Cakewalk TTS-1 Table of Contents

Click the links below to choose topics.

Cakewalk TTS-1 Soft Synth

Selecting Sounds

The Mixer Window

The Part Edit Window

Edit Window Controls and Buttons

To Switch Sounds

To Edit the Sound Name

Using the Rhythm Edit Window

To Switch Sounds

To Edit the Sound Name

Using the Effect Edit Window

Using the System Settings Window

The Options Dialog

Saving User Sounds

To Save a User Sound

To Load a User Sound

To Save a User Bank to a File

To Load a User Bank

Controlling the TTS-1 from a MIDI Controller

To Control a TTS-1 Knob or Slider from a MIDI Controller

Parameter Control Via MIDI

Troubleshooting

Sound is too loud/too soft/cannot be heard

Sound is interrupted/playback tempo is irregular/playback stops midway through

Notes are delayed

Insufficient polyphony/Notes are omitted

Sound is distorted

Effects (reverb/chorus) are not applied to the rhythm part

Failure to plug-in

GM2 Instrument List

GM2 Rhythm Tone List

Standard Set

Room Set

Power Set

Electric Set

Analog Set

Jazz Set

Brush Set

OrchestraSet

SFX Set

MIDI Implementation

See Index

Cakewalk TTS-1 Soft Synth

Cakewalk TTS-1 is a GM2 (General MIDI 2) compatible, multi-timbral, multi-output, software synthesizer featuring a newly developed software synthesis engine, with 256 sounds and 9 drum sets built in.

The TTS-1 features:

Selecting Sounds

To select a different sound for any of the sixteen parts, click the name of the current sound that's just to the right of the volume fader in the desired part, then select the name of the desired sound from the menu that appears.

The Mixer Window

In the Mixer window, you can select the sound, set the volume, and adjust the effects for each part. Changes in the various parameters can be made by dragging a knob up or down. You can also click the spin button below a knob to adjust the value of a parameter in terms of its smallest increments.

 

Note : Some parameters below are labeled GM2 (General MIDI 2). GM2 parameters will change in response to GM2-compatible MIDI messages. The other parameters are unique to TTS-1.

Here's a description of the Mixer Window's buttons and controls:

The Part Edit Window

When you click a part's Edit button in the Mixer window, the Part Edit window appears. The Part Edit window displays the same controls you see in the Mixer window, but adds many more controls for manipulating the sound of an instrument. Changes in the various parameters can be made by dragging a knob up or down. You can also click the spin button below a knob to adjust the value of a parameter in terms of its smallest increments. The settings you make in each part's Edit window are saved with your project.

 

Some notes about the parameters:

Edit Window Controls and Buttons

Here is a description of the Edit window's buttons and controls:

To Switch Sounds

1. Click the sound name.

2. From the menu that appears, select the sound that you want to hear.

To Edit the Sound Name

1. Double-click the sound name.

2. Type the desired sound name into the dialog box that appears.

Using the Rhythm Edit Window

In the Mixer window, when you click the EDIT button of a part for which a drum set is selected, the Rhythm Edit window will appear. In the Rhythm Edit window you can select sounds, adjust the volume, pan, and effect send levels, edit sounds, or load and save sounds. You can also edit each instrument individually. The parameters can also be edited by dragging with the mouse. Changes in the various parameters can be made by dragging a knob up or down. You can also click the spin button below a knob to adjust the value of a parameter in terms of its smallest increments.

Some notes about the parameters:

 

Here is a description of the Rhythm Edit window's buttons and controls:

To Switch Sounds

1. Click the drum set name at the top of the window.

2. From the menu that appears, select the sound that you want to hear.

To Edit the Sound Name

1. Double-click the sound name.

2. Type the desired sound name into the dialog box that appears.

Using the Effect Edit Window

Some notes about the parameters:

 

Here is a description of the Effect Edit window's buttons and controls:

Using the System Settings Window

When you click the SYSTEM button in the Mixer window, the System Settings window will appear. In the System Settings window you can set the master tuning, master key shift, and polyphony limit.

 

Note : some parameters below are labeled GM2 (General MIDI 2). GM2 parameters will change in response to GM2-compatible MIDI messages. The other parameters are unique to TTS-1.

Here is a description of the System Settings window's buttons and controls:

The Options Dialog

The Options dialog has the following fields:

Saving User Sounds

Here's how you can create user sounds and drum sets by editing the sounds that are built into TTS-1.

To Save a User Sound

1. Click the Edit button in the Mixer window.

2. Click the sound name, and select a sound from the menu that appears.

3. Edit the parameters in the Part Edit window or Rhythm Edit window to create the desired sound.

4. Click the Preview button to audition the sound you've created.

5. Double-click the sound name.

6. Input a name for the sound into the dialog box that appears. Note : The sound name can consist of up to 12 characters.

