LINK = Lin&k
IDC_CURSORWORD_CONTRACTED = Cursor &Word Contracted
IDC_PHYSICAL = Physical &Mode On
IDC_PHYSICAL_WRAP = &Forward wraps at end of line and Back wraps at start of line
IDC_LAYOUT_MODE = Show Lay&out
IDC_LAYOUT_MODE_WORDS = &Words
IDC_LAYOUT_MODE_CHARACTERS = &Characters
IDC_LAYOUT_MODE_PHRASES = Ph&rases
IDC_LAYOUT_MODE_DASH = Display &Dashes
IDC_LAYOUT_MODE_COMPRESSED = Comp&ressed
IDC_LINE_MODE_EXPAND_GAPS = E&xpand gaps
IDC_LAYOUT_MODE_EXPAND_GAPS = Expand into &gaps
IDC_BLINK = &Blinking Cursor
IDC_BLINK_RATE_DESC = Blink &Rate
IDC_LAYOUT_LENGTH_DESC = Layout &Length
IDC_LINE_MODE_SPACE_DESC = &Pixels per cell in gaps
IDC_B_SCROLL_DESC = &Scroll Margin
IDC_CRSR_VISIBLE = Cursor &Visible


; DEFAULT_MAP - Description of the default situation
DEFAULT_MAP = Default Situation


; DEFAULT_ON_SCREEN - Description of the default Situation
DEFAULT_ON_SCREEN = None


; DEFAULT_ATLAS - Description of the default settings file
DEFAULT_ATLAS = Default Application


; DEFAULT_DETECTION_FILTER - Description of a default detection filter
DEFAULT_DETECTION_FILTER = Default Filter


; DEFAULT_GRAPHIC - Description of the default graphics file.
DEFAULT_GRAPHIC = Dol00000


; GRAPHIC_MAP - Description of the graphics map file.
GRAPHIC_MAP = Dol%05d


; CURRENT_GRAPHIC_MAP - Description for the current graphic map.
CURRENT_GRAPHIC_MAP = Current graphic database


; SELF_ATLAS - Description of the Access System settings file
SELF_ATLAS = Access System


IDC_ATLAS_DLG = &General Settings...
IDC_ATLAS_DLG_DESC = These settings are used throughout the whole application.
IDC_AS_SETTINGS_NAME = Settings &File:
IDC_AS_MAP_NAME = Map &File:
IDC_ATLAS_EDIT = &Properties...
IDC_ATLAS_DELETE = &Delete this Settings File
IDD_APP_NOTES = Application Notes
IDD_TECH_NOTES = Map file Author Notes
IDD_EDIT_APP_NOTES = Edit Application Notes
IDD_EDIT_TECH_NOTES = Edit Map file Author Notes
IDC_ATLAS_APP_NOTES = View App&lication Notes...
IDC_ATLAS_TECH_NOTES = View Map file Author Notes...
IDC_EDIT_ATLAS_APP_NOTES = Edit &Application Notes...
IDC_EDIT_ATLAS_TECH_NOTES = Edit Map file Author Notes...
IDD_ATLAS_CREATE = Create new Settings File
IDD_DETECT_ATLAS_CREATE = Create new Map File
IDC_ATLAS_CREATE_TITLE = Enter the &name for the new settings file:
IDC_DETECT_ATLAS_CREATE_TITLE = Enter the &name for the new map file:
IDC_CREATE_NEW = &Create a new empty settings file
IDC_DETECT_CREATE_NEW = &Create a new empty detection file
IDC_CREATE_COPY = Copy an &existing settings file
IDC_DETECT_CREATE_COPY = Copy an &existing detection file
IDC_CREATE_BASED = Create a new detection file &based on an existing file
IDC_COPY_FROM = Copy &from:
IDC_BASED_ON = Based &on:
IDC_APPLIC_LANG = Application Language:
IDC_CREATE_AUTOREG = &Register %s with this new settings file
IDC_DETECT_CREATE_AUTOREG = &Register %s with this new detection file
IDD_ATLAS_EDIT = Settings File Properties
IDD_DETECT_ATLAS_EDIT = Map File Properties
IDC_ATLAS_TITLE = &Name:
IDC_ATLAS_VER_TITLE = &Version:
IDC_APP_NAMES = A&pplications registered with this settings file:
IDC_DETECT_APP_NAMES = A&pplications registered with this detection file:
IDC_ATLAS_APPS_ADD = &Add application...
IDC_ATLAS_APPS_DELETE = &Remove application...
IDC_ATLAS_LOG_DLG = H&istory...
IDC_ATLASRULE_EDIT = &Edit Rule...
IDC_ATLASRULES = &Edit Application Rules......
IDD_ATLAS_LOG = Settings File History
IDC_ATLAS_LOG_DELETE = Delete Line
IDD_DETECT_ATLAS_LOG = Detection Settings File History
IDD_SELECT_APP = Select Application
IDD_SELECT_ATLAS = Select settings file
IDD_DETECT_SELECT_ATLAS = Select map file
IDD_CHOOSE_ATLAS = Choose a settings file
IDD_DETECT_CHOOSE_ATLAS = Choose a map file
IDC_CHOOSE_ATLAS_DESC = There is more than one settings file for %s. Please choose which file you wish to use.
IDC_DETECT_CHOOSE_ATLAS_DESC = There is more than one map file for %s. Please choose which map file you wish to use.
IDC_DETECT_SEL_GROUP = Select a detection file for this application
IDC_DETECT_SEL_NEW = &Create a new detection file...
IDC_DETECT_SEL_LIST = &Use an existing detection file
IDC_SEL_GROUP = Select a settings file for this application
IDC_SEL_NEW = &Create a new settings file...
IDC_SEL_LIST = &Use an existing settings file
IDC_ATLAS_DELETE_MESS = Warning: All information in this settings file will be lost.\nAre you sure you want to delete this file?
IDC_ATLAS_DELETE_DEFAULT_MESS = Warning:\nThis settings file was provided with the product.\nIf you delete this file, all changes to it will be\nlost and you will have to re-install the product\nto restore it.\n\nAre you sure you want to delete this file?
IDC_ATLAS_DELETE_TITLE = Delete current settings file
IDC_ATLAS_APPS_DELETE_MESS = This will remove this application from this Settings file\n\nAre you sure?
IDC_ATLAS_APPS_DELETE_TITLE = Remove application
IDC_ATLAS_ANNOUNCE = Anno&unce when settings file changes


; IDC_ATLAS_OUTPUT_SWITCH - used when active settings file is changed and above checkbox is on
; ops [output_atlas]
IDC_ATLAS_OUTPUT_SWITCH = [output_atlas] Settings!END_OF_PHRASE!


IDC_DM_NAMETEXT = Na&me:
IDC_DM_GROUP = Rule %d of %d
IDC_DM_WINDOWNAME = &Window name
IDD_WINDOWNAME = Window name
WINDOWNAME_INSTRUCTIONS = Replace any characters in this window title which may vary from time to time with an asterisk
WINDOWNAME_ERROR_TITLE = Error
WINDOWNAME_ERROR = The changes you made to the window title mean that it no longer matches the current window title.\nPlease only replace parts of the title with asterisks.\nPress Enter to continue.
IDC_DM_CLASSNAME = &Class name
IDC_DM_NEXT = &Next Rule
IDC_DM_PREV = &Previous Rule
IDC_DM_ADD = &Add Rule
IDC_DM_DELETE = &Delete Rule
IDD_MAP_NEW_TEXTENTRY2 = Enter a name for the new Situation
IDC_SETTINGS_LOCATION = Set &directory for storing your settings...
IDC_SETTINGS_INFORMATION = Select the location to store all your personal settings.
IDC_SETTINGS_EXPORT_INFORMATION = Select the location where these settings will be exported to.
IDD_MAP_MANAGEMENT = Situation Management
IDC_MAP_MANAGEMENT_DLG = &Situation Management...
IDC_MAP_NAME = Sit&uation:
IDD_EDIT_MAP = Define Situation Rules
IDC_EDIT_MAP_DLG = &Edit Rules...
IDC_MAP_DELETE = &Delete
IDD_APPINFO = Application Information
IDD_WARNING = Warning
GRAPHICS_TRAINING_OFF = Graphics training not enabled
NO_PANEL_IN_TRAINING = Cannot show control panel when in training mode
DET_ATLAS_WARN = The settings you have changed will only take effect when you next enter traning mode
IDC_DONTSHOWWARNS_CHK = Do not show this message again
VERSION_DEMO = Supernova Demonstration version
VERSION_DEMO1 = Hal Demonstration version
VERSION_DEMO2 = Lunar Demonstration version
VERSION_DEMO3 = LunarPlus Demonstration version
DEMO_ALLOC_EXPIRE = Your Demonstration allocation has expired.\n\nThis demo can only be run once per windows session.\n\nYou must restart Windows before you can run this demonstration program again.\n\nPlease contact Dolphin Computer Access for your own copy.\n\nThe full version comes complete with a printed manual, has no time restriction and will be installed onto your hard disk.
DEMO_TIME_EXPIRE1 = Your demonstration time of 30 minutes has expired.\n\nYou must restart Windows before you can use this demo again.\n\nIf you received this demonstration from a Dolphin Dealer then please contact them if you wish to order.\n\nA list of Dolphin Dealers is available from the Dolphin Website\n\nhttp://www.dolphinuk.co.uk/purchase/index.htm
DEMO_TIME_EXPIRE2 = Alternatively, you can contact Dolphin Computer Access Directly:\n\nBy telephone: 00 44 \(0\) 1905 754577\n\nBy email: info@dolphinuk.co.uk\n\nOur web address is www.dolphinuk.co.uk
demo_spoken_introduction = Demonstration version of SUPER NOVA installed.
demo_spoken_introduction1 = Demonstration version of HAL installed.
demo_spoken_introduction2 = ,
demo_spoken_introduction3 = ,
NAG_INTRO = Welcome to the demonstration version of Supernova. Throughout this demonstration a series of messages will appear which will remind you of the time remaining, as well as giving useful tips on getting started.
NAG_INTRO1 = Welcome to the demonstration version of Hal. Throughout this demonstration a series of messages will appear which will remind you of the time remaining, as well as giving useful tips on getting started.
NAG_INTRO2 = Welcome to the demonstration version of Lunar. Throughout this demonstration a series of messages will appear which will remind you of the time remaining, as well as giving useful tips on getting started.
NAG_INTRO3 = Welcome to the demonstration version of LunarPlus. Throughout this demonstration a series of messages will appear which will remind you of the time remaining, as well as giving useful tips on getting started.
NAG1 = Did you know that you can find a comprehensive list of hotkeys by accessing the Online Help System and selecting 'Hotkey Reference' from the contents page?
NAG11 = Did you know that you can find a comprehensive list of hotkeys by accessing the Online Help System and selecting 'Hotkey Reference' from the contents page?
NAG12 = Did you know that you can switch the image smoothing facility on or off using a hotkey?\n\nUse the hotkey combination LEFT SHIFT NUMBER PAD 8.
NAG13 = Did you know that you can switch the image smoothing facility on or off using a hotkey?\n\nUse the hotkey combination LEFT SHIFT NUMBER PAD 8.
NAG2 = Did you know that you can change the voice synthesiser on the fly?\n\nUse the hotkey combination LEFT CONTROL LEFT SHIFT RIGHT SQUARE BRACKET.
NAG21 = Did you know that you can change the voice synthesiser on the fly?\n\nUse the hotkey combination LEFT CONTROL LEFT SHIFT RIGHT SQUARE BRACKET.
NAG22 = Did you know that you can switch the colour changer facility on or off using a hotkey?\n\nUse the hotkey combination LEFT CONTROL NUMBER PAD 8.
NAG23 = Did you know that you can switch the colour changer facility on or off using a hotkey?\n\nUse the hotkey combination LEFT CONTROL NUMBER PAD 8.
NAG3 = Did you know that you can mute the speech by pressing LEFT CONTROL?
NAG31 = Did you know that you can mute the speech by pressing LEFT CONTROL?
NAG32 = Did you know that you can increase or decrease the level of magnification using a hotkey?\n\nUse the hotkey combination LEFT CONTROL NUMBER PAD PLUS to increase magnification and LEFT CONTROL NUMBERPAD MINUS to decrease it.
NAG33 = Did you know that you can increase or decrease the level of magnification using a hotkey?\n\nUse the hotkey combination LEFT CONTROL NUMBER PAD PLUS to increase magnification and LEFT CONTROL NUMBERPAD MINUS to decrease it.
NAG4 = Did you know that you can start and stop document read by pressing NUMBER PAD PLUS?
NAG41 = Did you know that you can start and stop document read by pressing NUMBER PAD PLUS?
NAG42 = Did you know that you can toggle image smoothing on and off by using the hotkey combination LEFT CONTROL NUMBER PAD 8?
NAG43 = Did you know that you can toggle image smoothing on and off by using the hotkey combination LEFT CONTROL NUMBER PAD 8?
NAG5 = Did you know that you can increase the reading rate by using the hotkey combination LEFT CONTROL LEFT SHIFT EQUALS?\n\nYou can decrease the reading rate using LEFT CONTROL LEFT SHIFT MINUS.
NAG51 = Did you know that you can increase the reading rate by using the hotkey combination LEFT CONTROL LEFT SHIFT EQUALS?\n\nYou can decrease the reading rate using LEFT CONTROL LEFT SHIFT MINUS.
NAG52 = Did you know that you can create a hooked area by using the hotkey combination LEFT CONTROL NUMBER PAD 5?
NAG53 = Did you know that you can create a hooked area by using the hotkey combination LEFT CONTROL NUMBER PAD 5?
NAG6 = Did you know that you can find out where you are on the screen by pressing NUMBER PAD 7?
NAG61 = Did you know that you can find out where you are on the screen by pressing NUMBER PAD 7?
NAG62 = Did you know that you can see where the magnified portion of the screen is on the 'real' screen? Use the hotkey combination LEFT CONTROL BACKSLASH to enter Overview Mode.
NAG63 = Did you know that you can see where the magnified portion of the screen is on the 'real' screen? Use the hotkey combination LEFT CONTROL BACKSLASH to enter Overview Mode.
IDC_DEMO_MAP_MANAGEMENT_DLG_TITLE = Information
IDC_DEMO_MAP_MANAGEMENT_DLG_CAPTION = This feature is only available in the professional version.
TIME_REMAINING = This demonstration will expire in approximately %d minutes.


; HOTKEY_DEFAULT_SET - describes hotkey default sets
HOTKEY_DEFAULT_SET = Number pad


HOTKEY_DEFAULT_SET1 = Function keys
HOTKEY_DEFAULT_SET2 = Version 4 emulation
HOTKEY_DEFAULT_SET3 = JFW desktop emulation
HOTKEY_DEFAULT_SET4 = JFW laptop emulation
HOTKEY_DEFAULT_SET5 = Set 6
HOTKEY_DEFAULT_SET6 = Set 7
HOTKEY_DEFAULT_SET7 = Set 8
HOTKEY_DEFAULT_SET8 = Set 9


; b_HOTKEY_DEFAULT_SET - describes hotkey default sets
b_HOTKEY_DEFAULT_SET = Set 1


b_HOTKEY_DEFAULT_SET1 = Set 2
b_HOTKEY_DEFAULT_SET2 = Set 3
b_HOTKEY_DEFAULT_SET3 = Set 4
b_HOTKEY_DEFAULT_SET4 = Set 5
b_HOTKEY_DEFAULT_SET5 = Set 6
b_HOTKEY_DEFAULT_SET6 = Set 7
b_HOTKEY_DEFAULT_SET7 = Set 8
b_HOTKEY_DEFAULT_SET8 = Set 9


; CUSTOM_MODIFIERS - describes custom modifier keys
CUSTOM_MODIFIERS = No modifier


CUSTOM_MODIFIERS1 = Single Open Quote - Grav
CUSTOM_MODIFIERS2 = Caps Lock
CUSTOM_MODIFIERS3 = Scroll Lock
CUSTOM_MODIFIERS4 = Number Pad 0 - Insert
CUSTOM_MODIFIERS5 = Insert
IDC_DEFAULT_HOTKEY_SETTEXT = Set:
IDD_ADD_KEY = Key Press for %s
IDC_MODKEYS_DESC = &Modifier Keys
IDC_PRESS_KEY = &Press to Use Keyboard to Define
IDC_LSHIFT = Left &Shift
IDC_RSHIFT = &Right Shift
IDC_NOSHIFT = No Shi&ft
IDC_LCTRL = Left &Control
IDC_RCTRL = R&ight Control
IDC_NOCTRL = No C&ontrol
IDC_LALT = Left &Alt
IDC_RALT = Ri&ght Alt
IDC_NOALT = No A&lt
IDC_INS = NumPad I&nsert
IDC_KEYCODE_DESC = &Keyboard Key
IDC_ADD_KEY = Add &Key
IDC_REMOVE_KEY = Remo&ve Key
IDC_EDIT_KEY = &Replace Key
IDC_ASSIGNED_KEYS_DESC = Assi&gned Keys
IDC_COMMAND_SET_DESC = HotKey Command &Set
IDC_CUSTOMKEY_LABEL = Dolphin Custom &Modifier Key
IDC_COMMAND_DESC = &Command
IDC_WAIT_HOT_KEY_MESS = Please press your chosen hotkey on the keyboard.
IDD_HOTKEY_CLASH = Warning\!
IDC_HOTKEY_CLASH_PREFIX = %s currently operates the following command.
IDC_HOTKEY_CLASH_PREFIX_MULTIPLE = %s currently operates the following commands.
IDC_HOTKEY_CLASH_SUFFIX = Press OK to replace with %s. or press Cancel.
IDC_WAIT_HOT_BUTTON_MESS = Please press your chosen button on your braille display.
IDC_PRESS_BUTTONS = &Press to Use Buttons to Define
IDC_ADD_BRL_KEY = Add &Braille Key
IDD_ADD_BRL_KEY = Braille Buttons for %s
IDC_DEFAULT_BUTTONS1 = Brai&lle button defaults...


