From mailserv@gaia.ucs.orst.edu Wed Jun 22 17:00:17 1994
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Date: Wed Jun 22 14:42:10 PDT 1994
From: gus-music-request@gaia.ucs.orst.edu (GUS Musician's Server)
Reply-To: gus-music@gaia.ucs.orst.edu (GUS Musician's Digest)
Subject: GUS Musician's Digest V8 #6

GUS Musician's Digest       Wed, 22 Jun 94 14:42 PST     Volume 8: Issue   6  

Today's Topics:
                     GUS Musician's Digest V8 #5

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Date: Wed, 22 Jun 1994 09:25:33 +1000
From: stephen@csis.dit.csiro.au (Stephen Barrass)
Subject: Re: GUS Musician's Digest V8 #5

hi dave,

I like the idea of doing a piece for a game...
I am using granular synthesis and stochastic processes and
could allow your code to hook into routines which
generate fractal music from a couple of parameters (which you could alter
at will through the course of the game or depending on context in the game)
These parameters might be hard/soft or danger/calm or strong/weak 
Or I can do a standard theme piece in a midi or mod file.

Have you got some sort of theme in mind ?
what is the game about ?
who is the audience ?
what is the feel ?

as simple as possible I guess in which case the music probably should be a
simple nursery type style as per most arcade games...

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End of GUS Musician's Digest V8 #6
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