P C S CAR RACING CIRCUIT
PRODUCED BY
PERSONAL COMPUTER SYSTEMS
WRITTEN BY
CARL MICKLA
SOUNDS BY
PHIL VLASAK
VERSION 1.0
COPYRIGHT 1997

Feel the sweat run down your back wile you try to control your
super charged computer down the straight away towards the next
critical turn. Will you make it or will it be curtains?
you can race your car in the full version against opponents on five
different tracks.  In the demo you get one track.

you use your ear and hand skills to successfully navigate a turn.
You are being challenged by 25 of the
world's best drivers and if you beat the record score, your name is
saved.  Go out there and make them smell your exhaust and let them
hear your tires squeal.

GETTING STARTED:

     Type car at the dos prompt to start the game.  
When the title screen appears, hit any key to get the sound
options. The sound option menu will inform
you of your current sound setting.  You may change the sound
setting by using the up and down arrows. You choose which sound
setting by hitting the enter key.  The default sound setting is
best.  If the default setting does not work and you have a SOUND
card  try the  sound card setting. 
If not try the PC setting and if you do not want any sound choose
no sound.  
Many of today's computers come with a sound card that plays the
sound in this game the way they were designed to be heard. If you
don't have a sound card, you can still hear the sounds through the
small speaker built into every computer by choosing the PC setting.
The no sound setting will still play a range of tones to enable you
to hear the speed and turn sounds.

GAME INSTRUCTIONS:

You must enter a name.  The name must be less then fifty
characters and spaces long.  
The option menu will appear.  The first option is Examine
TRACK RECORDS.  You may use your up and down arrow keys to check
out all the choices.  Hit the ENTER key to select your choice. 
There are two short and three long races.  The two short races are
two lap qualifiers.  One track is an oval and the other is a figure
eight.  The three long races are two ten lappers of the oval and
figure eight, and the other is a road race course twelve and one
half miles long.
In the demo you only get the two lap qualifier oval track.
     After you make a course choice you will be at the starting
line, your engine will start.  Then hold down the CONTROL key and
the UP arrow key until you hear the car pick up speed.  As you
press the up arrow key you will hear a series of tones from the PC
speaker to represent the speed of your car.  You can also hold down
the ALT key and hit the UP arrow key.  This key
combination is known as shifting up.  You need to do this whenever
your speed gets to low and you need to gather speed quickly.  When
your engine sounds like it is at a comfortable speed.  Take your
finger off the control and arrow keys.  Once you have your speed up
to a level you like then do not use the control or alt key.  After
a threshold is met the control or alt key has no effect.  

     The up and down arrow keys are used to control the speed. Up
arrow increases and the down arrow decreases the speed.  Using the
right and left arrow keys will allow you to turn right or left. The
space bar is the break, and will slow you up quickly.  

     While you're traveling, you will hear a single high pitch tone
and the word LEFT or RIGHT. This is a warning telling you that a
turn is coming up and you will have to negotiate a left or right
turn. The turn is successfully navigated by listening for three
quick high tones, and turning by hitting the appropriate arrow key.
A safe turn is navigated when you hit the arrow key on tone two,
three, or four after the three high tones. We suggest that you
experiment on a qualifying race because the time to hit the arrow
key to turn depends on the speed you are going. If you hit the
arrow key one tone after the third high tone you will be on the
track shoulder early in the turn. If you hit the arrow key at the
fifth tone after the third high tone, you will be on the shoulder
late in the turn. If you are on the shoulder you will have a speed
loss and hear a bump sound. If you miss the safe or shoulder zones
you will crash.  

DASH BOARD GAGES:
You use the function keys as your dash board.  
F1 will display the help screen.  
Note, if F1 is used the game will pause the action.
Hitting any key will resume it.  
F2 will allow you to change the sound settings.  
F4 tells you what lap you're on.  
F5 is your speedometer in miles per hour.  
F6 is a clock, how much time has past since the race started. 
F7 tells you how far you have traveled in the race.  
F8 gives the time difference between you and your nearest opponent.
Control F2 will allow the game to work better with braille
displays.  This feature toggles on or off, and your last setting is
saved to disk at the end of the race.  The next time you race, your
setting will be used.  This feature does two things.  It leaves the
cursor on the word of choice in the menu, and adds a punctuation
mark to represent your speed and the pc speaker tone during the
race.  With a braille display you will get a dash for a normal
tone, and an equals sign for a high tone.

Now go and smell the gas and rubber, you will be running so close
together, clawing for every tenth of a second, running closer
wheel-to-wheel than you ever have before.

LADY AND GENTLEMEN, START YOUR ENGINES!

OTHER GAMES BY PCS:

You can read our catalog by typing CAT after playing the game.
below is a short description of them.