7. Click OK.

8. Click the WRITE button to access the menu.

9. In the menu that appears, click the location where you want to save your sound.

10. When the dialog box appears, click OK.

To Load a User Sound

1. Click the name field of the Mixer window.

2. Choose either User Normal or User Rhythm from the menu that appears, to select a user sound that's been saved.

The user sound has now been loaded.

To Save a User Bank to a File

1. Click the name field in the Mixer window.

2. From the menu that appears, choose Save Bank .

3. When the dialog box appears, select either User Bank 1, User Bank 2, User Bank 3, User Bank 4, or User Rhythm to choose the bank you intend to save.

4. Click OK.

5. When a dialog box appears, allowing you to specify the location at which the file will be saved, specify the saving location and input a filename.

6. Click Save.

The user bank has now been saved.

To Load a User Bank

1. In the Mixer window, click the name field.

2. From the menu that appears, choose Load Bank.

3. When the dialog box appears, select the file that you want to load.

4. When the Bank Select dialog box appears, select either User Bank 1, User Bank 2, User Bank 3, User Bank 4.

5. When the confirmation dialog box appears, click OK.

The user bank has now been loaded.

Controlling the TTS-1 from a MIDI Controller

You can control knobs and sliders in the Mixer window, Effect window, Part Edit window, and System window from a MIDI controller.

To Control a TTS-1 Knob or Slider from a MIDI Controller

1. Right-click the TTS-1 knob or slider that you want to control.

2. The Control Change Assign dialog appears.

3. Either fill in the controller and the MIDI channel of the control on your MIDI controller that you want to use to control the TTS-1 with, or check the Learn checkbox and then move the control on your controller that you want to use. If you change your mind click the Clear button.

4. If you want the TTS-1 knob or slider to respond to the control on your controller regardless of what MIDI channel the controller transmits, check the Apply to All Parts Checkbox.

5. Click OK.

Parameter Control Via MIDI

Most of the parameters that can be set from the panel of this software can be edited using MIDI control changes and RPN (Registered Parameter Number) or NRPN (Non-Registered Parameter Number) messages.

For details, refer to the MIDI implementation.

Troubleshooting

Here's a list of common problems and solutions:

Sound is too loud/too soft/cannot be heard

Check the following points.

Sound is interrupted/playback tempo is irregular/playback stops midway through

Check the following items.

Note, however, that if the MIDI data you are attempting to play is of such complexity that it requires sound processing capabilities that are well beyond those of your computer, these measures may not help.

Notes are delayed

Check the following points.

Depending on the performance of your computer, and on the specifications of your host application and audio device, it may not be possible to resolve this problem.

Insufficient polyphony/Notes are omitted

It is possible that this is being limited by the maximum polyphony setting. Check the LIMIT setting for POLYPHONY in the System Setting window. Note: You can check the actual polyphony in the [POLYPHONY] area of the Mixer window.

Sound is distorted

Check the following points.

Effects (reverb/chorus) are not applied to the rhythm part

For the drum part, the effect send amount (send level) is set individually for each drum instrument.
Even if the send level of the drum part is specified from the Mixer window, or from within the music data, there will be no effect if the send level of each instrument is turned down.
Make sure that the music data also specifies the send level of each instrument to which you want to apply the effect.

For details on effect send level settings for drum instruments, refer to See Using the Rhythm Edit Window.

Failure to plug-in

Check the following points.

GM2 Instrument List

 

PC#

CC32

Instrument Name

1

0

Piano 1

 

1

Piano 1 st.

 

2

Piano 1d

2

0

Piano 2

 

1

Piano 2 st.

3

0

Piano 3

 

1

Piano 3 w

4

0

Honky-tonk

 

1

Honky-tonk w

5

0

E.Piano 1

 

1

Detuned EP1

 

2

E.Piano 1 v

 

3

60's E.Piano

6

0

E.Piano 2

 

1

Detuned EP2

 

2

E.Piano 2v

 

3

EP Legend

 

4

EP Phase

7

0

Harpsichord

 

1

Coupl hps.

 

2

Harpsi.w

 

3

Harpsi.o

8

0

Clav.

 

1

Pulse Clav

9

0

Celesta

10

0

Glockenspiel

11

0

Music Box

12

0

Vibraphone

 

1

Vibraphone w

13

0

Marimba

 

1

Marimba w

14

0

Xylophone

15

0

Tubular-bell

 

1

Church Bell

 

2

Carillon

16

0

Santur

17

0

Organ 1

 

1

Detuned Or.1

 

2

Organ 60

 

3

Organ 4

18

0

Organ 2

 

1

DetuneOr.2

 

2

Organ 5

19

0

Organ 3

20

0

Church 1

 

1

Church 2

 

2

Church 3

21

0

Reed Organ

 

1

Puff Org.