; SAMBRLBTN_NORMAL - Ordinary button
SAMBRLBTN_NORMAL = Normal


; SAMBRLBTN_CSRSTAT - Cursor routing button over status cell
SAMBRLBTN_CSRSTAT = Status Button


; SAMBRLBTN_AUXSTAT - Auxiliary routing button over status cell
SAMBRLBTN_AUXSTAT = Second Status Button


; IDC_SAMBRLBTN_NORMAL - Ordinary button
IDC_SAMBRLBTN_NORMAL = &Normal


; IDC_SAMBRLBTN_CSRSTAT - Cursor routing button over status cell
IDC_SAMBRLBTN_CSRSTAT = &Status Button


; IDC_SAMBRLBTN_AUXSTAT - Auxiliary routing button over status cell
IDC_SAMBRLBTN_AUXSTAT = Se&cond Status


; IDC_SAMBRLBTN_STAT_CELL_DESC - status cell position
IDC_SAMBRLBTN_STAT_CELL_DESC = Status Cell Position:


invalid_braille_buttons = invalid
invalid_hotkey = invalid
CMD_HOTKEY_CONTROL_PANEL = Open Control Panel
CMD_CYCLEDOCUMENTWIN = Cycle document window
CMD_HOTKEY_TRAIN_WINDOWS = Train windows
CMD_HOTKEY_TRAIN_WINDOWS_DELAY = Train windows with a delay
CMD_HOTKEY_SCREEN_REFRESH = Screen Refresh
CMD_HOTKEY_ANTI_STUTTER = Anti Stutter system on off
CMD_HOTKEY_NEXT_OFF = Pass next key to application
CMD_HOTKEY_TOGGLE = Hotkeys on off
CMD_HOTKEY_SCREEN_PAUSE = Freeze the Screen
CMD_CONT_READ_MODE = Document Read Mode


; CMD_HOTKEY_HELP - Help for different modes
CMD_HOTKEY_HELP = Help


CMD_MAGNIFY_UP = Increase Magnification
CMD_MAGNIFY_DOWN = Decrease Magnification
CMD_MAGNIFY_INCX = Increment X Magnification
CMD_MAGNIFY_DECX = Decrement X Magnification
CMD_MAGNIFY_INCY = Increment Y Magnification
CMD_MAGNIFY_DECY = Decrement Y Magnification
CMD_MAGNIFY_ON = Magnification on off
CMD_MAGNIFY_COLOUR = Colour changer on off
CMD_MAGNIFY_OVERVIEW = Overview mode on off
CMD_MAGNIFY_PRIMARY_TYPE = Cycle Primary Area type
CMD_MAGNIFY_PRIMARY_MOD = Modify Primary Area
CMD_MAGNIFY_ORIENTATION = Cycle Orientation
CMD_MAGNIFY_SMOOTHING = Image Smoothing
CMD_MAGWIN_TRACKING = Tracking on off
CMD_MAGNIFY_HOOKS = Display Hooked Areas
CMD_MAGNIFY_HOOK_MOD = Modify Hooked Areas
CMD_MAGNIFY_HOOK_CREATE = Create Hooked Area
CMD_MAGWIN_HOOK_DEL = Delete Hooked Area
CMD_MAGWIN_EXIT = Exit Modification Mode
CMD_MAGWIN_WIN_UP = Area Up
CMD_MAGWIN_WIN_LEFT = Area Left
CMD_MAGWIN_WIN_RIGHT = Area Right
CMD_MAGWIN_WIN_DOWN = Area Down
CMD_MAGWIN_SIZE_UP = Make shorter
CMD_MAGWIN_SIZE_DOWN = Make taller
CMD_MAGWIN_SIZE_LEFT = Make narrower
CMD_MAGWIN_SIZE_RIGHT = Make wider
CMD_MAGWIN_AREA_UP = Contents Up
CMD_MAGWIN_AREA_DOWN = Contents Down
CMD_MAGWIN_AREA_LEFT = Contents Left
CMD_MAGWIN_AREA_RIGHT = Contents Right
CMD_MAGWIN_MOUSE_WIN = Move area with mouse
CMD_MAGWIN_MOUSE_AREA = Move contents of area with mouse
CMD_MAGWIN_MOUSE_SIZE = Resize area with mouse
CMD_MAGNIFY_LINEVIEW = Line View Whole Windows
CMD_MAGNIFY_LINEVIEW2 = Line View Document Area
CMD_HOTKEY_LINEVIEW_STARTSTOP = Start and Stop
CMD_HOTKEY_LINEVIEW_HOME = Go to the First line
CMD_HOTKEY_LINEVIEW_END = Go to the last line
CMD_HOTKEY_LINEVIEW_LASTLINE = Previous line
CMD_HOTKEY_LINEVIEW_NEXTLINE = Next Line
CMD_HOTKEY_LINEVIEW_FASTER = Scroll Faster
CMD_HOTKEY_LINEVIEW_SLOWER = Scroll Slower
CMD_HOTKEY_LINEVIEW_FLIP = Flip forward
CMD_HOTKEY_LINEVIEW_FORWARD = Move Forward
CMD_HOTKEY_LINEVIEW_REVERSE = Move Backwards
CMD_HOTKEY_LINEVIEW_EXIT = Exit line view
CMD_HOTKEY_LINEVIEW_MAGNIFY_UP = Increase Magnification
CMD_HOTKEY_LINEVIEW_MAGNIFY_DOWN = Decrease Magnification
CMD_HOTKEY_LINEVIEW_MAGNIFY_INCX = Increment X Magnification
CMD_HOTKEY_LINEVIEW_MAGNIFY_DECX = Decrement X Magnification
CMD_HOTKEY_LINEVIEW_MAGNIFY_INCY = Increment Y Magnification
CMD_HOTKEY_LINEVIEW_MAGNIFY_DECY = Decrement Y Magnification
CMD_HOTKEY_LINEVIEW_MAGNIFY_SMOOTHING = Image Smoothing
CMD_MAGNIFY_MOVE_UP = Move Up
CMD_MAGNIFY_MOVE_DOWN = Move Down
CMD_MAGNIFY_MOVE_LEFT = Move Left
CMD_MAGNIFY_MOVE_RIGHT = Move Right
CMD_MAGNIFY_MOVE_TOP = Move to top of screen
CMD_MAGNIFY_MOVE_BOTTOM = Move to bottom of screen
CMD_MAGNIFY_MOVE_HOME = Move to left edge of screen
CMD_MAGNIFY_MOVE_END = Move to right edge of screen
CMD_MAGNIFY_MOVE_TOPLEFT = Move to top left of screen
CMD_MAGNIFY_MOVE_TOPRIGHT = Move to top right of screen
CMD_MAGNIFY_MOVE_BOTTOMLEFT = Move to bottom left of screen
CMD_MAGNIFY_MOVE_BOTTOMRIGHT = Move to bottom right of screen
CMD_MAGNIFY_MOVE_MIDDLE = Move to middle of screen
CMD_MAGNIFY_MOVE_SAVE = Save Position
CMD_MAGNIFY_MOVE_RESTORE = Restore Position
CMD_MAGNIFY_PAN_UP = Pan Up
CMD_MAGNIFY_PAN_DOWN = Pan Down
CMD_MAGNIFY_PAN_LEFT = Pan Left
CMD_MAGNIFY_PAN_RIGHT = Pan Right
CMD_HOTKEY_VOLUME_UP = Volume Up
CMD_HOTKEY_VOLUME_DOWN = Volume Down
CMD_HOTKEY_SPEED_UP = Speed Up
CMD_HOTKEY_SPEED_DOWN = Speed Down
CMD_HOTKEY_SPEECH_TOGGLE = Speech on off
CMD_VF_SEARCH_VF = Find in VF
CMD_HOTKEY_NAV_FIND = Find
CMD_HOTKEY_GRAPHIC_TEACH = Teach Graphics Object
CMD_HOTKEY_GRAPHIC_AUTO_TRAIN = Auto Train Graphic Objects
CMD_HOTKEY_GRAPHIC_AUTO_TRAIN_EXIT = Exit Auto Train Graphic Objects
CMD_CONT_EXIT = Exit Document Read
CMD_CONT_EXIT_FOCUS_TOGGLE = Exit Document Read and Switch Focus Mode
CMD_DEBUG_UP = Up
CMD_DEBUG_DOWN = Down
CMD_DEBUG_LEFT = Left
CMD_DEBUG_RIGHT = Right
CMD_DEBUG_FASTUP = Fast Up
CMD_DEBUG_FASTDOWN = Fast Down
CMD_DEBUG_FASTLEFT = Fast Left
CMD_DEBUG_FASTRIGHT = Fast Right
CMD_DEBUG_PGUP = Page Up
CMD_DEBUG_PGDOWN = Page Down
CMD_DEBUG_PGLEFT = Page Left
CMD_DEBUG_PGRIGHT = Page Right
CMD_DEBUG_SCRNUP = Screen Up
CMD_DEBUG_SCRNDOWN = Screen Down
CMD_DEBUG_SCRNLEFT = Screen Left
CMD_DEBUG_SCRNRIGHT = Screen Right
CMD_DEBUG_COPYSCREEN = Copy Screen
CMD_DEBUG_BREAK = Break
CMD_DEBUG_DISPLAY_NORMAL = Display Normal
CMD_DEBUG_DISPLAY_NORMAL_ALL = Off-screen Bitmaps Normal
CMD_DEBUG_DISPLAY_LARGE = Display Large
CMD_DEBUG_DISPLAY_TREE = Display Tree
CMD_DEBUG_DUMP_TOGGLE = Dump Toggle
CMD_DEBUG_BREAK_TOGGLE = Break Toggle
CMD_DEBUG_DISPLAY_TREE_IN_CONT = Display Tree In Document Read
CMD_DEBUG_DUMP_TOGGLE_IN_CONT = Dump Toggle In Document Read
CMD_DEBUG_BREAK_TOGGLE_IN_CONT = Break Toggle In Document Read
CMD_APP_KEYS = Application Hotkey Information
CMD_HOTKEY_SCREEN_GRAB = Screen Capture
IDC_8_DOT = &8 Dot Braille
IDC_TREMBLE_CAPS = Tremble &Capitals
IDC_TOGGLE_TRACK = &Tracking
IDC_FIELD_START = &Start of line Marker
IDC_FIELD_END = &End of line Marker
IDC_LITERARY_CAPS = Show Ca&pitals
CMD_HOTKEY_NOT_USED = Do nothing - key not used
CMD_mute_ = Mute
Lctrl = Left Control
Rctrl = Right Control
Lshift = Left Shift
Rshift = Right Shift
Lalt = Left Alt
Ralt = Right Alt
Cmod = Dolphin Key


; IDC_COMMAND_SET - speech strings for command sets
IDC_COMMAND_SET = Speech


IDC_COMMAND_SET1 = Action
IDC_COMMAND_SET2 = Virtual Focus
IDC_COMMAND_SET3 = Magnification
IDC_COMMAND_SET4 = Braille
IDC_COMMAND_SET5 = Debug
IDC_COMMAND_SET6 = Line view
IDC_COMMAND_SET7 = Magnification Window Adjustment
IDC_COMMAND_SET8 = Speak Keys
IDC_COMMAND_SET9 = Text Input
IDC_COMMAND_SETa = Custom Application
IDC_COMMAND_SETb = Custom Global
IDC_COMMAND_SETc = Custom Virtual Focus
IDC_COMMAND_SETd = Simulate Key Press
train_status = Status:
train_visible = V:
train_map = Map:
train_rule = Rule:
train_untrained = Untrained:
IDD_TRAIN_WINDOWS = Train Screen Objects
IDC_TRAIN_OPTIONS = Screen View
IDC_TREE = Detector Treeview
IDC_TRAIN_MODE_DESC = Display
IDC_TRAIN_SCALE_DESC = Sca&ling:
IDC_HIGHLIGHT_SIMILAR = H&ighlight Similar Objects
IDC_DETRULE_EDIT = &Edit Rule...
IDC_DETRULE_LIST = &Rule List...
IDC_DETRULE_COPY = &Copy Rule...
IDC_DETRULE_NEW = &New Rule...
IDC_CHANGE_ATLAS = Chan&ge Map...
IDCLOSE = Close
CONTINUE = Continue


; MSAA_STATE - Descriptions of MSAA state flags
MSAA_STATE = Normal


MSAA_STATE1 = Unavailiable
MSAA_STATE2 = Selected
MSAA_STATE3 = Focused
MSAA_STATE4 = Pressed
MSAA_STATE5 = Checked
MSAA_STATE6 = Mixed
MSAA_STATE7 = ReadOnly
MSAA_STATE8 = HotTracked
MSAA_STATE9 = Default
MSAA_STATEa = Expanded
MSAA_STATEb = Collapsed
MSAA_STATEc = Busy
MSAA_STATEd = Floating
MSAA_STATEe = Marqueed
MSAA_STATEf = Animated
MSAA_STATE10 = Invisible
MSAA_STATE11 = Offscreen
MSAA_STATE12 = Sizeable
MSAA_STATE13 = Moveable
MSAA_STATE14 = SelfVoicing
MSAA_STATE15 = Focusable
MSAA_STATE16 = Selectable
MSAA_STATE17 = Linked
MSAA_STATE18 = Traversed
MSAA_STATE19 = MultiSelectable
MSAA_STATE1a = ExtSelectable
MSAA_STATE1b = AlertLow
MSAA_STATE1c = AlertMed
MSAA_STATE1d = AlertHigh
MSAA_STATE1e = Protected


; MSAA_BUSY - Descriptions of MSAA busy states
MSAA_BUSY = Complete


MSAA_BUSY1 = Interactive
MSAA_BUSY2 = Loading
MSAA_BUSY3 = Uninitialised
MSAA_BUSY4 = Not a web page


; MSAA_ROLE_DONTCARE - The name for 'don't care'
MSAA_ROLE_DONTCARE = Anything


; MSAA_ROLE - Descriptions of types of source MSAA object
MSAA_ROLE = Unknown


MSAA_ROLE1 = Titlebar
MSAA_ROLE2 = Menubar
MSAA_ROLE3 = Scrollbar
MSAA_ROLE4 = Grip
MSAA_ROLE5 = Sound
MSAA_ROLE6 = Cursor
MSAA_ROLE7 = Caret
MSAA_ROLE8 = Alert
MSAA_ROLE9 = Window
MSAA_ROLEa = Client
MSAA_ROLEb = Popup Menu
MSAA_ROLEc = MenuItem
MSAA_ROLEd = ToolTip
MSAA_ROLEe = Application
MSAA_ROLEf = Document
MSAA_ROLE10 = Pane
MSAA_ROLE11 = Chart
MSAA_ROLE12 = Dialog
MSAA_ROLE13 = Border
MSAA_ROLE14 = Group
MSAA_ROLE15 = Separator
MSAA_ROLE16 = Toolbar
MSAA_ROLE17 = StatusBar
MSAA_ROLE18 = Table
MSAA_ROLE19 = ColumnHeading
MSAA_ROLE1a = RowHeading
MSAA_ROLE1b = Column
MSAA_ROLE1c = Row
MSAA_ROLE1d = Cell
MSAA_ROLE1e = Link
MSAA_ROLE1f = Balloon
MSAA_ROLE20 = Character
MSAA_ROLE21 = ListBox
MSAA_ROLE22 = ListItem
MSAA_ROLE23 = TreeView
MSAA_ROLE24 = TreeItem
MSAA_ROLE25 = PageTab
MSAA_ROLE26 = PropertySheet
MSAA_ROLE27 = Indicator
MSAA_ROLE28 = Graphic
MSAA_ROLE29 = StaticText
MSAA_ROLE2a = Text
MSAA_ROLE2b = Button
MSAA_ROLE2c = CheckBox
MSAA_ROLE2d = Radio
MSAA_ROLE2e = ComboBox
MSAA_ROLE2f = PullDownListBox
MSAA_ROLE30 = Progress
MSAA_ROLE31 = Dial
MSAA_ROLE32 = HotKeyEditBox
MSAA_ROLE33 = Trackbar
MSAA_ROLE34 = SpinControl
MSAA_ROLE35 = Diagram
MSAA_ROLE36 = Animation
MSAA_ROLE37 = Equation
MSAA_ROLE38 = ButtonDropDown
MSAA_ROLE39 = ButtonMenu
MSAA_ROLE3a = ButtonGrid
MSAA_ROLE3b = WhiteSpace
MSAA_ROLE3c = PageTabList
MSAA_ROLE3d = Clock
MSAA_ROLE3e = SplitButton
MSAA_ROLE3f = IPAddress
MSAA_ROLE40 = OutlineButton


; SHAPE_DETECTOR - Descriptions of types of SHAPE object
SHAPE_DETECTOR = GROUP


SHAPE_DETECTOR1 = TABCTRL
SHAPE_DETECTOR2 = SHEET
SHAPE_DETECTOR3 = OUT
SHAPE_DETECTOR4 = IN
SHAPE_DETECTOR5 = BLACK
SHAPE_DETECTOR6 = BUTTON
SHAPE_DETECTOR7 = TABSHEET
SHAPE_DETECTOR8 = TABFOCUS
SHAPE_DETECTOR9 = RADIO
SHAPE_DETECTORa = CHECKBOX
SHAPE_DETECTORb = TEXT
SHAPE_DETECTORc = HEADINGTABLE
SHAPE_DETECTORd = HEADING
SHAPE_DETECTORe = TABLE
SHAPE_DETECTORf = GRAPHIC
SHAPE_DETECTOR10 = CELL
SHAPE_DETECTOR11 = SYMBOL