ANY NIGHT FOOTBALL.  
In this text based football game, you become the coach, and send in
the plays.  Feel the same frustrations that the million dollar
coaches experience when the quarter back changes your play.  Any
night football  is simple to play, and the teams
are historically reflected in the game.  It includes 28 teams and
their stats.
ANY NIGHT FOOTBALL sells for thirty dollars.
MONOPOLY. 
See if you can become the big tycoon, and replace Trump at Atlantic
City. Or are you going to wander around the cardboard city
panhandling your way back into the game. Monopoly was written for
the blind and follows all of the conventional rules of the
Parker Brother's board game.  It has
options that allow for very detailed descriptions, location of
properties and tokens, and distribution of the players money.   
Monopoly includes 58 multi media sounds.
Monopoly sells for thirty dollars.
MOBIUS MOUNTAIN.  
can you beet Augie to the top of Mobius mountain?  Augie thinks he
is a pretty smart cookie. Watch out for the rock slides and pits,
and answer math problems correctly at a latter and gain giant leaps
to the top. This math adventure game was written for children, and
follows the format of the shoots and ladders board game.  
MOBIUS sells for twenty dollars.
TENPIN BOWLING. 
Are you going to make the strike? Or are you going to choke and
miss? Feel the tension grow as the game goes on. Hear the ball roll
down the lane, hit the pins, and the crowd respond, as it watches
you play. A blind person can throw a ball down a lane with the aim
of knocking down ten pins that are positioned at the end of the
lane.   
TENPIN sells for thirty dollars.
SHOOTING RANGE. 
The tension mounts. You need to make a hit on this last shot to
break the range record. Hear the gun go off and the clay bird break
when your shot smashes into it. Sometimes you might even get a
whiff of cordite come wafting out of your floppy drive. At the
skeet range you can shoot at clay birds, the rifle range you can
shoot at a target trying to hit the bulls eye, the pistol range you
can shoot at a steel human silhouette target or at the junk yard
you can shoot a weapon at over thirty objects.  
SHOOT sells for thirty dollars.
FOX AND HOUNDS. 
The dogs have the sent, and you hear them coming closer as you
track the fox. Will you get it before it scoffs off with lunch? Use
the arrow keys to chase the fox while riding a horse on a map of
Middlesex Downs.
FOX AND HOUNDS sells for thirty dollars.
WORLD SERIES BASEBALL SPECIAL EDITION.  
It is the bottom of the fifth. The other teem scored 2 runs and
there are 2 outs. Do you make a change or stay with the veteran for
one more batter? Hear the sounds of the ball park, as you manage
your teem to victory or defeat, in the World Series.  We will add
real sounds to  Harry Hollingsworth's 1996 version of World Series
Baseball. 
BASEBALL sells for thirty dollars.  For owners of WSBB version 11
the price is ten dollars.
PANZERS IN NORTH AFRICA. 
did you ever wonder what the difference was between the nation's
armories were in World War Two, and if you had to be supplied and
fight with one of the great powers,Which would it be? Command a
World War Two tank, and fight your way to victory. In this game you
will move your tank into battle, choose to fire smoke to obscure a
more powerful tank, or blast away with armor piercing rounds. The
game will worn you of trouble, such as being in range of your
enemy's main gun, running low on ammo, or if enemy forces are
moving beyond your visibility. 
Panzers sells for thirty dollars.
P C S CAR RACING CIRCUIT. 
***feel the sweat run down your back wile you try to control your
super charged computer down the straight away towards the next
critical turn. Will you make it or will it be curtains? you can
race your car against opponents on five different tracks. you use
your hear and hand skills to successfully navigate a turn. The
function keys are used as a dash board to find out how fast you are
going, and other important info about the race. You are being
challenged by 25 of the world's best drivers.
Car Race sells for thirty dollars.

 We at Personal Computer Systems are always looking for new ideas
for programs, and if you make a suggestion we will give it some
consideration. If we make a program which you suggested you will
receive the first copy of the program free. 

The market base for programs to supply the visually impaired and
blind community is small. If programmers are going to write fun and
educational programs then your support is very important.  Giving
or receiving unpaid for programs and using them only makes it very
hard for people to produce products for this small base of people.
For example, a very good leisure game has been on the market for
several years, and in all that time only 250 to 300 games have been
sold. The game is very good and there are many unpaid for games out
there. Programmers are not looking for any hand outs. Just pay them
for what is do them. Thank you for your time and support and if you
would like to give me some feedback on this or any other topic feil
free to contact me. 

Carl Mickla
551 Compton ave.
Perth Amboy N.J.  08861
Phone: (9 0 8) 8 2 6 - 1 9 1 7
Email: pvlasak@monmouth.com