22

0

Accordion F

 

1

Accordion I

23

0

Harmonica

24

0

Bandneon

25

0

Nylon Gt.

 

1

Ukulele

 

2

Nylon o

 

3

Nylon Gt.2

26

0

Steel-str.Gt

 

1

12-Str.Gt

 

2

Mandolin

 

3

Steel+Body

27

0

Jazz Gt.

 

1

Pedal Steel

28

0

Clean Gt

 

1

Clean Harf

 

2

Mid Tone Gt.

29

0

Muted Gt.

 

1

Funk Gt.

 

2

Funk Gt. 2

 

3

Jazz Man

30

0

Overdrive Gt

 

1

Gt.Pinch

31

0

DistortionGt

 

1

Feedback Gt.

 

2

DistRythm Gt

32

0

Gt.Harmonics

 

1

Gt.Feedback

33

0

Acoustic Bs.

34

0

Fingered Bs.

 

1

FingerJ.Bass

35

0

Picked Bass

36

0

Fretless Bs.

37

0

Slap Bass 1

38

0

Slap Bass 2

39

0

Synth Bass 1

 

1

SynthBass101

 

2

Acid Bass

 

3

Clavi Bass

 

4

Hammer

40

0

Synth Bass 2

 

1

Beef FM Bs

 

2

Rubber Bass

 

3

Attack Pulse

41

0

Violin

 

1

Slow Violin

42

0

Viola

43

0

Cello

44

0

Contrabass

45

0

Tremolo Str

46

0

PizzicatoStr

47

0

Harp

 

1

Yangqin

48

0

Timpani

49

0

Strings

 

1

Orchestra

 

2

60'Strings

50

0

Slow Strings

51

0

Syn.Strings1

 

1

Syn.Strings3

52

0

Syn.Strings2

53

0

Choir Aahs

 

1

Choir Aahs 2

54

0

Voice Oohs

 

1

Hamming

55

0

SynVox

 

1

Ana Voice

56

0

Orchestrahit

 

1

Bass Hit

 

2

6th Hit

 

3

Euro Hit

57

0

Trumpet

 

1

Dark Trumpet

58

0

Trombone

 

1

Trombone 2

 

2

Brite Bone

59

0

Tuba

60

0

Mt Trumpet

 

1

Mt Trumpet2

61

0

French Horns

 

1

Fr.Horn

62

0

Brass 1

 

1

Brass 2

63

0

SynthBrass 1

 

1

SynthBrass 3

 

2

Oct.SynBrass

 

3

Jump Brass

64

0

SynthBrass 2

 

1

SynthBrass 4

 

2

Velo Brass

65

0

Soprano Sax

66

0

Alto Sax

67

0

Tenor Sax

68

0

Bariton Sax

69

0

Oboe

70

0

EnglishHorn

71

0

Bassoon

72

0

Clarinet

73

0

Piccolo

74

0

Flute

75

0

Recorder

76

0

Pan Flute

77

0

Bottle Blow

78

0

Shakuhachi

79

0

Whistle

80

0

Ocarina

81

0

Square Wave

 

1

Square

 

2

Sine Wave

82

0

Saw Wave

 

1

Saw

 

2

Doctor Solo

 

3

Natural Lead

 

4

SequencedSaw

83

0

Syn.Calliope

84

0

Chiffer Lead

85

0

Charang

 

1

Wire Lead

86

0

Solo Vox

87

0

5th SawWave

88

0

Bass & Lead

 

1

DelayedLead

89

0

Fantasia

90

0

Warm Pad

 

1

Sine Pad

91

0

Polysynth

92

0

SpaceVoice

 

1

Itopia

93

0

BowedGlass

94

0

Metal Pad

95

0

Halo Pad

96

0

Sweep Pad

97

0

Ice Rain

98

0

Soundtrack

99

0

Crystal

 

1

Syn Mallet

100

0

Atmosphere

101

0

Brightness

102

0

Goblin

103

0

Echo Drops

 

1

Echo Bell

 

2

Echo Pan

104

0

Star Theme

105

0

Sitar

 

1

Sitar 2

106

0

Banjo

107

0

Shamisen

108

0

Koto

 

1

Taisho Koto

109

0

Kalimba

110

0

Bag Pipe

111

0

Fiddle

112

0

Shanai

113

0

Tinkle Bell

114

0

Agogo

115

0

Steel Drums

116

0

Woodblock

 

1

Castanet

117

0

Taiko

 

1

Concert BD

118

0

Melo. Tom 1

 

1

Melo. Tom 2

119

0

Synth Drum

 

1

808 tom

 

2

Elec Perc

120

0

Reverse Cym.