; SHAPE_SHEET - Descriptions of types of spreadsheet detector
SHAPE_SHEET = Off


SHAPE_SHEET1 = Excel
SHAPE_SHEET2 = Quattro Pro
SHAPE_SHEET3 = Lotus 1-2-3
SHAPE_SHEET4 = Microsoft Works
SHAPE_SHEET5 = Excel XP


; LABEL_POSITION - Descriptions of positions relative to objects for labeller
LABEL_POSITION = Off


LABEL_POSITION1 = Top Left
LABEL_POSITION2 = Top Centre
LABEL_POSITION3 = Top Right
LABEL_POSITION4 = Left Top
LABEL_POSITION5 = Left Centre
LABEL_POSITION6 = Left Bottom
LABEL_POSITION7 = Bottom Left
LABEL_POSITION8 = Bottom Centre
LABEL_POSITION9 = Bottom Right
LABEL_POSITIONa = Right Top
LABEL_POSITIONb = Right Centre
LABEL_POSITIONc = Right Bottom


; LABEL_TYPE - Descriptions of types for different labelable objects
LABEL_TYPE = Checkbox


LABEL_TYPE1 = Radio
LABEL_TYPE2 = ListBox
LABEL_TYPE3 = Tree
LABEL_TYPE4 = Horizontal Trackbar
LABEL_TYPE5 = Edit Area
LABEL_TYPE6 = Button
LABEL_TYPE7 = Vertical Trackbar
LABEL_TYPE8 = Edit Combo
LABEL_TYPE9 = Progress bar
LABEL_TYPEa = General Control
LABEL_TYPEb = Radio Control
LABEL_TYPEc = Checkbox Control
LABEL_TYPEd = List View
LABEL_TYPEe = Pull Down List Box
LABEL_TYPEf = Link
LABEL_TYPE10 = Spin Control


; VGROUP_TYPE - Descriptions of types for different objects which can be associated with incidental text
VGROUP_TYPE = Checkbox


VGROUP_TYPE1 = Radio
VGROUP_TYPE2 = ListBox
VGROUP_TYPE3 = Tree
VGROUP_TYPE4 = Horizontal Trackbar
VGROUP_TYPE5 = Edit Area
VGROUP_TYPE6 = Button
VGROUP_TYPE7 = Vertical Trackbar
VGROUP_TYPE8 = Edit Combo
VGROUP_TYPE9 = Progress bar
VGROUP_TYPEa = General Control
VGROUP_TYPEb = Radio Control
VGROUP_TYPEc = Checkbox Control
VGROUP_TYPEd = List View
VGROUP_TYPEe = Pull Down List Box
VGROUP_TYPEf = Group box
VGROUP_TYPE10 = Property Sheet
VGROUP_TYPE11 = Tab Sheet
VGROUP_TYPE12 = Table with headings
VGROUP_TYPE13 = Heading
VGROUP_TYPE14 = Link
VGROUP_TYPE15 = Spin Control
AREA_MULTIPLE_TARGETS = \(Multiple targets\)


; AREA_TYPE - Descriptions of area types for UI - using invariant identifier
AREA_TYPE = Invalid


AREA_TYPE1 = Graphic
AREA_TYPE2 = Text
AREA_TYPE3 = Progress bar
AREA_TYPE4 = Drawing
AREA_TYPE5 = Animation
AREA_TYPE6 = Spin Control
AREA_TYPE7 = Trackbar
AREA_TYPE8 = Radio
AREA_TYPE9 = Checkbox
AREA_TYPEa = Radio Control
AREA_TYPEb = Check Control
AREA_TYPEc = Button
AREA_TYPEd = Link
AREA_TYPEe = Console
AREA_TYPEf = Scroll bar
AREA_TYPE10 = Edit area
AREA_TYPE11 = Item
AREA_TYPE12 = Heading
AREA_TYPE13 = Mixed Types
AREA_TYPE14 = Treeview control
AREA_TYPE15 = List box
AREA_TYPE16 = Cell
AREA_TYPE17 = Table
AREA_TYPE18 = Frame
AREA_TYPE19 = Hypertext
AREA_TYPE1a = Dialog
AREA_TYPE1b = Workspace
AREA_TYPE1c = Text Link
AREA_TYPE1d = Property Sheet
AREA_TYPE1e = Page Tab
AREA_TYPE1f = Tab Control
AREA_TYPE20 = Tab Sheet
AREA_TYPE21 = Group box
AREA_TYPE22 = Container
AREA_TYPE23 = Menu bar
AREA_TYPE24 = Grip
AREA_TYPE25 = Title bar
AREA_TYPE26 = Ruler
AREA_TYPE27 = Status bar
AREA_TYPE28 = Tool bar
AREA_TYPE29 = Document Window
AREA_TYPE2a = Combo pulldown
AREA_TYPE2b = Popup Menu Window
AREA_TYPE2c = Dialog box Window
AREA_TYPE2d = Alt Tab Window
AREA_TYPE2e = Application Window
AREA_TYPE2f = Screen
AREA_TYPE30 = 48 - Root not used
AREA_TYPE31 = Ignore
AREA_TYPE32 = Control
AREA_TYPE33 = Table with headings
AREA_TYPE34 = Tool Tip
AREA_TYPE35 = List View
AREA_TYPE36 = Balloon
AREA_TYPE37 = Button Bar
AREA_TYPE38 = Symbol
AREA_TYPE39 = Embedded Object
AREA_TYPE3a = Context 1


; AREA_SPEAK - Spoken descriptions of area types - using invariant identifier
AREA_SPEAK = Invalid


AREA_SPEAK1 = Bitmap
AREA_SPEAK3 = Progress
AREA_SPEAK4 = Drawing
AREA_SPEAK5 = Animation
AREA_SPEAK6 = Spin
AREA_SPEAK7 = Trackbar
AREA_SPEAK8 = Radio
AREA_SPEAK9 = Checkbox
AREA_SPEAKa = Radio
AREA_SPEAKb = Checkbox
AREA_SPEAKc = Button
AREA_SPEAKd = Link
AREA_SPEAKe = Console
AREA_SPEAKf = Scroll bar
AREA_SPEAK10 = Edit area
AREA_SPEAK12 = Heading
AREA_SPEAK14 = Tree
AREA_SPEAK15 = List box
AREA_SPEAK16 = Cell
AREA_SPEAK17 = Table
AREA_SPEAK18 = Frame
AREA_SPEAK19 = Hypertext
AREA_SPEAK1b = Workspace
AREA_SPEAK1c = Link
AREA_SPEAK1d = Property Sheet
AREA_SPEAK1e = Page
AREA_SPEAK1f = Tab Control
AREA_SPEAK21 = Group
AREA_SPEAK23 = Menu bar
AREA_SPEAK24 = Grip
AREA_SPEAK25 = Title bar
AREA_SPEAK26 = Ruler
AREA_SPEAK27 = Status bar
AREA_SPEAK28 = Tool bar
AREA_SPEAK29 = Document Window
AREA_SPEAK2a = Drop Down
AREA_SPEAK2b = Menu
AREA_SPEAK2c = Window
AREA_SPEAK2d = Switch to
AREA_SPEAK2e = Window
AREA_SPEAK2f = Screen
AREA_SPEAK32 = Control
AREA_SPEAK33 = Heading
AREA_SPEAK34 = Tip
AREA_SPEAK35 = List View
AREA_SPEAK36 = Balloon
AREA_SPEAK37 = Button Bar
AREA_SPEAK39 = Embedded Object


; AREA_BRAILLE - Braille descriptions of area types - using invariant identifier
AREA_BRAILLE = invalid


AREA_BRAILLE1 = bitmap
AREA_BRAILLE3 = progress
AREA_BRAILLE4 = drawing
AREA_BRAILLE5 = animation
AREA_BRAILLE6 = spin
AREA_BRAILLE7 = trackbar
AREA_BRAILLE8 = radio
AREA_BRAILLE9 = checkbox
AREA_BRAILLEa = radio
AREA_BRAILLEb = checkbox
AREA_BRAILLEc = btn
AREA_BRAILLEd = link
AREA_BRAILLEe = console
AREA_BRAILLEf = scroll bar
AREA_BRAILLE10 = edit area
AREA_BRAILLE12 = heading
AREA_BRAILLE14 = tree
AREA_BRAILLE15 = list box
AREA_BRAILLE16 = cell
AREA_BRAILLE17 = table
AREA_BRAILLE18 = frame
AREA_BRAILLE19 = hypertext
AREA_BRAILLE1b = workspace
AREA_BRAILLE1c = link
AREA_BRAILLE1d = property sheet
AREA_BRAILLE1e = page
AREA_BRAILLE1f = tab control
AREA_BRAILLE21 = group
AREA_BRAILLE23 = menu bar
AREA_BRAILLE24 = grip
AREA_BRAILLE25 = title bar
AREA_BRAILLE26 = ruler
AREA_BRAILLE27 = status bar
AREA_BRAILLE28 = tool bar
AREA_BRAILLE29 = document window
AREA_BRAILLE2a = drop down
AREA_BRAILLE2b = menu
AREA_BRAILLE2c = window
AREA_BRAILLE2d = switch to
AREA_BRAILLE2e = window
AREA_BRAILLE2f = screen
AREA_BRAILLE32 = control
AREA_BRAILLE33 = heading
AREA_BRAILLE34 = tip
AREA_BRAILLE35 = list view
AREA_BRAILLE36 = balloon
AREA_BRAILLE37 = button bar
AREA_BRAILLE39 = embedded object
IDC_HOTKEYS_DLG = Configure Access System &Keys...
IDD_HOTKEYS = Configure Access System Keys
IDC_HOTKEYS_DLG_DESC = Controls which keys or braille buttons do what in the access system.
IDC_HOTKEYS_DLG_DESC_LUNAR = Controls which keys do what in the access system.
IDC_GLOBAL_SPEECH_DLG = &Speech Output Settings...
IDD_GLOBAL_SPEECH = Speech Output Settings
IDC_GLOBAL_SPEECH_DLG_DESC = Selects voices, sound effects, and spoken language.
IDC_GLOBAL_BRAILLE_DLG = &Braille Output Settings...
IDD_GLOBAL_BRAILLE = Braille Output Settings
IDC_GLOBAL_BRAILLE_DLG_DESC = Adjusts any global braille options.
IDC_GLOBAL_MAG_DLG = &Magnification Preferences...
IDD_GLOBAL_MAG = Magnification Preferences
IDC_GLOBAL_MAG_DLG_DESC = Adjusts global preferences for the Screen Magnifier.
IDC_OUTPUT_DLG = &Output Devices...
IDD_OUTPUT = Output Devices
IDC_OUTPUT_DLG_DESC = Chooses which synthesiser and braille display to use.
lunarplus_IDC_OUTPUT_DLG_DESC = Chooses which synthesiser to use.
IDC_KILLTIPS_CHK = &Kill Tooltips
IDC_SHOWWARNS_CHK = Enable Helpful W&arnings
IDC_NUMLOCKTOG_CHK = &Num Lock On Allows Keys on Number Pad to be Used Normally
IDC_INSERT_MODIFIER = Use Insert Key on Number Pad as a Modifier Key
IDC_SYSTEM_LANGUAGE_DESC = Access system &language:
IDC_FILE_MANAGEMENT_DLG = Settings &File Management...
IDD_FILE_MANAGEMENT = Settings File Management
IDC_ATLAS_MAN = Manage Files
IDC_ATLAS_OUTPUT = &Application Settings Files
IDC_ATLAS_DETECT = &Map Files
IDC_ATLAS_EXPORT = &Export...
IDC_ATLAS_IMPORT = &Import...
IDD_ATLAS_IMPORT = Import
IDD_ATLAS_DOWNLOAD = Update from internet
IDC_ATLAS_DOWNLOAD = &Update from internet...
IDC_FILE_MANAGEMENT_DLG_DESC = Imports and Exports Settings Files.
IDC_DETECT_DLG = &Detection Settings...
IDC_ACCESS_SYSTEM_SPECIFIC_GROUP = User defined Settings
IDC_PANEL_DEFAULT_SETTINGS = De&fault Settings File
IDC_PANEL_ACCESS_SETTINGS = Supernova S&ettings File
IDC_PANEL_ACCESS_SETTINGS1 = Hal S&ettings File
IDC_PANEL_ACCESS_SETTINGS2 = Lunar S&ettings File
IDC_PANEL_ACCESS_SETTINGS3 = LunarPlus S&ettings File
IDC_PANEL_SETTINGS_DESC = Choose the Settings File to Use for Supernova's Control Panels and Dialog Boxes
IDC_PANEL_SETTINGS_DESC1 = Choose the Settings File to Use for Hal's Control Panel and Dialog Boxes
IDC_PANEL_SETTINGS_DESC2 = Choose the Settings File to Use for Lunar's Control Panels and Dialog Boxes
IDC_PANEL_SETTINGS_DESC3 = Choose the Settings File to Use for LunarPlus's Control Panels and Dialog Boxes
IDC_PANEL_DLG = Supernova Se&ttings...
IDC_PANEL_DLG1 = Hal Se&ttings...
IDC_PANEL_DLG2 = Lunar Se&ttings...
IDC_PANEL_DLG3 = LunarPlus Se&ttings...
IDD_PANEL = Supernova Settings
IDD_PANEL1 = Hal Settings
IDD_PANEL2 = Lunar Settings
IDD_PANEL3 = LunarPlus Settings
IDC_SYSTEM_DLG = System Set&up...
IDD_DETATLAS = Select Map to change
IDD_DETATLAS_FOR_RULE = Select Map for this Rule
IDD_SYSTEM = System Setup
IDC_LINEVIEW_DLG = &Line view...
IDC_SYSTEM_DLG_DESC = Hardware setup and advanced configuration settings.
IDC_PANEL_DLG_DESC = Changes the settings used for this control panel.
IDD_DETECT = Detection Settings
IDC_DET_GLOBAL_GROUP = Global Detection Settings
IDC_DET_ATLAS_DLG = &General Settings...
IDC_DET_APPLIC_GROUP = Application Specific Detection Settings
IDC_ACTIONLIST_MASTEREDIT = Edit\n&Master\nActions
IDC_DETECT_SELECT_CREATE_ATLAS_DLG = &Create or Choose Map File...
IDC_DETECT_SELECT_ATLAS_DLG = &Choose Map File...
IDC_DETECT_BASED_ON_DLG = &Based on %s...
IDC_DETECT_BASED_ON_DESC = &Based on:
IDC_DETECT_BASED_NOT_FOUND = \(not found\)
DETECT_NO_BASE = No Base
IDD_DETECT_BASED_ON = Change Base Detection File
IDC_DETECT_DLG_DESC = Configures how the access system detects what is on the screen.
IDC_SETTINGS_TARGET = Current Settings File: %s.\nTarget Application: %s.
IDC_DETECT_SETTINGS = Current Detection File: %s.
IDC_CURRENT_MAP_NAME = Current Situation: %s
IDC_SELECT_MAP_DLG = C&reate or Choose a Situation...
IDD_SELECT_MAP = Create or Choose a Situation
IDC_SEL_MAP_NEW = &Create New Situation...
IDC_SEL_MAP_LIST = &Use an existing Situation:
IDC_SELECT_ATLAS_DLG = &Create or Choose Settings File...
IDD_ATLAS = General Settings
IDC_SCREEN_DLG = &Speech...
IDD_SCREEN = Speech
IDC_CONT_DLG = &Document Read...
IDD_CONT = Document Read
IDC_NAVIGATION_DLG = &Virtual Focus...
IDD_NAVIGATION = Virtual Focus Mode
IDC_KEYBOARD_DLG = &Keyboard Speech...
IDD_KEYBOARD = Keyboard Speech
IDC_BRAILLE_DLG = &Braille...
IDC_CONT_HLIGHT = Highlight current word
IDC_MAGNIFICATION_DLG = &Magnification...
IDD_MAGNIFICATION = Magnification
IDC_COLOUR_DLG = &Colour...
IDD_COLOUR = Colour
IDC_TRACKING_DLG = &Tracking...
IDD_TRACKING = Tracking
IDC_MONITOR_MARKERS = &Monitor Markers
IDC_LOAD_DEFAULT_HOTKEYS = Load Access System &Defaults...
IDD_LOAD_DEFAULT_HOTKEYS = Load Access System Default Keys
IDD_LOAD_DEFAULT_BRAILLE_HOTKEYS = Load Access System Braille Button Defaults
IDC_CURRENT_MAP_DLG = &Situation Settings...
IDC_CURRENT_MAP_DLG_DESC = These settings depend upon the current situation.
IDD_CURRENT_MAP = Situation Settings
IDC_MAP_DLG = &Situation Settings...
IDD_MAP = Situation Settings
IDC_RESTORE_DEFAULTS_MESS = Warning: All changes you have made to these settings will be lost.\nAre you sure you want to restore the Dolphin defaults?
IDC_RESTORE_ALL_DEFAULTS_MESS = Warning: All changes you have made to all your dolphin maps will be lost.\nAre you sure you want to restore the Dolphin defaults?
IDC_OVERWRITE_FILE_MESS = Warning: File %s already exists.\nDo you want to overwrite it?
IDC_USE_FILE_MESS = Warning: You have previously changed %s.\nDo you want to use the new dolphin version just loaded?\n\nPress Y to use the new dolphin version, N to continue using your current map.\n
FILE_LOAD_PROBLEM = File loading problem
IDC_REPEAT_OUTPUT_DEFAULT_MESS = Warning: The default settings file %s has not been loaded.\nbecause the defaults settings file %s has been chosen as default\n
IDC_REPEAT_SELF_MESS = Warning: The access system settings file %s has not been loaded.\nbecause %s has been chosen as the access system settings file\n
IDC_REPEAT_MAP_DEFAULT_MESS = Warning: The default map %s has not been loaded.\nbecause the defaults map %s has been chosen as default\n
IDC_RESTORE_DEFAULTS = &Restore Dolphin Defaults
IDD_RESTORE_ALL_DEFAULTS = Restore all maps from Defaults
IDC_RESTORE_ALL_DEFAULTS = Restore a&ll maps from Dolphin Defaults...
IDD_RESTORE_DEFAULTS = Restore Dolphin Defaults
IDC_RESTORE_DEFAULTS_DESC = Restores the settings for the target application back to the Dolphin defaults.
IDC_ACTIONLIST_DLG = Global &Action Definitions
IDAPPLY = &Apply


