SHOOTING RANGE
PRODUCED BY
PERSONAL COMPUTER SYSTEMS
WRITTEN BY
CARL MICKLA
SOUNDS BY
PHILIP VLASAK
VERSION 1.0
COPY WRITE 1996
Shooting Range may be played by one to four players.
THIS GAME IS A DEMO. YOU WILL ONLY BE ABLE TO SHOOT AT 10 TARGETS.

You can shoot guns in four different Shooting Ranges.
In the skeet range you will be shooting at clay birds.
In the rifle range you will be shooting at a card board target.
And will be trying to hit the bullseye.
In the pistol range you will be shooting at a steel human silloette target
In the junk yard you will be shooting at several objects using a rifle, a
shotgun, or an automatic weapon.

INTRODUCTION:
This shooting game was written for the blind community.  The game
follows the format of real shooting ranges.
It was written with speech in mind to enable blind people to know exactly what
is going on in the game at all times.  This game also has multi media sounds. 
If you have a sound card in your computer, you will now be able to enjoy the
game even more.  If you do not have a sound card, the game is designed to play
the sounds through the P C speaker.  But the sounds sound best through the
sound card.  So give this game a shot and see how you like it!  

GETTING STARTED:
To start the game type SHOOT from with in the directory where the game is
located.  For example:  If the SHOOTING game was installed on the C drive in a
directory call GAMES type SHOOT at the C:>GAMES prompt.  The game will begin
with the title screen.
The first thing the computer will display at the bottom of the title
screen is what mode the sound driver is in.  
Then the computer will ask if you
would like to change the sound driver setting.  Type Y to change the settings. 
When you type Y, you will get the following menu:
A. = SOUND BLASTERS OR COMPATIBLE.
B. = P C SPEAKER.
C. = NO SOUND.
M. = MASTER TOUCH.
ENTER YOUR CHOICE.

If you have a SOUND BLASTER card or compatible try setting A. If not try
setting B and if you do not want any sound choose C.  
Many of today's computers come with a sound card that plays the sound in this
game the way they were designed to be heard. If you don't have a sound card,
you can still hear the sounds through the small speaker built into every
computer by choosing the B setting.
The no sound setting will still play a range of tones to enable the players to
aim and shoot the guns.

If you use the Master Touch speech program you should type M from within this
sound menu.  This is important if your computer plays the aiming tones too
fast. Note in the skeet range the full span of tones take between two tenths of
a second to one and one half seconds to play, while in the pistol range, the
full span of tones take between two and three seconds to play.
If your computer plays the tones too fast, typing M will slow down the playing
of the tones to make it easier to hit the targets.

When you switch sound settings the game will test out the new setting by
playing a man saying, "I will terminate you!"  
You can switch it to another setting at this time.

When you choose B the game allows you to change the speed and volume of the
sounds.  You will get a menu where you can adjust them either manually by
typing in numbers, or by using the up and down arrow keys.  It will then save
the settings so the sounds will always play correctly in the game.


NOTE:  A musical peace will begin to play after leaving the sound choice, you
may hit the escape key at any time during the playing of the song and the music
will stop.
Then the game will ask for the number of players.  The game can be played by
one to four people.  If only one person is playing you can still play against
the record set in the ranges that save the leading score.
Then you will be prompted for each players name.  The name must contain only
one word.  If you wish to type more than one word, you must connect the words
with a dash, or underline punctuation mark as in Mary-Ann.

You will next get a list of range Leaders.
The game remembers the highest score from the Skeet and Rifle ranges and the
name of the person that set that record.  If you get a higher score, your name
will be recorded at that level.
Below is an example of a leaders list:

THE RANGE LEADERS.
10 ROUND RIFLE RANGE CARL WITH 80 POINTS.
25 ROUND RIFLE RANGE PHIL WITH 200 POINTS.
50 ROUND RIFLE RANGE JOAN WITH 400 POINTS.
100 ROUND RIFLE RANGE MARY-ANN WITH 900 POINTS.
TOTAL BULLS EYES CARL WITH 16 BULLS EYES.
10 TARGET SKEET RANGE PHIL WITH 10 BIRDS HIT.
25 TARGET SKEET RANGE MARY-ANN WITH 20 BIRDS HIT.
50 TARGET SKEET RANGE CARL WITH 40 BIRDS HIT.
100 TARGET SKEET RANGE JOAN WITH 90 BIRDS HIT.

After all the players have had a turn, you will get a list of the players in
the game and their scores, with the leader first.
You can then hit Q if you want to Quit and end the game early.

ELECTRONIC AIMING:
The game calculates the point where you should hit the target and
converts that point to a musical tone which is called the Target tone.
The game then plays that target tone within a range of lower frequency tones so
you can later identify it.

The game then plays the series of low frequency tones, with the target tone
within it.  You can shoot the gun at any time by hitting the enter key or space
bar. In order to hit the target you must anticipate when the target tone will
play and shoot your gun before you hear the sound.