121

0

GtFret Noise

 

1

Gt.Cut Noise

 

2

Slap_St.Bass

122

0

Breath Noise

 

1

Fl.Key Click

123

0

Seashore

 

1

Rain

 

2

Thunder

 

3

Wind

 

4

Stream

 

5

Bubble

124

0

Bird Tweet

 

1

Dog

 

2

Horse Gallop

 

3

Bird Tweet 2

125

0

Telephone

 

1

Telephone 2

 

2

Door Creak

 

3

Door

 

4

Scratch

 

5

Wind Chimes

126

0

Helicopter

 

1

Car-Engine

 

2

Car-Stop

 

3

Car-Pass

 

4

Car-Crash

 

5

Siren

 

6

Train

 

7

Jetplane

 

8

Starship

127

0

Applause

 

1

Laughing

 

2

Screaming

 

3

Punch

 

4

Heart Beat

 

5

Footsteps

128

0

Gunshot

 

1

Machine Gun

 

2

Lasergun

 

3

Explosion

GM2 Rhythm Tone List

 

PC#

Instrument Name

1

Standard Set

9

Room Set

17

Power Set

25

Electric Set

26

Analog Set

33

Jazz Set

41

Brush Set

49

OrchestraSet

57

SFX Set

Standard Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Kick Drum 2

C 2[36]

Kick Drum 1

C#2[37]

Side Stick

D 2[38]

Aco.Snare

Eb2[39]

Hand Clap

E 2[40]

Elec.Snare

F 2[41]

Low Tom 2

F#2[42]

ClosedHi-hat

G 2[43]

Low Tom 1

G#2[44]

Pedal Hi-hat

A 2[45]

Mid Tom 2

Bb2[46]

Open Hi-hat

B 2[47]

Mid Tom 1

C 3[48]

Hi Tom 2

C#3[49]

CrasTTS-iymbal1

D 3[50]

Hi Tom 1

Eb3[51]

Ride Cymbal1

E 3[52]

China Cymbal

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

Room Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Room Kick 2

C 2[36]

Room Kick 1

C#2[37]

Side Stick

D 2[38]

Room Snare

Eb2[39]

Hand Clap

E 2[40]

Elec.Snare

F 2[41]

Room LowTom2

F#2[42]

ClosedHi-hat

G 2[43]

Room LowTom1

G#2[44]

Pedal Hi-hat

A 2[45]

Room MidTom2

Bb2[46]

Open Hi-hat

B 2[47]

Room MidTom1

C 3[48]

Room Hi Tom2

C#3[49]

CrasTTS-iymbal1

D 3[50]

Room Hi Tom1

Eb3[51]

Ride Cymbal1

E 3[52]

China Cymbal

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

Power Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Kick Drum 2

C 2[36]

Power Kick

C#2[37]

Side Stick

D 2[38]

Power Snare

Eb2[39]

Hand Clap

E 2[40]

Elec.Snare

F 2[41]

PowerLowTom2

F#2[42]

ClosedHi-hat

G 2[43]

PowerLowTom1

G#2[44]

Pedal Hi-hat

A 2[45]

PowerMidTom2

Bb2[46]

Open Hi-hat

B 2[47]

PowerMidTom1

C 3[48]

Power HiTom2

C#3[49]

CrasTTS-iymbal1

D 3[50]

Power HiTom1

Eb3[51]

Ride Cymbal1

E 3[52]

China Cymbal

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

Electric Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Kick Drum 2

C 2[36]

Elec.Kick 1

C#2[37]

Side Stick

D 2[38]

E.SnareDrum1

Eb2[39]

Hand Clap

E 2[40]

E.SnareDrum2

F 2[41]

E.Low Tom 2

F#2[42]

ClosedHi-hat

G 2[43]

E.Low Tom 1

G#2[44]

Pedal Hi-hat

A 2[45]

E.Mid Tom 2

Bb2[46]

Open Hi-hat

B 2[47]

E.Mid Tom 1

C 3[48]

E.Hi Tom 2

C#3[49]

CrasTTS-iymbal1

D 3[50]

E.Hi Tom 1

Eb3[51]

Ride Cymbal1

E 3[52]

Reverse Cym.

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

Analog Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Kick Drum 2

C 2[36]

Ana.Kick

C#2[37]

Ana.Rim Sho

D 2[38]

Ana.Snare 1

Eb2[39]

Hand Clap

E 2[40]

Elec.Snare

F 2[41]

Ana.Low Tom2

F#2[42]

Closed Hi-ha

G 2[43]

Ana.Low Tom1

G#2[44]

ClosedHi-hat

A 2[45]

Ana.Mid Tom2

Bb2[46]

Closed Hi-ha

B 2[47]

Ana.Mid Tom1

C 3[48]

Ana.Hi Tom2

C#3[49]

Ana.Cymbal

D 3[50]

Ana.Hi Tom1

Eb3[51]

Ride Cymbal1

E 3[52]

China Cymbal

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Ana.Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

Ana.Hi Conga

Eb4[63]

Ana.MidConga

E 4[64]