; magfactor - speech prompt for mag factor
; ops [number_a]
magfactor = [number_a]


; magfactor_xy - speech prompt for mag factor
; ops [number_a][number_b]
magfactor_xy = [number_a] [number_b]


mag_modification_mode = Entering magnification modification mode
mag_modification_mode_exit = Exiting modification mode
mag_hooks_on = magnification hooks on
mag_hooks_off = magnification hooks off
mag_smooth_on = image smoothing on
mag_smooth_off = image smoothing off
mag_colour_on = Colour changer on
mag_colour_off = Colour changer off
mag_on = magnification on
mag_off = magnification off
lv_on = line view on
lv_off = line view off
mag_track_on = tracking on
mag_track_off = tracking off
mag_overview_on = overview on
mag_overview_off = overview off
IDC_ANNOUNCE_MAG_CHANGE = Announce &magnification changes
IDC_ANNOUNCE_BRAILLE_CHANGE = Announce brai&lle changes
IDC_BRAILLE_MAG_CHANGE = Display m&agnification changes
IDC_BRAILLE_BRAILLE_CHANGE = Display b&raille changes


; default_detrule - name for default detection rule
default_detrule = Default Rule


; IDC_FILTER_ENABLE - descriptions of enable check boxes in Filter properties dialog
IDC_FILTER_ENABLE = Windows Detect


IDC_FILTER_ENABLE1 = MSAA Detect
IDC_FILTER_ENABLE2 = Shape Detect


; IDC_TRAIN_MODE - descriptions of each training mode
IDC_TRAIN_MODE = &Windows


IDC_TRAIN_MODE1 = &MSAA
IDC_TRAIN_MODE2 = Sha&pe
IDC_TRAIN_MODE3 = &Situation
IDC_TRAIN_MODE4 = &Areas Detected
IDC_TRAIN_MODE5 = Area &Tree
IDC_DETATLAS_APPLIC = Map: %s\nApplication: %s


; FOCUS_METHOD - descriptions of each focus detection method
FOCUS_METHOD = Outline


FOCUS_METHOD1 = Beam
FOCUS_METHOD2 = Solid Colour selection
FOCUS_METHOD3 = Solid Colour focus
FOCUS_METHOD4 = Inverted selection
FOCUS_METHOD5 = Inverted focus
FOCUS_METHOD6 = Selection from Area Status
FOCUS_METHOD7 = Focus from Area Status
FOCUS_METHOD8 = Floating Button selection
FOCUS_METHOD9 = Floating Button focus
no_focus_detected = No Focus Detected
IDC_BEAM_ITALIC = &Italic
IDC_BEAM_NON_ITALIC = &Not Italic
IDC_BEAM_EITHER = &Beam
BEAM_ITALIC = Italic
BEAM_NON_ITALIC = Not Italic
IDC_NEW_BUTTON = New
IDC_DELETE_BUTTON = Delete
IDC_EDIT_BUTTON = Edit
IDC_UP_BUTTON = Up
IDC_DOWN_BUTTON = Down
IDC_COPY_BUTTON = Copy
IDC_TOP_BUTTON = Top
IDC_BOTTOM_BUTTON = Bottom
IDC_VIEW_BUTTON = View
IDD_ACTION = Define Action
IDD_MULTIACTION = Define Multikey Action
IDC_ACTION_OPLIST_DESC = &Operation List
IDC_ACTION_ADV = &Advanced...
IDC_ACTION_NEW = Ne&w...
IDC_ACTION_EDIT = &Edit...
IDC_ACTION_DELETE = De&lete...
IDC_ACTION_UP = Move &Up
IDC_ACTION_DOWN = Move &Down
IDD_ACTION_ADV = Advanced Action Properties
IDC_ADV_RESTORE_GROUP = Restore on completion of Action
IDC_ADV_SPELL = Spell level
IDC_ADV_REPLACEMENT = Replacement Level
IDC_ADV_TF = Text Filter
IDC_ADV_VF = Virtual Focus positions
IDC_ADV_AUTO = Prevent post action automatic output
IDD_ACTIONLIST = Action List
IDC_ACTIONLIST_DESC = &Action:
IDC_ACTIONTYPE_DESC = &Category:
IDD_NEWACTION = Create Action
IDC_NEWACTION_LIST_DESC = Choose which action to define
IDD_NEWOP = New Operation
IDC_NEWOP_OPLIST_DESC = Choose Operation to add
IDD_NEWMULTIACTION = New Action
IDC_NEWMULTIACTION_OPLIST_DESC = Choose Action to add
IDC_TF_BOLD_ON = Bold On
IDC_TF_BOLD_OFF = Bold Off
IDC_TF_BOLD_LIGHT = Light
IDC_TF_ITALICMASK = Italics
IDC_TF_ITALIC_ON = Italics On
IDC_TF_ITALIC_OFF = Italics Off
IDC_TF_HILIGHTMASK = Highlight
IDC_TF_HILIGHT_ON = Highlighted
IDC_TF_HILIGHT_OFF = UnHiLighted
IDC_TF_UNDERLINEDMASK = Underline
IDC_TF_UNDERLINED_ON = Underlined
IDC_TF_UNDERLINED_OFF = Not Underlined
IDC_TF_COLOUR_DESC = Foreground Colour:
IDC_TF_BCOLOUR_DESC = Background Colour:
IDC_TF_INVERT = Invert Filter
IDC_VERB_AUTO = Auto
IDC_VERB_ALLON = All On
IDC_VERB_ALLALWAYS = All Always Spoken
IDC_VERB_ALLOFF = All Off
IDC_VERB_ALLAUTO = All Auto
IDC_VERB_ON = On
IDC_VERB_OFF = Off
IDC_VERB_ATTR = Always Spoken
IDD_ATLASRULE = Edit Application Rule
IDC_ATLASRULE_VER_GROUP = Version
IDC_ATLASRULE_VER_IGNORE = Ignore
IDC_ATLASRULE_VER_EXACT = Exact
IDC_ATLASRULE_VER_FUZZY = Range
IDC_ATLASRULE_MODULE_FUZZY = Pattern
IDC_ATLASRULE_MIN = Minimum:
IDC_ATLASRULE_MAX = Maximum:
IDC_ATLASRULE_MODULE_GROUP = Module
IDC_FILEDESCRIPTION_GROUP = File Description
IDC_PRODUCTNAME_GROUP = Product Name
IDC_COMPANYNAME_GROUP = Company Name
IDC_APPLICLANG_GROUP = Application Language
IDC_FILTER_DEFAULT = Make Default
IDD_FILTERS = Detection Filters
IDC_AREA_TYPE_DESC = Type:
IDC_FILTER_PRIVATE = Restrict detection of child objects to this map file.
IDD_FILTER_EDIT = Filter Properties
IDC_FILTER_AREATYPES = Child Area &Types...
IDC_FILTER_FOCUSRULES = &Focus and Selection Rules...
IDC_FILTER_CHAR_COLOURS = &Normal Characters Colour Rules...
IDC_LABELRULES = &Object Labelling...
IDD_FILTER_AREATYPES = Filter Area Types
IDD_FILTER_CHAR_COLOURS = Normal Characters Colour Rules
IDD_FILTER_FOCUSRULES = Focus and Selection Rules
IDC_USE_PARENT_RULES = Use Parent Rules
IDC_FOCUSRULES_VIRTUAL = Area Virtual Focus
IDC_FOCUSRULES_AUTO = Auto Virtual Focus
IDD_FOCUS_METHOD = New Focus Rule
IDC_FOCUS_METHOD_DESC = Choose Detection Method:
IDD_FOCUS_CHOOSE = Choose Rule
IDC_COLOURRULE_METHOD_DESC = Normal Characters from Text Colour
IDD_FOCUS_METHOD_AREASTATUS = Area Focus or Selection
IDC_FOCUSRULE_MATCH_GROUP = Matching Parameters
IDC_AREASTATUS_MSAA = MSAA detector
IDC_AREASTATUS_WIN = Windows detector
IDC_AREASTATUS_SHAPE = Shape detector
IDC_AREASTATUS_AREA = Area detector
IDC_AREA_YMINMAX = Height
IDC_AREA_XMINMAX = Width
IDC_MERGE_FOCI = Merge Foci
IDD_FOCUS_METHOD_OSMBEAM = Beam
IDC_ROP_DESC = ROP code
IDC_BRUSH_DESC = Brush
IDC_XADJUST_GROUP = Horizontal Adjustment
IDC_YADJUST_GROUP = Vertical Adjustment
IDC_BEAM_XOFFSET_DESC = Offset:
IDC_BEAM_MINHEIGHT_DESC = Extend to Height
IDC_BEAM_BOTTOM = Extend Upwards
IDC_BEAM_TOP = Extend Downwards
IDD_FOCUS_METHOD_OSMCOLOUR = Colour
IDD_FOCUS_METHOD_COLOURRULE = Text Colour
IDC_FILL_FOCI = Fill
IDC_VIRTUAL_BEAM = Add virtual beam to selection
IDD_FOCUS_METHOD_OSMCONTOUR = Outline
IDD_FOCUS_METHOD_OSMFLOAT = Floating Button
IDC_BRUSH_TL_DESC = Top Left
IDC_BRUSH_BR_DESC = Bottom Right
IDC_BRUSH_F_DESC = Face
IDD_FOCUS_METHOD_OSMINVERT = Inverted Focus or Selection
IDD_FOCUS_VIEW = View Focus Objects
IDD_FILTER_LABELRULES = Label Rules
IDC_LABELRULES_DESC = Label the following inside this object:
IDC_LABELRULES_PRIMARY = Primary Labels
IDC_LABELRULES_SECONDARY = Secondary Labels
IDC_LABELRULES_THIS_DESC = Label this object:
IDC_LABELRULES_THIS_PRIMARY = Primary
IDC_LABELRULES_THIS_SECONDARY = Secondary
IDC_TARGET_GROUP = Target
IDC_VO_GROUP = Virtual Object
IDC_TARGET_NEW = New...
IDC_TARGET_EDIT = Edit...
IDC_TARGET_DELETE = Delete...
IDC_TARGET_UP = Move &Up
IDC_TARGET_DOWN = Move Do&wn
IDC_DETRULE_COMMENT_DESC = Name:
IDD_WINDETRULE = Edit Window Detection Rule
WINDETRULE_ERROR = This rule no longer matches the window.\nPlease change it so that it does.
WINDETRULE_ERROR_TITLE = Error
IDC_WINDET_LEVEL_GROUP = Level
IDC_WINDET_LEVEL_APP = App
IDC_WINDET_LEVEL_SCREEN = Screen
IDC_WINDET_LEVEL_POPUP = Popup
IDC_WINDET_LEVEL_CHILD = Child
IDC_WINDET_LEVEL_DOC = Document
IDC_WINDET_LEVEL_EMBEDDED = Embedded Object
IDC_WINDET_CLASS_GROUP = Class
IDC_WINDET_TITLE_GROUP = Title
IDC_WINDET_REMOVE_AMPERSANDS = Remove &&s from Window Title
IDC_WINDET_CONTROL_ID = Match Control ID
IDC_WINDETRULE_STYLES = Window Styles Rule...
IDD_WINDETRULE_STYLES = Window Styles Rule
IDC_STYLES_SET_DESC = Window Class
IDC_STYLE_SUBSET_DESC = Style Variable:
IDC_STYLES_OUT_GROUP = Unused
IDC_STYLES_IN_GROUP = Used
IDC_MASK_OUT_DESC = Mask
IDC_VALUE_OUT_DESC = Value
IDC_STYLE_ADD = &Add \>
IDC_STYLE_REMOVE = \< &Remove
IDD_SHAPEDETRULE = Edit Shape Detection Rule
IDC_STATE_RULE_DESC = State:
IDD_MSAADETRULE = Edit MSAA Detection Rule
IDC_MSAADET_ROLE_TEXT = Role:
IDC_MSAADET_ROLE_PARENT = Parent:
IDC_MSAADET_NAMECHECK = Must have a Name:
IDC_MSAARULE_CHILDINC = Children must include:
IDC_MSAARULE_CHILDEXC = Children must not include:
IDC_MSAADETRULE_STATES = States Rule...
IDD_MSAADETRULE_STATES = MSAA States Rule
IDD_GRAPHICDETRULE = Edit Graphic Detection Rule
IDC_GRAPHICDET_ANYGRAPHIC = Any Graphic
IDC_GRAPHICDET_CHECKSUM_GROUP = Checksum
IDC_GRAPHICDET_POSITION_GROUP = Position in Bitmap
state_invalid = INVALID
states_checked = Checked
states_checked1 = detected checked
states_checked2 = unchecked
states_checked3 = indeterminate
states_checked4 = checked
states_greyed = Greyed
states_greyed1 = detected greyed
states_greyed2 = ungreyed
states_greyed3 = greyed
states_readonly = Readonly
states_readonly1 = detected readonly
states_readonly2 = read only
states_default_control = Default control
states_default_control1 = detected default control
states_default_control2 = default control
states_orientation = Orientation
states_orientation1 = detected orientation
states_orientation2 = horizontal
states_orientation3 = vertical
states_scroll = Scroll
states_scroll1 = detected scroll
states_scroll2 = no scroll
states_scroll3 = vertical scroll
states_scroll5 = horizontal scroll
states_scroll7 = vertical and horizontal scroll
states_focus = Focus
states_focus1 = detected focus
states_focus2 = not focus
states_focus3 = focus
states_edit = Edit
states_edit1 = detected edit
states_edit2 = standard
states_edit3 = hot key
states_edit4 = number
states_edit5 = terminal
states_heading = Heading
states_heading1 = detected heading
states_heading2 = top
states_heading3 = left
states_heading4 = top left
states_button = Button
states_button1 = detected button
states_button2 = standard
states_button3 = left
states_button4 = right
states_button5 = minimize
states_button6 = restore
states_button7 = help
states_button8 = maximize
states_button9 = close
states_buttona = up
states_buttonb = down
states_buttonc = handle
states_selected = Selected
states_selected1 = detected selected
states_selected2 = unselected
states_selected3 = selected
states_selected4 = part selected
states_busy = Busy
states_busy1 = detected busy
states_busy2 = busy
states_busy3 = complete
states_order = Reading Order
states_order1 = detected reading order
states_order2 = left to right
states_order3 = right to left
states_sort = Sort Order
states_sort1 = detected sort order
states_sort2 = columns
states_sort3 = rows
states_open = Open Method
states_open1 = detected open method
states_open2 = pull down
states_open3 = spin
states_open4 = sub menu
states_symbol = Symbol
states_symbol1 = detected symbol
states_symbol2 = right arrow
states_symbol3 = tick mark
states_symbol4 = bullet point
states_symbol5 = down arrow
states_symbol6 = left arrow
states_symbol7 = minimize
states_symbol8 = restore
states_symbol9 = help
states_symbola = maximize
states_symbolb = close
states_symbolc = up arrow
states_symbold = handle
states_expanded = Expanded
states_expanded1 = detected expanded
states_expanded2 = closed
states_expanded3 = open
states_border = Border
states_border1 = detected busy
states_border2 = Has Border
states_border3 = No Border
IDD_DETRULE_STATES = Status Properties
IDC_DETRULE_STATE_VAR_DESC = Variable:
IDC_DETRULE_STATE_AUTO = &Automatic:
IDC_DETRULE_STATE_SPECIFY = Specify
IDC_DETRULE_LABEL_IGNORE = Ignore
IDC_DETRULE_LABEL_DETECTOR = Detector
IDC_DETRULE_LABEL_SET = Set manually:
IDC_DETRULE_LABEL_PROMPT = From prompt:
IDC_DETRULE_LABEL_FORCE = Force name to be the label of this object
IDC_DETRULE_LABEL_GROUP = Object name
IDC_DETRULE_STATE_GROUP = State Variables
IDD_TARGET_DEFINE = Define Target
IDC_FILTER_GROUP = Filters:
IDC_CONFIDENCE_GROUP = Confidence
IDC_CONFIDENCE_LOW = Low
IDC_CONFIDENCE_HIGH = High
IDC_DETRULE_STATES = Status...
IDC_VOBJECT = Virtual Object...
IDC_CONTEXT_GROUP = Test for Context
IDC_ANY_CONTEXT = Any Context
IDC_CONTEXT_IS = is
IDC_CONTEXT_SET_DESC = New Context
IDC_CONTEXT_SET_RENAME = Rename Context...
IDC_TAG_DESC = Tag Name:
IDC_MONITOR_DESC = Monitor Marker Action:
IDC_BRAILLE_HOOK_DESC = Braille Hook Action:
MONITOR_NONE = No action
IDD_MSAASCAN = Active Accessibility Scanning
IDC_MSAASCAN_ON = Enable Active Accessibility for this application.
IDC_MSAASCAN_REMOTE = Scan in context of target application - faster.
IDC_MSAASCAN_GROUP = Advanced Scanning Configuration
IDC_MSAASCAN_ROLE_TEXT = Role
IDC_MSAASCAN_ENABLE = Report this object type.
IDC_MSAASCAN_NAME = Retrieve Name.
IDC_MSAASCAN_NAME_IGNORE = Ignore
IDC_MSAASCAN_NAME_CONTENTS = Contents
IDC_MSAASCAN_NAME_LABEL = Label
IDC_MSAASCAN_SIZENAME = Adjust size based upon it's name
IDC_MSAASCAN_VALUE = Retrieve Value.
IDC_MSAASCAN_SIZEVALUE = Adjust size based upon it's value
IDC_MSAASCAN_SIZECHILDREN = Adjust size based upon it's children
IDC_MSAASCAN_DESC = Retrieve Description.
IDC_MSAASCAN_CHILDREN = Scan children.
IDC_MSAASCAN_INVISIBLE = Scan Invisible children.
IDC_MSAASCAN_LOCATION = Use location to clip children.
IDC_MSAASCAN_NAVIGATE = Navigate children.
IDC_MSAASCAN_FIXLOCATION = Attempt location fix.
IDC_MSAASCAN_RESET = Reset all to Defaults.
IDC_MSAASCAN_RESET_ROLE = Reset this role to the Defaults.
IDC_MSAAADJUST = Adjustment Settings...
IDD_MSAAADJUST = Active Accessibility Adjustments
IDC_MSAAADJUST_SWAPNAMEVALUE = Swap name and value for readonly text in web pages.
IDC_MSAAADJUST_REPORTCUSTOM = Report objects with custom roles.
IDC_MSAAADJUST_RECHECKCUSTOM = Rescan custom role objects on an update.
IDC_MSAAADJUST_NEWLINES = Make new MSAA items from embedded newlines in text strings.
IDC_MSAAADJUST_REMOVEJUNK = Remove junk text from MSAA strings.
IDC_MSAAADJUST_REFRESHTOP = Refresh top level IAccessible.
IDC_MSAAADJUST_THREAD = Adjust scanning thread priority.
IDD_SHAPESCAN = Shape Scanning
IDC_SHAPESCAN_ON = Enable Shape Detection for this application.
IDC_SHAPESCAN_SHEET_GROUP = Spreadsheet Detection
IDC_CELL_YMINMAX = Cell Height
IDC_CELL_XMINMAX = Cell Width
IDC_CELL_YMIN_DESC = Minimum
IDC_CELL_YMAX_DESC = Maximum
IDC_SHAPESCAN_TRIMSPACES = Remove single space lines.
IDD_LABEL = Object Labelling
IDC_LABEL_RULE_DESC = Rule Number:
IDC_OBJECT_RULE_GROUP = Rule
IDC_LABEL_RULE_PASS = Detection Pass
IDC_LABEL_RULE_PASS1 = Pass 1
IDC_LABEL_RULE_PASS2 = Pass 2
IDC_LABEL_RULE_BEFORE = Before
IDC_LABEL_RULE_AFTER = After
IDC_LABEL_RULE_DETECTOR = From Area Label
IDC_LABEL_RULE_SHAPE = From Area Text
IDC_LABEL_RULE_CONTENTS = Area Contents
IDC_LABEL_RULE_LABELERROR_DESC = Minimum Label Error:
IDC_LABEL_RULE_COLON = Favour labels ending in a colon
IDC_LABEL_RULE_INTERSECT = Label must intersect object
IDC_LABEL_RULE_OBJECT_DESC = Starting point on object for search
IDC_LABEL_RULE_LABEL_DESC = Position on label to match
IDC_LABEL_RULE_POS_DESC = Position:
IDC_LABEL_RULE_POSMARGIN_DESC = Margin:
IDC_LABEL_RULE_POSERROR_DESC = Label Error:
IDC_LABEL_RULE_GAP_DESC = Gap:
IDC_LABEL_RULE_GAPERROR_DESC = Error:
IDC_LABEL_RULE_MAX_DESC = Maximum Allowed Error:
IDC_LABEL_RULE_RESET = Reset all to defaults.
IDD_VGROUP = Incidental Text
IDC_LABEL_TYPE_DESC = Area
IDC_LABEL_RULE_GROUP = Allow Incidental Text
IDC_LABEL_LEFT = Left of Area
IDC_LABEL_RIGHT = Right of Area
IDC_LABEL_ABOVE = Above Area
IDC_LABEL_BELOW = Below Area
IDD_DET_ATLAS = General Detection Settings
IDC_DET_ATLAS_BASE_MSAA = Use MSAA scanning rules from base map
IDC_DET_ATLAS_BASE_LABEL = Use Object labelling rules from base map
IDC_DET_ATLAS_BASE_SHAPESCAN = Use Shape scanning rules from base map
IDC_DET_ATLAS_BASE_VGROUP = Use Incidental text rules from base map
IDC_FILTERS_DLG = Filters...
IDC_WINDETRULES_DLG = Window Rules...
IDC_MSAADETRULES_DLG = MSAA Rules...
IDC_SHAPEDETRULES_DLG = Shape Rules...
IDC_GRAPHICDETRULES_DLG = Graphic Rules...
IDC_SITDETRULES_DLG = Situation Rules...
IDC_MSAASCAN_DLG = MSAA Scanning...
IDC_SHAPESCAN_DLG = Shape Scanning...
IDC_LABEL_DLG = Object Labelling...
IDC_VGROUP_DLG = Incidental Text
IDC_USERACTIONLIST_DLG = Custom &Action Definitions...
IDD_SITDETRULE = Edit Situation Detection Rule
IDC_SITDET_RULE_DESC_GROUP = Rule Description
IDC_TEXTRULE_GROUP = Text
IDC_TEXTRULE_ITALIC = Italic
IDC_TEXTRULE_UNDERLINING = Underlining
IDC_TEXTRULE_STRUCKOUT = Struckout
IDC_TEXTRULE_BOLDNESS = Boldness
IDC_TEXTRULE_COLOUR = Colour
IDC_TEXTRULE_BCOLOUR = Background Colour
IDC_TEXTRULE_POINTSIZE = Point Size
IDC_TEXTRULE_HILIGHT = Highlight
IDC_SITDETRULE_OBJRULE_GROUP = Object Rules
IDC_SITDETRULE_OBJRULE_MANAGE = Manage...
IDC_SITDETRULE_OBJRULE_DELETE = Delete...
IDC_RECT_TOP = Top:
IDC_RECT_LEFT = Left:
IDC_RECT_RIGHT = Right:
IDC_RECT_BOTTOM = Bottom:
IDD_OBJRULES = Manage Object Rules
IDD_OBJRULE = Object Rule Text Matching
IDC_OBJRULE = Text Matching...
IDC_OBJRULES_DELETE = Delete Object Rule
IDC_OBJRULES_NEW = Create Object Rule
IDC_OBJRULE_MIN = Minimum
IDC_OBJRULE_MAX = Maximum
IDC_OBJRULES_MINMAX_MODE = Location
IDC_OBJRULES_MINMAX_MODE1 = Size
IDC_OBJRULES_MINMAX_MODE2 = Ignore
IDC_OBJRULES_MODE_DESC = Measurement:
IDD_VOBJECT = Virtual Object
IDC_VOBJECT_LOC = Location
IDC_VOBJECT_REPEAT_HORIZ = Repeat Object Horizontally
IDC_VOBJECT_REPEAT_VERT = Repeat Object Vertically
CMD_TEXT_LINE = Read Line
CMD_TEXT_SPELLLINE = Spell line
CMD_TEXT_VERBOSELINE = Verbose line
CMD_TEXT_PHONETICLINE = Phonetic line
CMD_TEXT_CHAR = Read Character
CMD_TEXT_ATTR1CHAR = Read Character Attributes, Set 1
CMD_TEXT_ATTR2CHAR = Read Character Attributes, Set 2
CMD_TEXT_PHONETICCHAR = Phonetic Character
CMD_TEXT_LEFTCHAR = Left one character
CMD_TEXT_RIGHTCHAR = Right one character
CMD_TEXT_HOME = Move to start of line
CMD_TEXT_END = Move to end of line
CMD_TEXT_BACKSPACE = Delete previous character
CMD_TEXT_DELETE = Delete this character
CMD_TEXT_ENTER = Enter
CMD_TEXT_CANCEL = Cancel
IDC_VFMARK_TAG_GROUP = Tag Name
IDC_VFMARK_TAG_DESC = Tag
IDC_VFMARK_AREA_DESC = Area Type
IDC_VFMARK_STATE_DESC = State
IDC_VFMARK_VALUE_DESC = Value
IDC_VFMARK_NAME_DESC = Name
IDC_VFMARK_DIRECTION_DESC = Direction
IDC_VFMARK_SCOPE_DESC = Scope
SCOPE_DESC = Current Virtual Focus Area
SCOPE_DESC1 = Current window
SCOPE_DESC2 = All windows in the current application
SCOPE_DESC3 = Whole screen
IDC_IFTYPE = Type of test to apply:
IDC_IFPARAM = What to test:
IDC_IFCONDITION = How to test it:
IDC_IFVALUE = What to test against:
IDD_DISCARDED = Why...
untrained = untrained
discarded = discarded
virtual_object = virtual object
to_fit = To Fit
not_used_0 = Not used: check context
not_used_1 = Not used: check parent filter
focus_rules = \(Focus Rules\)
any_state = Any State
rule = Rule