DIFFERENT TONE PATTERNS
Each of the four Shooting Ranges have a different pattern of tones.
In the skeet range you will be shooting at flying clay birds.
The skeet target is one tone set in a varying range of lower tones.
In the rifle range you will be shooting at a card board target.
And will be trying to hit the bullseye.
The bullseye target is one tone set in a varying range of lower tones.
In the pistol range you will be shooting at a steel human silloette target
using a quick draw western style.
The eleven target tones start at the foot to the head set in a varying range of
lower tones.
In the junk yard you will be shooting at several objects.
The target tones vary in number from one to five, to represent the size of the
object set in a varying range of lower tones.

DIFFERENT GUNS
You can choose among several types of guns, and within a type of gun.
The pistol or hand gun is only used in the pistol range.  It shoots one bullet
at a time.
the rifle is used in all of the other three ranges.
It shoots one bullet at a time.
The shot gun is used in the skeet range and junk yard.
It shoots one shell at a time but the shell contains many shots or steel
pellets that spread out to make it easier to hit a target.
The automatic weapon is used in the skeet range and junk yard.
It shoots several bullets at a time that form a pattern in which the target is
easier to hit but could  pass between the shots.

SCORING 
In the skeet range, you can choose a practice game or a tournament game.  In
the practice game, you will hear the target tone pattern once for aiming, then
get three chances to hit the target.
In the tournament game, you will hear the target tone pattern once for aiming,
then get one chance to hit the target.
You get one point for each clay bird hit.
In the rifle range you will hear the target tone pattern once for aiming, then
get three chances to hit the bulls eye in the target.
The scoring for the rifle range is:
bulls eye 10 points. 
1 ring left of the bulls eye = 9 points.
1 ring right of the bulls eye = 8 points.
2 rings left of the bulls eye = 7 points.
2 rings right of the bulls eye = 6 points.
 3 rings left of the bulls eye = 5 points.
3 rings right of the bulls eye = 4 points.
4 rings left of the bulls eye = 3 points.
4 rings right of the bulls eye = 2 points.
5 rings left of the bulls eye = 1 point.
5 rings right of the bulls eye = 1 point.
6 rings and more left or right of the bulls eye = 0 points.

In the pistol range, you will hear the target tone pattern once for aiming,
then get three chances to hit the figure.
There is no scoring in this range but you do get a recap of which parts you hit
as in the list below:
CARL GOT THESE TOTALS IN THE PISTOL RANGE.
0 HEAD.
0 NECK.
0 SHOULDER.
0 ARM.
0 CHEST.
1 HEART.
5 STOMACH.
2 CROTCH.
0 LEG.
0 KNEE.
0 FOOT.
In the junk yard, you will hear the target tone pattern once for aiming, then
get three chances to hit the object.
There is no scoring in this game other than total objects hit.

REGISTERED VERSION
You can read about guns, how they work, and the different types, including a
section on the game of skeet in the file GUNS.TXT in the registered version.
You will be able to shoot up to 100 shots rather than the 10 in the demo.
You will get many more objects to shoot at and more sounds in the registered
version of SHOOT which sells for thirty dollars.


OTHER GAMES BY PCS:
ANY NIGHT FOOTBALL.  This is a text based football game.  Which is simple to
play, and the teams are historically reflected in the game.
ANY NIGHT FOOTBALL sells for thirty dollars.
MONOPOLY. A very speech friendly Monopoly game with multi media sounds.
MONOPOLY sells for thirty dollars.
MOBIUS MOUNTAIN.  A very speech friendly math adventure game with real sounds. 
It was written with speech in mind to enable blind children to know exactly
what is going on in the game at all times.
MOBIUS sells for twenty dollars.
TEN PIN BOWLING. Use your ear and hand skills to bowl.
TEN PIN sells for thirty dollars.

SOUND CARD.  16 bit sound card current price fifty nine dollars.
but call prices change frequently.
COMPUTER PARTS AND MACHINES call for prices.

We at Personal Computer Systems are always looking for new ideas for programs,
and if you make a suggestion we will give it some  consideration. 
If we make a program which you suggested you will receive the first copy of the
program free.

The market base for programs to supply the visually impaired and blind
community is small.  If programmers are going to write fun and educational
programs then your support is very important.  
Giving or receiving unpaid for programs and using them only makes it very hard
for people to produce products for this small base of people.  For example, a
very good leisure game has been on the market for several years, and in all
that time only 250 to 300 games have been sold.  The game is very good and
either there are many unpaid for games out there, or not many people like it. 
Programmers are not looking for any hand outs. Just pay them for what is do
them.  Thank you for your time and support and if you would like to give me
some feedback on this or any other
topic feil free to contact me.

Carl Mickla
551 Compton ave.
Perth Amboy N.J.  08861
Phone (9 0 8) 8 2 6 - 1 9 1 7