Ana.LowConga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Ana.Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Ana.Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

Jazz Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Jazz Kick 2

C 2[36]

Jazz Kick 1

C#2[37]

Side Stick

D 2[38]

Jazz Snare

Eb2[39]

Hand Clap

E 2[40]

Elec.Snare

F 2[41]

Low Tom 2

F#2[42]

ClosedHi-hat

G 2[43]

Low Tom 1

G#2[44]

Pedal Hi-hat

A 2[45]

Mid Tom 2

Bb2[46]

Open Hi-hat

B 2[47]

Mid Tom 1

C 3[48]

Hi Tom 2

C#3[49]

CrasTTS-iymbal1

D 3[50]

Hi Tom 1

Eb3[51]

Ride Cymbal1

E 3[52]

China Cymbal

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

Brush Set

 

Note#

Instrument Name

Eb1[27]

High Q

E 1[28]

Slap

F 1[29]

Scratch Push

F#1[30]

Scratch Pull

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Jazz Kick 2

C 2[36]

Jazz Kick 1

C#2[37]

Side Stick

D 2[38]

Brush Tap

Eb2[39]

Brush Slap

E 2[40]

Brush Swirl

F 2[41]

BrushLowTom2

F#2[42]

ClosedHi-hat

G 2[43]

BrushLowTom1

G#2[44]

Pedal Hi-hat

A 2[45]

BrushMidTom2

Bb2[46]

Open Hi-hat

B 2[47]

BrushMidTom1

C 3[48]

Brush HiTom2

C#3[49]

CrasTTS-iymbal1

D 3[50]

Brush HiTom1

Eb3[51]

Ride Cymbal1

E 3[52]

China Cymbal

F 3[53]

Ride Bell

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

CrasTTS-iymbal2

Bb3[58]

Vibra-slap

B 3[59]

Ride Cymbal2

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

OrchestraSet

 

Note#

Instrument Name

Eb1[27]

ClosedHi-hat

E 1[28]

Pedal Hi-hat

F 1[29]

Open Hi-hat

F#1[30]

Ride Cymbal1

G 1[31]

Sticks

G#1[32]

Square Click

A 1[33]

Metron Click

Bb1[34]

Metron Bell

B 1[35]

Concert BD 2

C 2[36]

Concert BD 1

C#2[37]

Side Stick

D 2[38]

Concert SD

Eb2[39]

Castanets

E 2[40]

Concert SD

F 2[41]

Timpani F

F#2[42]

Timpani F#

G 2[43]

Timpani G

G#2[44]

Timpani G#

A 2[45]

Timpani A

Bb2[46]

Timpani A#

B 2[47]

Timpani B

C 3[48]

Timpani c

C#3[49]

Timpani c#

D 3[50]

Timpani d

Eb3[51]

Timpani d#

E 3[52]

Timpani e

F 3[53]

Timpani f

F#3[54]

Tambourine

G 3[55]

SplasTTS-iymbal

G#3[56]

Cowbell

A 3[57]

Concert Cym2

Bb3[58]

Vibra-slap

B 3[59]

Concert Cym1

C 4[60]

High Bongo

C#4[61]

Low Bongo

D 4[62]

MuteHi Conga

Eb4[63]

OpenHi Conga

E 4[64]

Low Conga

F 4[65]

High Timbale

F#4[66]

Low Timbale

G 4[67]

High Agogo

G#4[68]

Low Agogo

A 4[69]

Cabasa

Bb4[70]

Maracas

B 4[71]

ShortWhistle

C 5[72]

Long Whistle

C#5[73]

Short Guiro

D 5[74]

Long Guiro

Eb5[75]

Claves

E 5[76]

Hi WoodBlock

F 5[77]

LowWoodBlock

F#5[78]

Mute Cuica

G 5[79]

Open Cuica

G#5[80]

MuteTriangle

A 5[81]

OpenTriangle

Bb5[82]

Shaker

B 5[83]

Jingle Bell

C 6[84]

Bell Tree

C#6[85]

Castanets

D 6[86]

Mute Surdo

Eb6[87]

Open Surdo

E 6[88]

Applause

SFX Set

 

Note#

Instrument Name

Eb2[39]

High Q

E 2[40]

Slap

F 2[41]

Scratch Push

F#2[42]

Scratch Pull

G 2[43]

Sticks

G#2[44]

Square Click

A 2[45]

Metron Click

Bb2[46]

Metron Bell

B 2[47]

GtFret Noise

C 3[48]

Cut Noise Up

C#3[49]

Cut Noise Dw

D 3[50]

Slap_St.Bass

Eb3[51]

Fl.Key Click

E 3[52]

Laughing

F 3[53]

Scream

F#3[54]

Punch

G 3[55]

Heart Beat

G#3[56]

Footsteps 1

A 3[57]

Footsteps 2

Bb3[58]