; DISCARDED_REASON - Why objects are marked as discarded
DISCARDED_REASON = 0: Unknown - Please report condition to Dolphin.


DISCARDED_REASON1 = 1: The Object was clipped by another higher confidence object. After clipping there was nothing left.
DISCARDED_REASON2 = 2: The Object had an existing object inside it which was not valid, but had higher confidence.
DISCARDED_REASON3 = 3: Another object was detected with higher confidence which contained this one, but this was not valid in the other object.
DISCARDED_REASON4 = 4: This object was not allowed in the parent acording to the parents filter. This is similar to 'not used'
DISCARDED_REASON5 = 5: This object was not allowed in the parent acording to the parents filter. This is similar to 'not used'
DISCARDED_REASON6 = 6: Another identical object was detected. The object with the higher confidence was chosen..
DISCARDED_REASON7 = 7: Another identical object was detected. The object with the higher confidence was chosen..
DISCARDED_REASON8 = 8: Another similar sized object was detected. The object with the higher confidence was chosen..
DISCARDED_REASON9 = 9: Another similar sized object was detected. The object with the higher confidence was chosen..
DISCARDED_REASONa = 10: Another similar sized object was detected. Both objects have the same confidence. One of the object was chosen.
DISCARDED_REASONb = 11: Another similar sized object was detected. Both objects have the same confidence. One of the object was chosen.
DISCARDED_REASONc = 12: Another similar sized object was detected. Both objects have the same confidence. The larger object was chosen.
DISCARDED_REASONd = 13: Another similar sized object was detected. Both objects have the same confidence. The larger object was chosen.
DISCARDED_REASONe = 14: Another similar sized object was detected. Both objects have the same confidence. The higher object was chosen.
DISCARDED_REASONf = 15: Another similar sized object was detected. Both objects have identical properties. One of the objects was chosen.
DISCARDED_REASON10 = 16: The Object was clipped by another higher confidence object. After clipping there was nothing left.
DISCARDED_REASON11 = 17: The Object was clipped by another higher confidence object. After clipping there was nothing left.
DISCARDED_REASON12 = 18: Another object was reported that is of similar size to this one. This object was discarded.
DISCARDED_REASON13 = 19: Another object was detected with higher confidence which contained this one, but this was not valid in the other object.
DISCARDED_REASON14 = 20: The object was trained as Text but did not contain any characters. It was ignored.


; TREEVIEW_CONTEXT - Entries for the treeview context menu
TREEVIEW_CONTEXT = Jump to clashing object


TREEVIEW_CONTEXT1 = Why is it discarded...
TREEVIEW_CONTEXT2 = Rule Information
CONDITION = Return Code
CONDITION1 = Parameter
CONDITION2 = Status
TEST_RETURN = Last Operation
TEST_PARAMETERS = Announce magnification changes
TEST_PARAMETERS1 = Announce braille changes
TEST_PARAMETERS2 = Braille magnification changes
TEST_PARAMETERS3 = Braille braille changes
TEST_PARAMETERS4 = Speech
TEST_PARAMETERS5 = Magnification
TEST_PARAMETERS6 = Colour Changer
TEST_PARAMETERS7 = Braille
TEST_PARAMETERS8 = Braille Wrap
TEST_PARAMETERS9 = Braille Mode
TEST_VARIABLES = Current Area Type
TEST_VARIABLES1 = Checked state
TEST_VARIABLES2 = Greyed state
TEST_VARIABLES3 = Read Only state
TEST_VARIABLES4 = Default Control state
TEST_VARIABLES5 = Orientation
TEST_VARIABLES6 = Scrollable state
TEST_VARIABLES7 = Focused state
TEST_VARIABLES8 = Editable state
TEST_VARIABLES9 = Heading state
TEST_VARIABLESa = Button state
TEST_VARIABLESb = Selected state
TEST_VARIABLESc = Busy state
TEST_VARIABLESd = Order
TEST_VARIABLESe = Expanded state
TEST_VARIABLESf = Sort state
TEST_VARIABLES10 = Open state
TEST_VARIABLES11 = Symbol state
TEST_VARIABLES12 = Current Focus Type
TEST_VARIABLES13 = Border state
TEST_VARIABLES15 = Monitor Marker
TEST_VARIABLES16 = Dragging
TEST_VARIABLES17 = Mode
TEST_VARIABLES18 = Document Reading
TEST_TYPE = is
TEST_TYPE1 = is not
IF_RETURN_VALUES = OK
IF_RETURN_VALUES1 = not OK
IF_RETURN_VALUES2 = recursed
IF_PARAM_VALUES = Off
IF_PARAM_VALUES1 = On
IDC_VFAREA_GROUP = Define Area
IDC_VFAREA_LIST_DESC = Area Types:
DIRECTION_DESC = "Previous "
DIRECTION_DESC1 = Next
multiple_areas = To Multiple Areas
IDC_TIMEOUT_GROUP = Wait time in Milliseconds
IDC_WAITMIN_LABEL = Minimum
IDC_WAITMAX_LABEL = Maximum
IDC_WAITCHECKFOR = Check for an object during wait
IDC_WAITCHOOSEOBJECT = Choose Object
IDC_WAIT_VFMARKER_TITLE = Wait For Object
IDC_WAIT_VFMARKER_GROUP = Create Wait object
IDC_FIND_VFMARKER_GROUP = Create Text marker
OP_FIND_VF = Find in VF:
SEARCH_DIRECTION_DESC = Previous from keyboard
SEARCH_DIRECTION_DESC1 = Next from keyboard
SEARCH_DIRECTION_DESC2 = Previous from operation
SEARCH_DIRECTION_DESC3 = Next from operation
IDC_WINSETTINGS_DLG = &Windows Settings
IDD_WINDOWSSETTINGS = Adjust Windows settings
IDC_WINSETTINGS_DLG_DESC = Adjusts various Windows settings.
WINDOWS_SETTINGS = Turn the screen reader flag on
WINDOWS_SETTINGS1 = Turn menu shadows off
WINDOWS_SETTINGS2 = Turn font smoothing off
WINDOWS_SETTINGS3 = Turn menu animations off
WINDOWS_SETTINGS4 = Turn personalized Start Menu off
WINDOWS_SETTINGS5 = Turn Start Menu scrolling off
WINDOWS_SETTINGS6 = Turn Internet Explorer personalized Favourites off
WINDOWS_SETTINGS7 = Turn menu selection fade off
WINDOWS_SETTINGS8 = Turn Alt key underlines on
WINDOWS_SETTINGS9 = Turn combo box animations off
WINDOWS_SETTINGSa = Turn tooltip animations off
WINDOWS_SETTINGSb = Turn Office 2000 clipboard toolbar off
WINDOWS_SETTINGSc = Turn auto completion off
WINDOWS_SETTINGSd = Turn balloon tips off
WINDOWS_SETTINGSe = Turn system tray hiding off
WINDOWS_SETTINGSf = Turn task bar grouping off
WINDOWS_SETTINGS10 = Turn error logging on
WINDOWS_SETTINGS11 = Turn Office 2000 assistant off
WINDOWS_SETTINGS12 = Turn Office 97 assistant off
WINDOWS_SETTINGS13 = Turn full hardware acceleration on
SETTINGS_CATEGORIES = Required Settings
SETTINGS_CATEGORIES1 = Recommended Settings
SETTINGS_CATEGORIES2 = Technical Support Settings
SETTINGS_DESCRIPTIONS = The following settings can impair screen reader functionality if turned off:
SETTINGS_DESCRIPTIONS1 = The user may find it beneficial to turn the following settings on:
SETTINGS_DESCRIPTIONS2 = These settings can help Technical Support diagnose problems:
IDC_CATEGORY_DESC = Windows Settings Category:
IDC_SETTINGS_DOLPHIN = Set Dolphin Recommended Settings
IDC_SETTINGS_RESTORE = Restore current window settings on exit
OP_SCREEN_NAME = none
OP_SCREEN_NAME1 = Focus
OP_SCREEN_NAME2 = Control
OP_SCREEN_NAME3 = To cursor
OP_SCREEN_NAME4 = From cursor
OP_SCREEN_NAME5 = Character
OP_SCREEN_NAME6 = Word
OP_SCREEN_NAME7 = Line
OP_SCREEN_NAME8 = Window
OP_SCREEN_NAME9 = Status bar
OP_SCREEN_NAMEa = Short cut key
OP_SCREEN_NAMEb = Column heading
OP_SCREEN_NAMEc = Row heading
OP_SCREEN_NAMEd = Control type \(after\)
OP_SCREEN_NAMEe = Control status
OP_SCREEN_NAMEf = Window title
OP_SCREEN_NAME10 = Before groups
OP_SCREEN_NAME11 = After groups
OP_SCREEN_NAME12 = Item
OP_SCREEN_NAME13 = Control type \(before\)
OP_SCREEN_NAME14 = Control before label
OP_SCREEN_NAME15 = Control after label
OP_SCREEN_NAME16 = Application window title
OP_SCREEN_NAME17 = Document window title
OP_SCREEN_NAME18 = Focus Position in pixels
OP_SCREEN_NAME19 = Focus Position in percentage
OP_SCREEN_NAME1a = Focus Position in characters
OP_SCREEN_NAME1b = Additional Focus Information
OPERATION_NAME = Read from Screen
OPERATION_NAME1 = Braille from Screen
OPERATION_NAME2 = Shut Up
OPERATION_NAME3 = Apply Spell Style
OPERATION_NAME4 = Speak Text
OPERATION_NAME5 = Toggle Parameter
OPERATION_NAME6 = Describe Parameter
OPERATION_NAME7 = Set Parameter
OPERATION_NAME8 = Increment Parameter
OPERATION_NAME9 = Decrement Parameter
OPERATION_NAMEa = Match Aspect
OPERATION_NAMEb = Speak Prompt
OPERATION_NAMEc = Execute Multi-key Actions
OPERATION_NAMEd = Call Action
OPERATION_NAMEe = Text Filter
OPERATION_NAMEf = Text Filter Remove
OPERATION_NAME10 = Apply State Verbosity Filter
OPERATION_NAME11 = Apply Type Verbosity Filter
OPERATION_NAME12 = Apply Attribute style
OPERATION_NAME13 = Move Virtual Focus
OPERATION_NAME14 = Automatic Speech
OPERATION_NAME15 = Choose Focus
OPERATION_NAME16 = Automatic Braille
OPERATION_NAME17 = Automatic Magnification
OPERATION_NAME18 = Move Virtual Focus To Marker
OPERATION_NAME19 = Action at Virtual Focus
OPERATION_NAME1a = Move Virtual Focus to Area
OPERATION_NAME1b = Simulate Key Press
OPERATION_NAME1c = Braille Scroll or Move
OPERATION_NAME1d = if
OPERATION_NAME1e = else
OPERATION_NAME1f = endif
OPERATION_NAME20 = Goto Found in Virtual Focus
OPERATION_NAME21 = Wait
OPERATION_NAME22 = Braille Text
OPERATION_NAME23 = Braille Prompt
OPERATION_NAME24 = Move Virtual Focus To Monitor Marker or Braille Hook
OPERATION_NAME25 = Monitor Markers
OPERATION_NAME26 = Braille Parameter
OPERATION_NAME27 = Braille to Hook
OPERATION_NAME28 = Braille to Message
OPERATION_NAME29 = Braille Hooks
OPERATION_NAME2a = Find in Virtual Focus
OPERATION_NAME2b = Speech Priority
OPERATION_NAME2c = Drag
OPERATION_NAME2d = Drop
OPERATION_NAME2e = Braille Text Filter
OPERATION_NAME2f = Braille Text Filter Remove
OP_READ_FROM_SCREEN_PARAM = Choose what to read:
OP_BRAILLE_FROM_SCREEN_PARAM = Choose what to Braille:
OP_APPLY_SPELL_PARAM = Choose spell style:
OP_APPLY_REPLACEMENT_PARAM = Choose replacement style:
OP_APPLY_ATTRIBUTE_PARAM = Choose attribute annoucement style:
OP_APPLY_CONTEXT_PARAM = Choose context:
OP_READ_TEXT_PARAM = Enter text to speak:
OP_BRAILLE_TEXT_PARAM = Enter text to braille:
OP_TOGGLE_PARAM = Choose the parameter to toggle:
OP_DESCRIBE_PARAM = Choose the parameter to describe:
OP_SPEECH_PRIORITY_PARAM = Choose the Speech Priority:
OP_BRAILLE_PARAM = Choose the parameter to braille:
OP_ACTION_PARAM = Choose the Action to call:
OP_VALUE_DESC = New value:
OP_INCREMENT_PARAM = Choose the parameter to increment:
OP_DECREMENT_PARAM = Choose the parameter to decrement:
OP_VERB_ATTR_GROUP = Attribute Announcement
OP_VERB_ATTR_DESC = Attribute:


