                       DEVIL STAR ISLAND SCAVENGER HUNT
PRODUCED BY
PERSONAL COMPUTER SYSTEMS
WRITTEN BY
CARL MICKLA
SOUNDS BY
PHILIP VLASAK
VERSION 1.0
COPY WRITE 1996
Map may be played by only one player.
You can hunt for a goal which is one of the objects on the map 
picked at random.  You can try to beat your speed by moving on the
roads which only take one minute to cross one mile.

INTRODUCTION:
This Map game was written for the blind community.  
It was written with speech in mind to enable blind people to know exactly what
is going on in the game at all times.  This game also has multi media sounds. 
If you have a sound card in your computer, you will now be able to enjoy the
game even more.  If you do not have a sound card, the game is designed to play
the sounds through the P C speaker.  But the sounds sound best through the
sound card.  So give this game a try and see how you like it!  

GETTING STARTED:
To start the game type MAP from with in the directory where the game is
located.  For example:  If the MAP game was installed on the C drive in a
directory call GAMES type MAP at the C:>GAMES prompt.  The game will begin
with the title screen.
The first thing the computer will display is what mode the sound driver is in.  
Then the computer will ask if you
would like to change the sound driver setting.  Use the up and down arrow
keys to change the settings.Then hit the enter key to confirm your choice.

If you have a SOUND BLASTER card or compatible try the  sound card setting. 
If not try the PC setting and if you do not want any sound choose no sound.  
Many of today's computers come with a sound card that plays the sound in this
game the way they were designed to be heard. If you don't have a sound card,
you can still hear the sounds through the small speaker built into every
computer by choosing the PC setting.
The no sound setting will play the game faster, because you don't have to
wait for the sound to play to move to the next block.

NOTE:  A musical peace will begin to play after leaving the sound choice, you
may hit the escape key at any time during the playing of the song and the music
will stop.

INSTRUCTIONS:
Each block equals one square mile and you start at the center of the map.
use The arrow keys to move around the map.
Hit f 1 for more info.

When you hit f 1 you get the following list of commands:
use up arrow for north, down arrow for south,
left arrow for west and right arrow for east.
Use the control key plus the arrow keys to move five blocks at a time.
Use the home key to look at the bordering blocks surrounding your position.
Use the end key to look from where you are to the edge of the map.
Use the delete key to get the x, y, coordinates of the block.
Hit the insert key to be inserted at the center of the map.
Hit the f 2 key to change sound mode.
Hit escape to exit the map game.

MAP KEY TO THE OBJECTS:
Below are the objects on the map in two letter codes except for the stream
and road types that are shown as plus signs and stars.
You can print this document and get a picture of the Islands.

FT = FORT DB = DRAWBRIDGE FV = FISHING VILLAGE FB = FERRY BOAT
AB = ABBEY MN = MONASTERY FD = FIELD WD = WOOD MT = MOUNTAIN SW = SWAMP
PD = POND TN = TOWN VL = VILLAGE MC = MINING CAM LC = LOGGING CAMP 
++ = STREAM ** = ROAD
          FD FD FD                                     MT MN          
          FD FD FD FD FD                   MT MT MT MT MT MT          
             FD FD FD FD FD             MT MT MT MT MT MT MT          
                FV ** RD ** RD       MT MT MT MT MT MT MT MT          
                FD FD FD FD ** FD FD MT MC MT MT MT MT MT MT          
                   WD WD FD ** FD FD PD ** FD FD FD FD FD FD          
                WD WD WD ** VL ** RD DB ** RD ** FD FD FD             
             WD WD WD WD ** PD FD FD ++ FD FD ** FD FD FD FD          
          WD WD LC ** ** ** FD FD FD ++ FD FD ** FD FD FD FD          
       WD WD WD WD PD ** FD FD FD FD ++ ++ ++ ** FD FD FD FD FD       
    WD WD WD WD WD WD ** FD FD FD FD FD FD PD ** FD FD FD FD FD FD    
       WD WD WD WD WD ** RD ** RD ** RD ** DB TN ** FD FD FD FD       
          WD WD WD WD WD FD FD FD FD FD FD ++ FD FB FD FD FD          
             WD WD WD WD WD WD SW SW SW SW ++ SW                      
                   WD WD WD WD SW SW SW SW SW                         
                         WD WD SW SW SW          FB                   
                            WD SW SW       SW FD AB FD FV             
                               FT             SW    WD                


OTHER GAMES BY PCS:
ANY NIGHT FOOTBALL.  This is a text based football game.  Which is simple to
play, and the teams are historically reflected in the game.
ANY NIGHT FOOTBALL sells for thirty dollars.
MONOPOLY. A very speech friendly Monopoly game with multi media sounds.
MONOPOLY sells for thirty dollars.
MOBIUS MOUNTAIN.  A very speech friendly math adventure game with real sounds. 
It was written with speech in mind to enable blind children to know exactly
what is going on in the game at all times.
MOBIUS sells for twenty dollars.
TEN PIN BOWLING. Use your ear and hand skills to bowl.
TEN PIN sells for thirty dollars.
SHOOTING RANGE. An exciting gun shooting game using hand and ear skills.
SHOOT sells for thirty dollars.
FOX HUNT. try and catch the fox game with real sounds using the same
map movement function as this game. FOX HUNT sells for thirty dollars.

SOUND CARD.  16 bit sound card current price fifty nine dollars.
but call prices change frequently.
COMPUTER PARTS AND MACHINES call for prices.

We at Personal Computer Systems are always looking for new ideas for programs,
and if you make a suggestion we will give it some  consideration. 
If we make a program which you suggested you will receive the first copy of the
program free.

The market base for programs to supply the visually impaired and blind
community is small.  If programmers are going to write fun and educational
programs then your support is very important.  
Giving or receiving unpaid for programs and using them only makes it very hard
for people to produce products for this small base of people.  For example, a
very good leisure game has been on the market for several years, and in all
that time only 250 to 300 games have been sold.  The game is very good and
either there are many unpaid for games out there, or not many people like it. 
Programmers are not looking for any hand outs. Just pay them for what is do
them.  Thank you for your time and support and if you would like to give me
some feedback on this or any other
topic feil free to contact me.

Carl Mickla
551 Compton ave.
Perth Amboy N.J.  08861
Phone: (9 0 8) 8 2 6 - 1 9 1 7
Email: pvlasak@monmouth.com