Applause

B 3[59]

Door Creak

C 4[60]

Door

C#4[61]

Scratch

D 4[62]

Wind Chimes

Eb4[63]

Car-Engine

E 4[64]

Car-Stop

F 4[65]

Car-Pass

F#4[66]

Car-Crash

G 4[67]

Siren

G#4[68]

Train

A 4[69]

Jetplane

Bb4[70]

Helicopter

B 4[71]

Starship

C 5[72]

Gun Shot

C#5[73]

Machine Gun

D 5[74]

Lasergun

Eb5[75]

Explosion

E 5[76]

Dog

F 5[77]

Horse-Gallop

F#5[78]

Birds

G 5[79]

Rain

G#5[80]

Thunder

A 5[81]

Wind

Bb5[82]

Seashore

B 5[83]

Stream

C 6[84]

Bubble

 

MIDI Implementation

 

Function ...

Transmitted

Recognized

Remarks

 

Basic Channel

Default

x

1-16

 

 

Changed

x

1-16

 

Mode

Default

x

Mode 3

*2

 

Messages

x

Mode 3, 4 (M = 1)

 

 

Altered

*******

 

 

Note Number

 

x

0-127

 

 

True voice

*******

0-127

 

Velocity

Note ON

x

o

 

 

Note OFF

x

x

 

After Touch

Key's

x

x

 

 

Ch's

x

o *1

 

Pitch Bend

x

o

 

 

Control Change

0, 32

x

o

Bank select

 

1

x

o

Modulation

 

5

x

o

Portamento time

 

6, 38

x

o

Data entry

 

7

x

o

Volume

 

10

x

o

Panpot

 

11

x

o

Expression

 

64

x

o

Hold1

 

65

x

o

Portamento

 

66

x

o

Sostenuto

 

67

x

o

Soft

 

71

x

o

Resonance

 

72

x

o

Release Time

 

73

x

o

Attack Time

 

74

x

o

Cutoff

 

75

x

o

Decay Time

 

76

x

o

Vibrato Rate

 

77

x

o

Vibrato Depth

 

78

x

o

Vibrato Delay

 

91

x

o (Reverb)

General purpose effects 1

 

93

x

o (Chorus)

General purpose effects 3

 

98, 99

x

o

NRPN LSB, MSB

 

100, 101

x

o

RPN LSB, MSB

Prog Change

 

x

o

 

 

True #

*******

0-127

Prog.1-128

System Exclusive

x

o

 

 

System Common

Song Pos

x

x

 

 

Song Sel

x

x

 

 

Tune

x

x

 

System Real Times

Clock

x

x

 

 

Commands

x

x

 

Aux Messages

All Sounds OFF

x

o (120, 126, 127)

 

 

Reset All Controllers

x

o

 

 

Local ON/OFF

x

x

 

 

All Notes OFF

x

o (123-125)

 

 

Active Sensing

x

x

 

 

System Reset

x

x

 

Notes

*1 o x is selectable

 

 

 

 

*2 Recognize as M = 1 even if M not EQ 1

 

 

 

 

 

Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO

o : Yes

Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO

x : No

Section 1. Receive data

Channel Voice Messages

<Note off>

 

Status

2nd byte

3rd byte

8nH

kkH

vvH

9nH

kkH

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)
kk = note number : 00H-7FH (0-127)
vv = note off velocity : 00H-7FH (0-127)

* The velocity values of Note Off messages are ignored.

<Note on>

 

Status

2nd byte

3rd byte

9nH

kkH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
kk = note number : 00H-7FH (0-127)
vv = note on velocity : 01H-7FH (1-127)

<Control Change>

> Bank Select (Controller number 0, 32)

 

Status

2nd byte

3rd byte

BnH

00H

mmH

BnH

20H

llH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm, ll = Bank number : 00H, 00H-7FH, 7FH (bank.1-bank.16384), Initial Value = 00 00H (bank.1)

* When sending Bank Select messages, you have to send both the MSB (mmH) and LSB (llH) together.
* Bank Select processing will be suspended until a Program Change message is received.

 

BANK MSB

BANK LSB

PROGRAM NUMBER

DESCRIPTION

001

000 - 003

001 - 128

User Normal

002

000

001 - 128

User Rhythm

120

000

001,009,017,
025,026,033,
041,049,057

GM2 Rhythm

121

000 - 009

001 - 128

GM2 Normal

> Modulation (Controller number 1)

 

Status

2nd byte

3rd byte

BnH

01H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Modulation depth : 00H-7FH (0-127)

> Portamento Time (Controller number 5)

 

Status

2nd byte

3rd byte

BnH

05H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Portamento Time : 00H-7FH (0-127), Initial value = 00H (0)

> Data Entry (Controller number 6, 38)

 

Status

2nd byte

3rd byte

BnH

06H

mmH

BnH

26H

llH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm, ll = the value of the parameter specified by RPN/NRPN

> Volume (Controller number 7)

 

Status

2nd byte

3rd byte

BnH

07H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Volume : 00H-7FH (0-127), Initial Value = 64H (100)

* Volume messages are used to adjust the volume balance of each Part.