; OP_PARAM_UNKNOWN - if the operation references an obsolete parameter
OP_PARAM_UNKNOWN = Unknown or Obsolete parameter


; OP_PARAM_COLUMNS - row or column mode
OP_PARAM_COLUMNS = Row or Column mode


OP_PARAM_VOLUME = Synthesiser Volume
OP_PARAM_SPEED = Synthesiser Speed
OP_PARAM_LANG = Screen Language
OP_PARAM_MAGNIFY_ON = Magnification
OP_PARAM_MAGNIFY_COLOUR = Colour Changer
OP_PARAM_MAGNIFY_HOOKS = Hooked Areas
OP_PARAM_MAGNIFY_SMOOTHING = Image Smoothing
OP_PARAM_X = Magnification X Factor
OP_PARAM_Y = Magnification Y Factor
OP_PARAM_XY = Magnification Factor
OP_PARAM_MAGNIFY_TYPE = Magnification Type
OP_PARAM_MAGNIFY_ORIENTATION = Magnification Orientation
OP_ORIENTATION_CYCLE = orientation changed
OP_PARAM_SYNTH_INDEX = Current Synthesiser
OP_PARAM_VF_LOCK = Virtual Focus Lock
OP_PARAM_VF_REMEMBER = Window Lock
OP_PARAM_VF_AUTO_SWITCH = Auto Virtual Focus Toggle
OP_PARAM_BRL_ON = Braille
OP_PARAM_BRL_ATTRIBUTE_MODE = Braille Attribute Mode
PARAM_BRL_ATTRIBUTE_MODE = Text
PARAM_BRL_ATTRIBUTE_MODE1 = Size
PARAM_BRL_ATTRIBUTE_MODE2 = Style
PARAM_BRL_ATTRIBUTE_MODE3 = Colours
PARAM_BRL_ATTRIBUTE_MODE4 = Foreground Colour
PARAM_BRL_ATTRIBUTE_MODE5 = Font
PARAM_BRL_ATTRIBUTE_MODE6 = Describe Character
OP_PARAM_BRL_DESCRIBE_CHARACTER = Braille Describe Character
OP_PARAM_BRL_ROUTING1_ACTION = Braille Routing Button Action
OP_PARAM_BRL_ROUTING2_ACTION = Braille Second Routing Button Action
OP_PARAM_BRL_ROUTING1_VF_ACTION = Braille Routing Button Action in VF
OP_PARAM_BRL_ROUTING2_VF_ACTION = Braille Second Routing Button Action in VF
PARAM_BRL_ROUTING_ACTION = Left Click
PARAM_BRL_ROUTING_ACTION1 = Right Click
PARAM_BRL_ROUTING_ACTION2 = Double Click
PARAM_BRL_ROUTING_ACTION3 = Describe Cell
PARAM_BRL_ROUTING_ACTION4 = Route VF to Character
IDC_ROUTING1_ACTION = Left Click
IDC_ROUTING1_ACTION1 = Right Click
IDC_ROUTING1_ACTION2 = Double Click
IDC_ROUTING1_ACTION3 = Describe Cell
IDC_ROUTING1_ACTION4 = Route VF to Character
OP_PARAM_BRL_MONITOR_ON = Braille Monitor
OP_PARAM_BRL_HOOKS = Braille Hooks
OP_PARAM_MONITOR_MARKERS = Monitor Markers
OP_PARAM_MODE = Mode
OP_PARAM_BRL_CRSR_VISIBLE = Braille Cursor Visible
OP_PARAM_BRL_TRACKING = Braille Tracking
OP_PARAM_BRL_PHYSICAL = Braille Physical
OP_PARAM_BRL_TEMP_PHYSICAL = Braille Temporary Physical
OP_PARAM_BRL_LAYOUT = Braille Layout
OP_PARAM_BRL_EXPAND_GAPS = Braille Expand Gaps
OP_PARAM_BRL_PHYSICAL_WRAP = Braille Physical Wrap
OP_PARAM_BRL_LITERARY = Braille Literary
OP_PARAM_BRL_SIX_DOT = Braille Eight Dot Six Dot
PARAM_BRL_SIX_DOT = Eight Dot
PARAM_BRL_SIX_DOT1 = Six Dot
OP_PARAM_BRL_TREMBLE_CAPS = Braille Tremble Capitals
OP_PARAM_BRL_CRSR_STYLE = Braille Cursor Style
PARAM_BRL_CRSR_STYLE = Dot 8
PARAM_BRL_CRSR_STYLE1 = Dots 7 and 8
PARAM_BRL_CRSR_STYLE2 = All Dots
PARAM_BRL_CRSR_STYLE3 = Blinking Dot 8
PARAM_BRL_CRSR_STYLE4 = Blinking Dots 7 and 8
PARAM_BRL_CRSR_STYLE5 = Blinking All Dots
OP_PARAM_BRL_ENHANCE_STYLE = Braille Enhance Style
OP_PARAM_BRL_FOCUS_STYLE = Braille Physical Focus Style
PARAM_BRL_ENHANCE_STYLE = Dot 8
PARAM_BRL_ENHANCE_STYLE1 = Dots 7 and 8
PARAM_BRL_ENHANCE_STYLE2 = Dot 7
PARAM_BRL_ENHANCE_STYLE3 = Blinking Dot 8
PARAM_BRL_ENHANCE_STYLE4 = Blinking Dots 7 and 8
PARAM_BRL_ENHANCE_STYLE5 = Blinking Dot 7
OP_PARAM_BRL_ENHANCE = Braille Enhance
OP_PARAM_BRL_INPUT = Braille Input
OP_VALUE_OFF_ON = Off
OP_VALUE_OFF_ON1 = On
OP_VALUE_BRAILLE_MODE = No Display
OP_VALUE_BRAILLE_MODE1 = logical
OP_VALUE_BRAILLE_MODE2 = physical
OP_VALUE_MONITOR = New
OP_VALUE_MONITOR1 = Changed
foci_types = Box focus
foci_types1 = Beam focus
foci_types2 = Area focus
foci_types3 = Line focus
foci_types4 = Object focus
OP_VALUE_BRAILLE_TO_HOOK_pos = Start
OP_VALUE_BRAILLE_TO_HOOK_pos1 = End
OP_VALUE_BRAILLE_TO_HOOK_length = Length
OP_VALUE_BRAILLE_TO_HOOK_length1 = Maximum length
IDC_OP_BRAILLE_HOOK = &Start of Braille Display
IDC_OP_BRAILLE_HOOK1 = &End of Braille Display
OP_VALUE_BRAILLE_TO_HOOK_in_current_window = \(in current window\)
IDC_OP_BRAILLE_HOOK_IN_CURRENT_WINDOW = &If in Current Window
IDC_OP_BRAILLE_HOOK_NUM_DESC = &Hook Number:
IDC_OP_BRAILLE_HOOK_FIXED = &Fixed Length
IDC_OP_BRAILLE_HOOK_LENGTH_DESC = &Length:
IDC_OP_BRAILLE_HOOK_LENGTH_DESC1 = Maximum &Length:
OP_VALUE_MODE = live focus
OP_VALUE_MODE1 = interactive mode
OP_VALUE_MODE2 = auto virtual focus
OP_VALUE_MODE3 = virtual focus
OP_VALUE_MODE4 = area virtual focus
OP_VALUE_UNDEFINED = Undefined


; ACTION_NAME - Action names
ACTION_NAME = " \(action\)"


