From mailserv@dsd.es.com Mon Jun 28 01:14:42 1993
Precedence: Bulk
Date: Mon Jun 28 00:07:03 1993
From: gus-sdk-request%itchy@dsd.es.com (GUS Programmer's Server)
Reply-To: gus-sdk%itchy@dsd.es.com (GUS Programmer's Digest)
Subject: GUS Programmer's Digest V2 #22

GUS Programmer's Digest     Mon Jun 28 00:07     Volume 2: Issue  22  

Today's Topics:
                            Patch using...

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

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Date: Sun, 27 Jun 93 9:35:54 PDT
From: aktang@sdcc13.UCSD.EDU (I should be studying)
Subject: Patch using...
Message-ID: <9306271635.AA15555@sdcc13.UCSD.EDU>

> I think it is a very good move from Forte/Gravis.  Could you (John
> Smith) tell me when the more comprehensive document will come out?
> 
> By the way, after hacking around a little bit more, now I understand how
> to interpret "envelope_rate", "envelope_offset", and "modes" fields in
> PATCH.H and now my program is able to produce the sound from a patch
> file through my GUS card.  If anybody is interested in using my code,
> I'm willing to share it.  My code is not yet complete, and I'm still
> adding more features to it.
> 
> Happy GUS hacking,
>   Hans.
> 

Oh, please share.  :-)

While I'm at it, here (and seeing how a one line message is pretty
boring), I've a question about the 3D routines.  Using the
UltraAngPos3D routines, I can get sound in the full 3D soundfield,
but calculating the angular values is somewhat a pain.  (Hey, I'm
lazy).  I want to use UltraAbsPos3D, but I can't seem to get
anything to the back.  (I'm using negative Z values, but it sounds
like it's just moving back to the front.  UltraAngPos3D definitely
works, so it's not just a problem of not being able to "hear" it)
Any ideas?

-- 
Anthony Tang				Real exciting sig, eh?
AANT
aktang@sdcc13.ucsd.edu

------------------------------

End of GUS Programmer's Digest V2 #22
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