> Pan (Controller number 10)

 

Status

2nd byte

3rd byte

BnH

0AH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = pan : 00H-40H-7FH (Left-Center-Right), Initial Value = 40H (Center)

* Pan messages are used to adjust the pan setting of each part.
* For Rhythm Parts, this is a relative adjustment of each Instrument's pan setting.

> Expression (Controller number 11)

 

Status

2nd byte

3rd byte

BnH

0BH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Expression : 00H-7FH (0-127), Initial Value = 7FH (127)

* It can be used independently from Volume messages. Expression messages are used for musical expression within a performance; e.g., expression pedal movements, crescendo and decrescendo.

> Hold 1 (Controller number 64)

 

Status

2nd byte

3rd byte

BnH

40H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Control value : 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON

> Portamento (Controller number 65)

 

Status

2nd byte

3rd byte

BnH

41H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Control value : 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON

> Sostenuto (Controller number 66)

 

Status

2nd byte

3rd byte

BnH

42H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Control value : 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON

> Soft (Controller number 67)

 

Status

2nd byte

3rd byte

BnH

43H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Control value : 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON

* This message is effective only when you use piano sounds.

> Filter Resonance (Timebre/Harmonic Intensity) (Controller number 71)

 

Status

2nd byte

3rd byte

BnH

47H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Resonance value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Release Time (Controller number 72)

 

Status

2nd byte

3rd byte

BnH

48H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Release Time value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Attack Time (Controller number 73)

 

Status

2nd byte

3rd byte

BnH

49H

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Attack Time value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Cutoff (Controller number 74)

 

Status

2nd byte

3rd byte

BnH

4AH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Cutoff value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Decay Time (Controller number 75)

 

Status

2nd byte

3rd byte

BnH

4BH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Decay Time value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Vibrato Rate (Controller number 76)

 

Status

2nd byte

3rd byte

BnH

4CH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Vibrato Rate value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Vibrato Depth (Controller number 77)

 

Status

2nd byte

3rd byte

BnH

4DH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Vibrato Depth value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Vibrato Delay (Controller number 78)

 

Status

2nd byte

3rd byte

BnH

4EH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Vibrato Delay value (relative change): 00H-7FH (-64 - 0 - +63), Initial Value = 40H (no change)

> Effect 1 (Reverb Send Level) (Controller number 91)

 

Status

2nd byte

3rd byte

BnH

5BH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Control value : 00H-7FH (0-127), Initial Value = 28H (40)

* This message adjusts the Reverb Send Level of each Part.

> Effect 3 (Chorus Send Level) (Controller number 93)

 

Status

2nd byte

3rd byte

BnH

5DH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Control value : 00H-7FH (0-127), Initial Value = 00H (0)0)

* This message adjusts the Chorus Send Level of each Part.

> NRPN MSB/LSB (Controller number 98, 99)

 

Status

2nd byte

3rd byte

BnH

63H

mmH

BnH

62H

llH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm = upper byte of the parameter number specified by NRPN
ll = lower byte of the parameter number specified by NRPN

**NRPN**
The NRPN (Non Registered Parameter Number) message allows an extended range of control changes to be used.
To use these messages, you must first use NRPN MSB and NRPN LSB messages to specify the parameter to be controlled, and then use Data Entry messages to specify the value of the specified parameter. Once an NRPN parameter has been specified, all Data Entry messages received on that channel will modify the value of that parameter. To prevent accidents, it is recommended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished setting the value of the desired parameter. Refer to Supplementary material "Examples of actual MIDI messages" <Example 4>. On the TTS-1 devices, Data entry LSB (llH) of NRPN is ignored, so it is no problem to send Data entry MSB (mmH) only (without Data entry LSB)

NRPN messages are used only for TTS-1. Since the VST instruments cannot use exclusive messages, some of the functions defined by General MIDI 2 are assigned to NRPNs to be used with the TTS-1.

On the TTS-1, NRPN can be used to modify the following parameters.

 

NRPN MSB LSB

Data entry MSB

Explanation

58H 01H

mmH

Charactor (absolute change)
mm: 1CH-40H-64H (-36 - 0 - +36)

58H 20H

mmH

Tone control switch (absolute change)
mm: 00H-7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON

58H 22H

mmH

Tone control bass gain (absolute change)
mm: 34H-40H-4CH (-12 - 0 - +12)

58H 24H

mmH

Tone control treble gain (absolute change)
mm: 34H-40H-4CH (-12 - 0 - +12)

58H 27H

mmH

Tone control mid gain (absolute change)
mm: 34H-40H-4CH (-12 - 0 - +12)

58H 30H-3BH

mmH

Scale tune C - B
mm: 00H-40H-7FH (-64 - 0 - +63 cent)

58H 40H

mmH

Reverb switch
mm: 00H-7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
* Sets the reverb settings regardless of the channel on which it's received.