ACTION_NAME1 = Focus \(MultiKey\)
ACTION_NAME2 = Focus Read
ACTION_NAME3 = Focus Spell
ACTION_NAME4 = Focus Phonetic
ACTION_NAME5 = Focus Verbose
ACTION_NAME6 = To Cursor \(MultiKey\)
ACTION_NAME7 = To Cursor Read
ACTION_NAME8 = To Cursor Spell
ACTION_NAME9 = To Cursor Phonetic
ACTION_NAMEa = To Cursor Verbose
ACTION_NAMEb = From Cursor \(MultiKey\)
ACTION_NAMEc = From Cursor Read
ACTION_NAMEd = From Cursor Spell
ACTION_NAMEe = From Cursor Phonetic
ACTION_NAMEf = From Cursor Verbose
ACTION_NAME10 = Control \(MultiKey\)
ACTION_NAME11 = Control Read
ACTION_NAME12 = Control Spell
ACTION_NAME13 = Control Verbose
ACTION_NAME14 = Control Phonetic
ACTION_NAME15 = Describe shortcut key
ACTION_NAME16 = Headings \(MultiKey\)
ACTION_NAME17 = Headings Read
ACTION_NAME18 = Headings Spell
ACTION_NAME19 = Headings Verbose
ACTION_NAME1a = Headings Phonetic
ACTION_NAME1b = Where am I?
ACTION_NAME1c = Volume Increase
ACTION_NAME1d = Volume Decrease
ACTION_NAME1e = Row/column mode toggle
ACTION_NAME1f = Speed Increase
ACTION_NAME20 = Speed Decrease
ACTION_NAME21 = Language Up
ACTION_NAME22 = Language Down
ACTION_NAME23 = Magnification on off
ACTION_NAME24 = Magnification Increase
ACTION_NAME25 = Magnification Decrease
ACTION_NAME26 = Magnification X Increase
ACTION_NAME27 = Magnification X Decrease
ACTION_NAME28 = Magnification Y Increase
ACTION_NAME29 = Magnification Y Decrease
ACTION_NAME2a = Colour changer on off
ACTION_NAME2b = Primary Magnification Type Cycle
ACTION_NAME2c = Orientation Cycle
ACTION_NAME2d = Hooked areas on off
ACTION_NAME2e = Image smoothing on off
ACTION_NAME2f = Window \(MultiKey\)
ACTION_NAME30 = Window Read
ACTION_NAME31 = Window Verbose
ACTION_NAME32 = Character \(MultiKey\)
ACTION_NAME33 = Word \(MultiKey\)
ACTION_NAME34 = Line \(MultiKey\)
ACTION_NAME35 = Character Spell
ACTION_NAME36 = Line Read
ACTION_NAME37 = Line Spell
ACTION_NAME38 = Line Verbose
ACTION_NAME39 = Line Phonetic
ACTION_NAME3a = Word Read
ACTION_NAME3b = Word Spell
ACTION_NAME3c = Word Verbose
ACTION_NAME3d = Word Phonetic
ACTION_NAME3e = Status \(Multikey\)
ACTION_NAME3f = Status Read
ACTION_NAME40 = Status Verbose
ACTION_NAME41 = Status Spell
ACTION_NAME42 = Status Phonetic
ACTION_NAME43 = Move Mouse to Focus
ACTION_NAME44 = " 9"
ACTION_NAME45 = 10
ACTION_NAME46 = Selection \(Multikey\)
ACTION_NAME47 = Selection Read
ACTION_NAME48 = Selection Spell
ACTION_NAME49 = Selection Phonetic
ACTION_NAME4a = Character Attributes 1
ACTION_NAME4b = Character Attributes 2
ACTION_NAME4c = Character Phonetic
ACTION_NAME4d = Choose Area Virtual Focus
ACTION_NAME4e = Apply Spell speech style
ACTION_NAME4f = Apply Verbose speech style
ACTION_NAME50 = Apply Phonetic speech style
ACTION_NAME51 = Apply Normal speech style
ACTION_NAME52 = Next Object
ACTION_NAME53 = Previous Object
ACTION_NAME54 = Choose Virtual Next Window
ACTION_NAME55 = Choose Virtual Previous Window
ACTION_NAME56 = Choose Live Focus
ACTION_NAME57 = Choose Virtual Focus
ACTION_NAME58 = Choose Virtual Next Application
ACTION_NAME59 = Choose Virtual Previous Application
ACTION_NAME5a = Automatic Output
ACTION_NAME5b = Next Line
ACTION_NAME5c = Previous Line
ACTION_NAME5d = Right
ACTION_NAME5e = Left
ACTION_NAME5f = Right Word
ACTION_NAME60 = Left Word
ACTION_NAME61 = Start of line
ACTION_NAME62 = End of line
ACTION_NAME63 = Physical Top
ACTION_NAME64 = Physical Bottom
ACTION_NAME65 = Previous Synthesizer
ACTION_NAME66 = Next Synthesizer
ACTION_NAME67 = Left Click at VF
ACTION_NAME68 = Right Click at VF
ACTION_NAME69 = Left Double Click at VF
ACTION_NAME6a = Right Double Click at VF
ACTION_NAME6b = Left Click at VF and switch to Live Mode
ACTION_NAME6c = Right Click at VF and switch to Live Mode
ACTION_NAME6d = Left Double Click at VF and switch to Live Mode
ACTION_NAME6e = Right Double Click at VF and switch to Live Mode
ACTION_NAME6f = On Off
ACTION_NAME70 = Cycle Attributes
ACTION_NAME71 = Display Characters
ACTION_NAME72 = Display Font Size
ACTION_NAME73 = Display Font Style
ACTION_NAME74 = Display Font Colours
ACTION_NAME75 = Display Font Foreground Colour
ACTION_NAME76 = Display Font Name
ACTION_NAME77 = Describe Character on off
ACTION_NAME78 = Back
ACTION_NAME79 = Forward
ACTION_NAME7a = Cell Left
ACTION_NAME7b = Cell Right
ACTION_NAME7c = Width Left
ACTION_NAME7d = Width Right
ACTION_NAME7e = Half Width Left
ACTION_NAME7f = Half Width Right
ACTION_NAME80 = Go To Focus
ACTION_NAME81 = Line Start
ACTION_NAME82 = Line End
ACTION_NAME83 = Cursor on off
ACTION_NAME84 = Tracking on off
ACTION_NAME85 = Line down
ACTION_NAME86 = Line up
ACTION_NAME87 = Bottom
ACTION_NAME88 = Top
ACTION_NAME89 = Physical/Logical Mode
ACTION_NAME8a = Layout on off
ACTION_NAME8b = Literary Braille on off
ACTION_NAME8c = Move VF to System Tray
ACTION_NAME8d = Move VF to Quick Launch bar
ACTION_NAME8e = Move VF to first toolbar
ACTION_NAME8f = Describe Focus position \(Multikey\)
ACTION_NAME90 = Additional Focus information
ACTION_NAME91 = Next Main Window
ACTION_NAME92 = Previous Main Window
ACTION_NAME93 = Next Dialog
ACTION_NAME94 = Previous Dialog
ACTION_NAME95 = Drag with Left Mouse Button
ACTION_NAME96 = Drop
ACTION_NAME97 = Activate Press
ACTION_NAME98 = Activate Up
ACTION_NAME99 = Activate Down
ACTION_NAME9a = Interact with control
ACTION_NAME9b = Middle Click at VF
ACTION_NAME9c = Mouse Wheel Up at VF
ACTION_NAME9d = Mouse Wheel Down at VF
ACTION_NAME9e = Top of Window / Area
ACTION_NAME9f = Bottom of Window / Area
ACTION_NAMEa0 = Mode Lock
ACTION_NAMEa1 = Auto Scroll on off
ACTION_NAMEa2 = Window Lock
ACTION_NAMEa3 = Move Physical Up
ACTION_NAMEa4 = Move Physical Down
ACTION_NAMEa5 = Move Physical Left
ACTION_NAMEa6 = Move Physical Right
ACTION_NAMEa7 = Skip Ahead
ACTION_NAMEa8 = Skip Back
ACTION_NAMEa9 = Left Edge
ACTION_NAMEaa = Right Edge
ACTION_NAMEab = Next Large Object
ACTION_NAMEac = Previous Large Object
ACTION_NAMEad = " 1"
ACTION_NAMEae = Create VF Marker
ACTION_NAMEaf = Delete VF Marker
ACTION_NAMEb0 = Find Next in VF
ACTION_NAMEb1 = Find Previous in VF
ACTION_NAMEb2 = " 1"
ACTION_NAMEb3 = " 2"
ACTION_NAMEb4 = " 3"
ACTION_NAMEb5 = " 4"
ACTION_NAMEb6 = " 5"
ACTION_NAMEb7 = " 6"
ACTION_NAMEb8 = " 7"
ACTION_NAMEb9 = " 8"
ACTION_NAMEba = " 9"
ACTION_NAMEbb = 10
ACTION_NAMEbc = 11
ACTION_NAMEbd = 12
ACTION_NAMEbe = " 1"
ACTION_NAMEbf = " 2"
ACTION_NAMEc0 = " 3"
ACTION_NAMEc1 = " 4"
ACTION_NAMEc2 = " 5"
ACTION_NAMEc3 = " 6"
ACTION_NAMEc4 = " 7"
ACTION_NAMEc5 = " 8"
ACTION_NAMEc6 = " 9"
ACTION_NAMEc7 = 10
ACTION_NAMEc8 = 11
ACTION_NAMEc9 = 12
ACTION_NAMEca = " 1"
ACTION_NAMEcb = " 2"
ACTION_NAMEcc = " 3"
ACTION_NAMEcd = " 4"
ACTION_NAMEce = " 5"
ACTION_NAMEcf = " 6"
ACTION_NAMEd0 = " 7"
ACTION_NAMEd1 = " 8"
ACTION_NAMEd2 = Describe Focus Position in pixels
ACTION_NAMEd3 = Describe Focus Position in percentage
ACTION_NAMEd4 = Describe Focus Position in characters
ACTION_NAMEd5 = Move To Live Focus
ACTION_NAMEd6 = 13
ACTION_NAMEd7 = 14
ACTION_NAMEd8 = 15
ACTION_NAMEd9 = 16
ACTION_NAMEda = 17
ACTION_NAMEdb = 18
ACTION_NAMEdc = 19
ACTION_NAMEdd = 20
ACTION_NAMEde = 21
ACTION_NAMEdf = 22
ACTION_NAMEe0 = 23
ACTION_NAMEe1 = 24
ACTION_NAMEe2 = 25
ACTION_NAMEe3 = 26
ACTION_NAMEe4 = 27
ACTION_NAMEe5 = 28
ACTION_NAMEe6 = 29
ACTION_NAMEe7 = 30
ACTION_NAMEe8 = 31
ACTION_NAMEe9 = 32
ACTION_NAMEea = 33
ACTION_NAMEeb = 34
ACTION_NAMEec = 35
ACTION_NAMEed = 36
ACTION_NAMEee = 37
ACTION_NAMEef = 38
ACTION_NAMEf0 = 39
ACTION_NAMEf1 = 40
ACTION_NAMEf2 = 41
ACTION_NAMEf3 = 42
ACTION_NAMEf4 = 43
ACTION_NAMEf5 = 44
ACTION_NAMEf6 = 45
ACTION_NAMEf7 = 46
ACTION_NAMEf8 = 47
ACTION_NAMEf9 = 48
ACTION_NAMEfa = 49
ACTION_NAMEfb = 50
ACTION_NAMEfc = 11
ACTION_NAMEfd = 12
ACTION_NAMEfe = 13
ACTION_NAMEff = 14
ACTION_NAME100 = 15
ACTION_NAME101 = 16
ACTION_NAME102 = 17
ACTION_NAME103 = 18
ACTION_NAME104 = 19
ACTION_NAME105 = 20
ACTION_NAME106 = 21
ACTION_NAME107 = 22
ACTION_NAME108 = 23
ACTION_NAME109 = 24
ACTION_NAME10a = 25
ACTION_NAME10b = 26
ACTION_NAME10c = 27
ACTION_NAME10d = 28
ACTION_NAME10e = 29
ACTION_NAME10f = 30
ACTION_NAME110 = 31
ACTION_NAME111 = 32
ACTION_NAME112 = 33
ACTION_NAME113 = 34
ACTION_NAME114 = 35
ACTION_NAME115 = 36
ACTION_NAME116 = 37
ACTION_NAME117 = 38
ACTION_NAME118 = 39
ACTION_NAME119 = 40
ACTION_NAME11a = 41
ACTION_NAME11b = 42
ACTION_NAME11c = 43
ACTION_NAME11d = 44
ACTION_NAME11e = 45
ACTION_NAME11f = 46
ACTION_NAME120 = 47
ACTION_NAME121 = 48
ACTION_NAME122 = 49
ACTION_NAME123 = 50
ACTION_NAME124 = 13
ACTION_NAME125 = 14
ACTION_NAME126 = 15
ACTION_NAME127 = 16
ACTION_NAME128 = 17
ACTION_NAME129 = 18
ACTION_NAME12a = 19
ACTION_NAME12b = 20
ACTION_NAME12c = 21
ACTION_NAME12d = 22
ACTION_NAME12e = 23
ACTION_NAME12f = 24
ACTION_NAME130 = 25
ACTION_NAME131 = 26
ACTION_NAME132 = 27
ACTION_NAME133 = 28
ACTION_NAME134 = 29
ACTION_NAME135 = 30
ACTION_NAME136 = 31
ACTION_NAME137 = 32
ACTION_NAME138 = 33
ACTION_NAME139 = 34
ACTION_NAME13a = 35
ACTION_NAME13b = 36
ACTION_NAME13c = 37
ACTION_NAME13d = 38
ACTION_NAME13e = 39
ACTION_NAME13f = 40
ACTION_NAME140 = 41
ACTION_NAME141 = 42
ACTION_NAME142 = 43
ACTION_NAME143 = 44
ACTION_NAME144 = 45
ACTION_NAME145 = 46
ACTION_NAME146 = 47
ACTION_NAME147 = 48
ACTION_NAME148 = 49
ACTION_NAME149 = 50
ACTION_NAME14a = Enter
ACTION_NAME14b = Tab
ACTION_NAME14c = Shift Tab
ACTION_NAME14d = Up
ACTION_NAME14e = Down
ACTION_NAME14f = Left
ACTION_NAME150 = Right
ACTION_NAME151 = Escape
ACTION_NAME152 = Backspace
ACTION_NAME153 = Delete
ACTION_NAME154 = Home
ACTION_NAME155 = End
ACTION_NAME156 = Page Up
ACTION_NAME157 = Page Down
ACTION_NAME158 = Ctrl Tab
ACTION_NAME159 = Ctrl Shift Tab
ACTION_NAME15a = Windows
ACTION_NAME15b = Application
ACTION_NAME15c = Space
ACTION_NAME15d = Alt
ACTION_NAME15e = 0
ACTION_NAME15f = 1
ACTION_NAME160 = 2
ACTION_NAME161 = 3
ACTION_NAME162 = 4
ACTION_NAME163 = 5
ACTION_NAME164 = 6
ACTION_NAME165 = 7
ACTION_NAME166 = 8
ACTION_NAME167 = 9
ACTION_NAME168 = Plus
ACTION_NAME169 = Minus
ACTION_NAME16a = Slash
ACTION_NAME16b = Asterisk
ACTION_NAME16c = Point
ACTION_NAME16d = Custom 1
ACTION_NAME16e = Custom 2
ACTION_NAME16f = Custom 3
ACTION_NAME170 = Custom 4
ACTION_NAME171 = Custom 5
ACTION_NAME172 = Custom 6
ACTION_NAME173 = Custom 7
ACTION_NAME174 = Custom 8
ACTION_NAME175 = Custom 9
ACTION_NAME176 = Custom 10
ACTION_NAME177 = Left Click
ACTION_NAME178 = Right Click
ACTION_NAME179 = Left Double Click
ACTION_NAME17a = Right Double Click
ACTION_NAME17b = Input on off
ACTION_NAME17c = Routing Button Action
ACTION_NAME17d = Second Routing Button Action
ACTION_NAME17e = Eight Dot Six Dot
ACTION_NAME17f = Cursor Style
ACTION_NAME180 = Tremble Capitals on off
ACTION_NAME181 = Enhance on off
ACTION_NAME182 = Physical on off
ACTION_NAME183 = Auto VF on off
ACTION_NAME184 = Route VF to Mouse
ACTION_NAME185 = Routing Button Action in VF
ACTION_NAME186 = Second Routing Button Action in VF
ACTION_NAME187 = Monitor on off
ACTION_NAME188 = Line down \(Virtual Focus\)
ACTION_NAME189 = Line up \(Virtual Focus\)
ACTION_NAME18a = " 2"
ACTION_NAME18b = " 3"
ACTION_NAME18c = " 4"
ACTION_NAME18d = " 5"
ACTION_NAME18e = " 6"
ACTION_NAME18f = " 7"
ACTION_NAME190 = " 8"
ACTION_NAME191 = " 9"
ACTION_NAME192 = 10
ACTION_NAME193 = 11
ACTION_NAME194 = 12
ACTION_NAME195 = 13
ACTION_NAME196 = 14
ACTION_NAME197 = 15
ACTION_NAME198 = 16
ACTION_NAME199 = 17
ACTION_NAME19a = 18
ACTION_NAME19b = 19
ACTION_NAME19c = 20
ACTION_NAME19d = 21
ACTION_NAME19e = 22
ACTION_NAME19f = 23
ACTION_NAME1a0 = 24
ACTION_NAME1a1 = 25
ACTION_NAME1a2 = 26
ACTION_NAME1a3 = 27
ACTION_NAME1a4 = 28
ACTION_NAME1a5 = 29
ACTION_NAME1a6 = 30
ACTION_NAME1a7 = Setup Hooks
ACTION_NAME1a8 = " 1"
ACTION_NAME1a9 = " 2"
ACTION_NAME1aa = " 3"
ACTION_NAME1ab = " 4"
ACTION_NAME1ac = " 5"
ACTION_NAME1ad = " 6"
ACTION_NAME1ae = " 7"
ACTION_NAME1af = " 8"
ACTION_NAME1b0 = " 9"
ACTION_NAME1b1 = 10
ACTION_NAME1b2 = 11
ACTION_NAME1b3 = 12
ACTION_NAME1b4 = 13
ACTION_NAME1b5 = 14
ACTION_NAME1b6 = 15
ACTION_NAME1b7 = 16
ACTION_NAME1b8 = 17
ACTION_NAME1b9 = 18
ACTION_NAME1ba = 19
ACTION_NAME1bb = 20
ACTION_NAME1bc = 21
ACTION_NAME1bd = 22
ACTION_NAME1be = 23
ACTION_NAME1bf = 24
ACTION_NAME1c0 = 25
ACTION_NAME1c1 = 26
ACTION_NAME1c2 = 27
ACTION_NAME1c3 = 28
ACTION_NAME1c4 = 29
ACTION_NAME1c5 = 30
ACTION_NAME1c6 = Hooks on off
ACTION_NAME1c7 = Monitor Markers
ACTION_NAME1c8 = Expand Gaps on off
ACTION_NAME1c9 = Document Read Forward
ACTION_NAME1ca = Document Read Back
ACTION_NAME1cb = Document Read Forward \(Virtual Focus\)
ACTION_NAME1cc = Document Read Back \(Virtual Focus\)
ACTION_NAME1cd = Drag with Right Mouse Button


; ACTION_TYPE - Action categories
ACTION_TYPE = Speak key sub actions


ACTION_TYPE1 = System Control
ACTION_TYPE2 = Magnification
ACTION_TYPE3 = Braille
ACTION_TYPE4 = Virtual Focus Control
ACTION_TYPE5 = Custom Application
ACTION_TYPE6 = Custom Global
ACTION_TYPE7 = Custom Virtual Focus
ACTION_TYPE8 = Basic Speak Keys
ACTION_TYPE9 = Virtual Focus Logical Movement
ACTION_TYPEa = Virtual Focus Physical Movement
ACTION_TYPEb = Virtual Focus Input
ACTION_TYPEc = Simulate Key Press
ACTION_TYPEd = Monitor Marker
ACTION_TYPEe = Braille Hook


; PRIMARY_DONTCARE - The name for 'don't care' for primary filter
PRIMARY_DONTCARE = Anything


; not_implemented - Things that dont work
not_implemented = sorry, this feature does not yet work.


; hotkey_info - Hotkey context menu
hotkey_info = Hotkey information


; no_action_desc - No action label defined
no_action_desc = No action description.


; no_map_actions - Action doesn't appear in any map files.
no_map_actions = Action is currently not defined in any map file.


IDD_DETRULES = Window Rules
IDD_DETRULES1 = Shape Rules
IDD_DETRULES2 = Graphic Rules
IDD_DETRULES3 = MSAA Rules
IDD_DETRULES4 = Situation Rules
IDD_TRAIN_WIN = Define Window
IDD_TRAIN_SHAPE = Define Shape
IDD_TRAIN_GRAPHIC = Define Graphic
IDD_TRAIN_MSAA = Define MSAA Object
IDD_TRAIN_SIT = Define Virtual Object
IDC_WINDETRULE = Adjust the Window Rule...
IDC_SHAPEDETRULE = Adjust the Shape Rule...
IDC_GRAPHICDETRULE = Adjust the Graphic Rule...
IDC_MSAADETRULE = Adjust the MSAA Rule...
IDC_SITDETRULE = Adjust the Situation Rule...
no_context = None
CONTEXT_SET_RENAME = Rename Context
context_val = Don't care
context_val1 = Yes
context_val2 = No
IDC_SHAPEDETRULE_TYPE = Unknown
IDC_SHAPEDETRULE_TYPE1 = Group
IDC_SHAPEDETRULE_TYPE2 = Tabctrl
IDC_SHAPEDETRULE_TYPE3 = Sheet
IDC_SHAPEDETRULE_TYPE4 = Out
IDC_SHAPEDETRULE_TYPE5 = In
IDC_SHAPEDETRULE_TYPE6 = Black
IDC_SHAPEDETRULE_TYPE7 = Button
IDC_SHAPEDETRULE_TYPE8 = Tabsheet
IDC_SHAPEDETRULE_TYPE9 = Tabfocus
IDC_SHAPEDETRULE_TYPEa = Radio
IDC_SHAPEDETRULE_TYPEb = Checkbox
IDC_SHAPEDETRULE_TYPEc = Text
IDC_SHAPEDETRULE_TYPEd = Heading + table
IDC_SHAPEDETRULE_TYPEe = Heading
IDC_SHAPEDETRULE_TYPEf = Table
IDC_SHAPEDETRULE_TYPE10 = Graphic
IDC_SHAPEDETRULE_TYPE11 = Cell
IDC_SHAPEDETRULE_TYPE12 = Symbol
vf_lock_on = focus lock on
vf_lock_off = focus lock off
vf_remember_on = window lock on
vf_remember_off = window lock off
vf_auto_switch_on = auto vf on
vf_auto_switch_off = auto vf off
CMD_HOTKEY_VIRTUAL_FOCUS = Switch to Virtual Focus


; OP_MOVE_VF - Operation name for move VF
OP_MOVE_VF = Move Virtual Focus:


; OP_MOVE_VF_PLACE - How and where to move VF
OP_MOVE_VF_PLACE = Next Object


OP_MOVE_VF_PLACE1 = Previous Object
OP_MOVE_VF_PLACE2 = Next Line
OP_MOVE_VF_PLACE3 = Previous Line
OP_MOVE_VF_PLACE4 = Next Character
OP_MOVE_VF_PLACE5 = Previous Character
OP_MOVE_VF_PLACE6 = Next Word
OP_MOVE_VF_PLACE7 = Previous Word
OP_MOVE_VF_PLACE8 = Start of Line
OP_MOVE_VF_PLACE9 = End of Line
OP_MOVE_VF_PLACEa = Top
OP_MOVE_VF_PLACEb = Bottom
OP_MOVE_VF_PLACEc = Physical Up
OP_MOVE_VF_PLACEd = Physical Down
OP_MOVE_VF_PLACEe = Physical Left
OP_MOVE_VF_PLACEf = Physical Right
OP_MOVE_VF_PLACE10 = Physical Top
OP_MOVE_VF_PLACE11 = Physical Bottom
OP_MOVE_VF_PLACE12 = Physical On Off
OP_CHANGE_FOCUS = Change Focus:


; OP_CHANGE_FOCUS_LIST - Focus Change operation
OP_CHANGE_FOCUS_LIST = Change to Live focus


OP_CHANGE_FOCUS_LIST1 = Change to Virtual Focus
OP_CHANGE_FOCUS_LIST2 = Change to Area Virtual Focus
OP_CHANGE_FOCUS_LIST3 = Next Window
OP_CHANGE_FOCUS_LIST4 = Previous Window
OP_CHANGE_FOCUS_LIST5 = Next Application
OP_CHANGE_FOCUS_LIST6 = Previous Application
OP_CHANGE_FOCUS_LIST7 = Next Application Window
OP_CHANGE_FOCUS_LIST8 = Previous Application Window
OP_CHANGE_FOCUS_LIST9 = Next Dialog Window
OP_CHANGE_FOCUS_LISTa = Previous Dialog Window
OP_CHANGE_FOCUS_LISTb = Route Virtual Focus to Live Focus
OP_CHANGE_FOCUS_LISTc = Interact with Control
OP_CHANGE_FOCUS_LISTd = Route Virtual Focus to Mouse Position
OP_CLICK_VF = Mouse Action:


; OP_CLICK_VF_LIST - VF Mouse operation
OP_CLICK_VF_LIST = Left Click


OP_CLICK_VF_LIST1 = Right Click
OP_CLICK_VF_LIST2 = Left Double Click
OP_CLICK_VF_LIST3 = Right Double Click
OP_CLICK_VF_LIST4 = Just Move the Mouse
OP_CLICK_VF_LIST5 = Middle Click
OP_CLICK_VF_LIST6 = Middle Double Click
OP_CLICK_VF_LIST7 = Mouse Wheel Up
OP_CLICK_VF_LIST8 = Mouse Wheel Down
OP_CLICK_VF_LIST9 = Set Focus
OP_CLICK_VF_LISTa = Activate Press
OP_CLICK_VF_LISTb = Activate Up
OP_CLICK_VF_LISTc = Activate Down
OP_DRAG_VF = Mouse Action:


; OP_DRAG_VF_LIST - VF Drag operation
OP_DRAG_VF_LIST = Left Click


OP_DRAG_VF_LIST1 = Right Click


; OP_SPEECH_PRIORITY_LIST - VF Mouse operation
OP_SPEECH_PRIORITY_LIST = normal priority, append speech


OP_SPEECH_PRIORITY_LIST1 = normal priority, mute speech
OP_SPEECH_PRIORITY_LIST2 = high priority, append speech
OP_SPEECH_PRIORITY_LIST3 = high priority, mute speech
route_to_focus = moving to focus
no_autovf = no area virtual focus found


; rp_bits - general stuff we might want to speak or braille
rp_bits = volume


rp_bits1 = speed
rp_bits2 = language
rp_bits3 = start menu
rp_bits4 = desktop
rp_bits5 = quick launch
rp_bits6 = task bar
rp_bits7 = system tray
rp_bits8 = not implemented
rp_bits9 = virtual focus
rp_bitsa = live focus
rp_bitsb = auto virtual focus
rp_bitsc = moving to focus
rp_bitsd = no auto virtual focus found
rp_bitse = yes
rp_bitsf = no
rp_bits10 = window
rp_bits11 = found
rp_bits12 = not found
rp_bits13 = press
rp_bits14 = click
rp_bits15 = selected
rp_bits16 = unselected
rp_bits17 = on
rp_bits18 = off
rp_bits19 = bold
rp_bits1a = italic
rp_bits1b = underlined
rp_bits1c = left
rp_bits1d = right
rp_bits1e = centered
rp_bits1f = justified
rp_bits20 = top
rp_bits21 = bottom
rp_bits22 = mouse
rp_bits23 = keyboard
rp_bits24 = pressed
rp_bits25 = frame
rp_bits26 = toolbar
rp_bits27 = forward
rp_bits28 = backwards
rp_bits29 = about
rp_bits2a = active
rp_bits2b = apply
rp_bits2c = back
rp_bits2d = choose
rp_bits2e = close
rp_bits2f = control
rp_bits30 = copy
rp_bits31 = cut
rp_bits32 = create
rp_bits33 = shortcut
rp_bits34 = default
rp_bits35 = delete
rp_bits36 = deleted
rp_bits37 = clock
rp_bits38 = document
rp_bits39 = drag
rp_bits3a = drop
rp_bits3b = dropped
rp_bits3c = edit
rp_bits3d = editable
rp_bits3e = exit
rp_bits3f = file
rp_bits40 = find
rp_bits41 = next
rp_bits42 = folder
rp_bits43 = font
rp_bits44 = size
rp_bits45 = help
rp_bits46 = for help
rp_bits47 = icon
rp_bits48 = inactive
rp_bits49 = insert
rp_bits4a = label
rp_bits4b = link
rp_bits4c = menu
rp_bits4d = mode
rp_bits4e = move
rp_bits4f = new
rp_bits50 = ok
rp_bits51 = open
rp_bits52 = setup
rp_bits53 = paste
rp_bits54 = pane
rp_bits55 = pointer
rp_bits56 = properties
rp_bits57 = read only
rp_bits58 = re do
rp_bits59 = repeat
rp_bits5a = play
rp_bits5b = fast forward
rp_bits5c = rewind
rp_bits5d = track
rp_bits5e = pause
rp_bits5f = stop
rp_bits60 = replace
rp_bits61 = retry
rp_bits62 = resume
rp_bits63 = run
rp_bits64 = save
rp_bits65 = save as
rp_bits66 = scroll
rp_bits67 = select all
rp_bits68 = selection
rp_bits69 = send to
rp_bits6a = separator
rp_bits6b = add
rp_bits6c = show
rp_bits6d = hide
rp_bits6e = application
rp_bits6f = point size
rp_bits70 = split
rp_bits71 = title
rp_bits72 = unavailable
rp_bits73 = un do
rp_bits74 = view
rp_bits75 = wizard
rp_bits76 = blank
rp_bits77 = braille
rp_bits78 = button
rp_bits79 = character
rp_bits7a = choice
rp_bits7b = cursor
rp_bits7c = dialog
rp_bits7d = down
rp_bits7e = enter
rp_bits7f = failed
rp_bits80 = goto
rp_bits81 = key
rp_bits82 = line
rp_bits83 = magnification
rp_bits84 = map
rp_bits85 = normal
rp_bits86 = parameter
rp_bits87 = pitch
rp_bits88 = point
rp_bits89 = position
rp_bits8a = remove
rp_bits8b = speech
rp_bits8c = start
rp_bits8d = status
rp_bits8e = tab
rp_bits8f = time
rp_bits90 = up
rp_bits91 = word
rp_bits92 = no area virtual focus found
rp_bits93 = area virtual focus
rp_bits94 = area
rp_bits95 = column
rp_bits96 = row
rp_bits97 = page
rp_bits98 = table
rp_bits99 = cancel
rp_bits9a = border
rp_bits9b = cell
rp_bits9c = record
rp_bits9d = centre
rp_bits9e = zoom
rp_bits9f = disabled
rp_bitsa0 = enabled
rp_bitsa1 = date
rp_bitsa2 = end
rp_bitsa3 = attribute
rp_bitsa4 = jump
rp_bitsa5 = clear
rp_bitsa6 = text
rp_bitsa7 = change


; b_rp_bits - braille version of rp_bits above
b_rp_bits = volume


b_rp_bits1 = speed
b_rp_bits2 = language
b_rp_bits3 = start menu
b_rp_bits4 = desktop
b_rp_bits5 = quick launch
b_rp_bits6 = task bar
b_rp_bits7 = system tray
b_rp_bits8 = not implemented
b_rp_bits9 = virtual focus
b_rp_bitsa = live focus
b_rp_bitsb = auto virtual focus
b_rp_bitsc = moving to focus
b_rp_bitsd = no auto virtual focus found
b_rp_bitse = yes
b_rp_bitsf = no
b_rp_bits10 = window
b_rp_bits11 = found
b_rp_bits12 = not found
b_rp_bits13 = press
b_rp_bits14 = click
b_rp_bits15 = selected
b_rp_bits16 = unselected
b_rp_bits17 = on
b_rp_bits18 = off
b_rp_bits19 = bold
b_rp_bits1a = italic
b_rp_bits1b = underlined
b_rp_bits1c = left
b_rp_bits1d = right
b_rp_bits1e = centered
b_rp_bits1f = justified
b_rp_bits20 = top
b_rp_bits21 = bottom
b_rp_bits22 = mouse
b_rp_bits23 = keyboard
b_rp_bits24 = pressed
b_rp_bits25 = frame
b_rp_bits26 = toolbar
b_rp_bits27 = forward
b_rp_bits28 = backwards
b_rp_bits29 = about
b_rp_bits2a = active
b_rp_bits2b = apply
b_rp_bits2c = back
b_rp_bits2d = choose
b_rp_bits2e = close
b_rp_bits2f = control
b_rp_bits30 = copy
b_rp_bits31 = cut
b_rp_bits32 = create
b_rp_bits33 = shortcut
b_rp_bits34 = default
b_rp_bits35 = delete
b_rp_bits36 = deleted
b_rp_bits37 = clock
b_rp_bits38 = document
b_rp_bits39 = drag
b_rp_bits3a = drop
b_rp_bits3b = dropped
b_rp_bits3c = edit
b_rp_bits3d = editable
b_rp_bits3e = exit
b_rp_bits3f = file
b_rp_bits40 = find
b_rp_bits41 = next
b_rp_bits42 = folder
b_rp_bits43 = font
b_rp_bits44 = size
b_rp_bits45 = help
b_rp_bits46 = for help
b_rp_bits47 = icon
b_rp_bits48 = inactive
b_rp_bits49 = insert
b_rp_bits4a = label
b_rp_bits4b = link
b_rp_bits4c = menu
b_rp_bits4d = mode
b_rp_bits4e = move
b_rp_bits4f = new
b_rp_bits50 = ok
b_rp_bits51 = open
b_rp_bits52 = setup
b_rp_bits53 = paste
b_rp_bits54 = pane
b_rp_bits55 = pointer
b_rp_bits56 = properties
b_rp_bits57 = read only
b_rp_bits58 = re do
b_rp_bits59 = repeat
b_rp_bits5a = play
b_rp_bits5b = fast forward
b_rp_bits5c = rewind
b_rp_bits5d = track
b_rp_bits5e = pause
b_rp_bits5f = stop
b_rp_bits60 = replace
b_rp_bits61 = retry
b_rp_bits62 = resume
b_rp_bits63 = run
b_rp_bits64 = save
b_rp_bits65 = save as
b_rp_bits66 = scroll
b_rp_bits67 = select all
b_rp_bits68 = selection
b_rp_bits69 = send to
b_rp_bits6a = separator
b_rp_bits6b = add
b_rp_bits6c = show
b_rp_bits6d = hide
b_rp_bits6e = application
b_rp_bits6f = point size
b_rp_bits70 = split
b_rp_bits71 = title
b_rp_bits72 = unavailable
b_rp_bits73 = un do
b_rp_bits74 = view
b_rp_bits75 = wizard
b_rp_bits76 = blank
b_rp_bits77 = braille
b_rp_bits78 = button
b_rp_bits79 = character
b_rp_bits7a = choice
b_rp_bits7b = cursor
b_rp_bits7c = dialog
b_rp_bits7d = down
b_rp_bits7e = enter
b_rp_bits7f = failed
b_rp_bits80 = goto
b_rp_bits81 = key
b_rp_bits82 = line
b_rp_bits83 = magnification
b_rp_bits84 = map
b_rp_bits85 = normal
b_rp_bits86 = parameter
b_rp_bits87 = pitch
b_rp_bits88 = point
b_rp_bits89 = position
b_rp_bits8a = remove
b_rp_bits8b = speech
b_rp_bits8c = start
b_rp_bits8d = status
b_rp_bits8e = tab
b_rp_bits8f = time
b_rp_bits90 = up
b_rp_bits91 = word
b_rp_bits92 = no area virtual focus found
b_rp_bits93 = area virtual focus
b_rp_bits94 = area
b_rp_bits95 = column
b_rp_bits96 = row
b_rp_bits97 = page
b_rp_bits98 = table
b_rp_bits99 = cancel
b_rp_bits9a = border
b_rp_bits9b = cell
b_rp_bits9c = record
b_rp_bits9d = centre
b_rp_bits9e = zoom
b_rp_bits9f = disabled
b_rp_bitsa0 = enabled
b_rp_bitsa1 = date
b_rp_bitsa2 = end
b_rp_bitsa3 = attribute
b_rp_bitsa4 = jump
b_rp_bitsa5 = clear
b_rp_bitsa6 = text
b_rp_bitsa7 = change


; OP_BRAILLE_MOVE - Operation name for Braille scroll
OP_BRAILLE_MOVE = Braille scroll:


; OP_BRAILLE_MOVE_AMOUNT - How much to scroll the Braille
OP_BRAILLE_MOVE_AMOUNT = Cell Left


OP_BRAILLE_MOVE_AMOUNT1 = Cell Right
OP_BRAILLE_MOVE_AMOUNT2 = Back
OP_BRAILLE_MOVE_AMOUNT3 = Forward
OP_BRAILLE_MOVE_AMOUNT4 = Half Width Left
OP_BRAILLE_MOVE_AMOUNT5 = Half Width Right
OP_BRAILLE_MOVE_AMOUNT6 = Width Left
OP_BRAILLE_MOVE_AMOUNT7 = Width Right
OP_BRAILLE_MOVE_AMOUNT8 = Line Start
OP_BRAILLE_MOVE_AMOUNT9 = Line End
OP_BRAILLE_MOVE_AMOUNTa = Line Up
OP_BRAILLE_MOVE_AMOUNTb = Line Down
OP_BRAILLE_MOVE_AMOUNTc = Top
OP_BRAILLE_MOVE_AMOUNTd = Bottom
OP_BRAILLE_MOVE_AMOUNTe = Go to Focus


; IDD_TOOL - Toolbar window title
IDD_TOOL = Supernova Magnification Controls


IDD_TOOL2 = Lunar Magnification Controls
IDD_TOOL3 = LunarPlus Magnification Controls


; IDC_SHOW_TOOLBAR - show hide toolwin
IDC_SHOW_TOOLBAR = Supernova Magnification &Controls


IDC_SHOW_TOOLBAR2 = Lunar Magnification &Controls
IDC_SHOW_TOOLBAR3 = LunarPlus Magnification &Controls


; IDC_TOOL_MAGON - toolwin magnification on off
IDC_TOOL_MAGON = Ma&gnification


; IDC_TOOL_ASPECT - toolwin lock aspect
IDC_TOOL_ASPECT = &Lock Aspect


; IDC_TOOL_MODE - toolwin mode group
IDC_TOOL_MODE = &Mode


; IDC_TOOL_FEATURES - toolwin features group
IDC_TOOL_FEATURES = &Features


IDC_TOOL_SMOOTH = &Image Smoothing
IDC_TOOL_COLOUR_ON = &Colour Changer


; IDC_TOOLTIP_INC - toolwin increment button
IDC_TOOLTIP_INC = Increase Magnification


; IDC_TOOLTIP_INCX - toolwin tooltip
IDC_TOOLTIP_INCX = Increase Horizontal Magnification


; IDC_TOOLTIP_INCY - toolwin tooltip
IDC_TOOLTIP_INCY = Increase Vertical Magnification


; IDC_TOOLTIP_DECX - toolwin tooltip
IDC_TOOLTIP_DECX = Reduce Horizontal Magnification


; IDC_TOOLTIP_DECY - toolwin tooltip
IDC_TOOLTIP_DECY = Reduce Vertical Magnification


; IDC_TOOLTIP_DEC - toolwin tooltip
IDC_TOOLTIP_DEC = Reduce Magnification


; IDC_TOOLTIP_FULL - toolwin tooltip
IDC_TOOLTIP_FULL = Full Screen


; IDC_TOOLTIP_WINDOW - toolwin tooltip
IDC_TOOLTIP_WINDOW = Fixed Window


; IDC_TOOLTIP_LENS - toolwin tooltip
IDC_TOOLTIP_LENS = Lens


; IDC_TOOLTIP_AUTOLENS - toolwin tooltip
IDC_TOOLTIP_AUTOLENS = Auto Lens


; IDC_TOOLTIP_TOP - toolwin tooltip
IDC_TOOLTIP_TOP = Top Split Screen


; IDC_TOOLTIP_LEFT - toolwin tooltip
IDC_TOOLTIP_LEFT = Left Split Screen


; IDC_TOOLTIP_RIGHT - toolwin tooltip
IDC_TOOLTIP_RIGHT = Right Split Screen


; IDC_TOOLTIP_BOTTOM - toolwin tooltip
IDC_TOOLTIP_BOTTOM = Bottom Split Screen


; IDC_TOOLTIP_HELP - toolwin tooltip
IDC_TOOLTIP_HELP = Help


; IDC_TOOLTIP_MAIN - toolwin tooltip
IDC_TOOLTIP_MAIN = Launch Main Control Panel


; IDC_TOOLTIP_SMOOTH - toolwin tooltip
IDC_TOOLTIP_SMOOTH = Smoothing on off


; IDC_TOOLTIP_COLOUR - toolwin tooltip
IDC_TOOLTIP_COLOUR = Colour Changer on off


; IDC_TOOLTIP_ASPECT - toolwin tooltip
IDC_TOOLTIP_ASPECT = Make X and Y magnification factors the same


; IDC_TOOLTIP_MAGON - toolwin tooltip
IDC_TOOLTIP_MAGON = Magnification on off


; IDC_OBJRULE_MODE - Measurement mode
IDC_OBJRULE_MODE = Relative to top left


IDC_OBJRULE_MODE1 = Relative to top right
IDC_OBJRULE_MODE2 = Relative to bottom left
IDC_OBJRULE_MODE3 = Relative to bottom right
IDC_OBJRULE_MODE4 = Proportional
IDC_OBJRULE_MODE5 = Dialog Scaling
and = AND
or = OR
not = NOT