58H 41H

mmH

Reverb type
mm: 00H-08H (00H = Small Room, 01H = Medium Room, 02H = Large Room, 03H = Medium Hall, 04H = Large Hall, 08H = Plate)
* Sets the reverb settings regardless of the channel on which it's received.

58H 42H

mmH

Reverb time
mm: 00H-7FH (0 - 127)
* Sets the reverb settings regardless of the channel on which it's received.

58H 50H

mmH

Chorus switch
mm: 00H-7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
* Sets the chorus settings regardless of the channel on which it's received.

58H 51H

mmH

Chorus type
mm: 00H-05H (00H = Chorus1, 01H = Chorus2, 02H = Chorus3, 03H = Chorus4, 04H = FB Chorus, 05H = Flanger)
* Sets the chorus settings regardless of the channel on which it's received.

58H 52H

mmH

Chorus rate
mm: 00H-7FH (0 - 127)
* Sets the chorus settings regardless of the channel on which it's received.

58H 53H

mmH

Chorus depth
mm: 00H-7FH (0 - 127)
* Sets the chorus settings regardless of the channel on which it's received.

58H 54H

mmH

Chorus feedback
mm: 00H-7FH (0 - 127)
* Sets the chorus settings regardless of the channel on which it's received.

58H 55H

mmH

Chorus send to reverb
mm: 00H-7FH (0 - 127)
* Sets the chorus settings regardless of the channel on which it's received.

58H 70H

mmH

Master volume
mm: 00H-7FH (zero-maximum)
* Sets the master volume regardless of the channel on which it's received.

58H 71H

mmH llH

Master tuning
mm, ll: 00 00H-40 00H-7F 7FH (-100 - 0 - +99.99 cent)
* Sets the master tuning regardless of the channel on which it's received.

58H 72H

mmH

Master key shift
mm: 28H-40H-58H (-24 - 0 - +24)
* Sets the master key shift regardless of the channel on which it's received.

58H 7FH

mmH

System reset
mm: ignore
* Resets the synth to the initial state regardless of the channel on which it's received.

18H rrH

mmH

Pitch coarse of rhythm instrument (relative change)
rr: key number of rhythm instrument (21 - 108)
mm: 10H - 40H - 70H (-48 - 0 - +48)

19H rrH

mmH

Pitch fine of rhythm instrument (relative change)
rr: key number of rhythm instrument(21 - 108)
mm: 0EH-40H-72H (-50 - 0 - 50)

1AH rrH

mmH

Rhythm instrument level(relative change)
rr: key number of rhythm instrument
mm: 00H-7FH (0 - 200 percent)

1CH rrH

mmH

Panpot of rhythm instrument (absolute change)
rr: key number of rhythm instrument
mm: 00H-40H-7FH (left-center-right)

1DH rrH

mmH

Reverb send level of rhythm instrument (absolute change)
rr: key number of rhythm instrument
mm: 00H-7FH (zero-maximum)

1EH rrH

mmH

Chorus send level of drum instrument (absolute change)
rr: key number of drum instrument
mm: 00H-7FH (zero-maximum)

* Parameters marked "relative change" will change relative to the preset value. Depending on the sound or the pitch range, this may have no effect.
* Parameters marked "absolute change" will be set to the absolute value of the parameter, regardless of the preset value.

> RPN MSB/LSB (Controller number 100, 101)

 

Status

2nd byte

3rd byte

BnH

65H

mmH

BnH

64H

llH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm = upper byte of parameter number specified by RPN
ll = lower byte of parameter number specified by RPN

**RPN**
The RPN (Registered Parameter Number) messages are expanded control changes, and each function of an RPN is described by the MIDI Standard.
To use these messages, you must first use RPN MSB and RPN LSB messages to specify the parameter to be controlled, and then use Data Entry messages to specify the value of the specified parameter. Once an RPN parameter has been specified, all Data Entry messages received on that channel will modify the value of that parameter. To prevent accidents, it is recommended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished setting the value of the desired parameter. Refer to Section "Examples of actual MIDI messages" <Example 4>

On the TTS-1, RPN can be used to modify the following parameters.

 

RPN MSB LSB

Data entry MSB LSB

Explanation

00H 00H

mmH ---

Pitch Bend Sensitivity
mm: 00H-18H (0-24 semitones), Initial Value = 02H (2 semitones)
ll: ignored (processed as 00H)
specify up to 2 octaves in semitone steps

00H 01H

mmH llH

Master Fine Tuning
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.99 cents), Initial Value = 40 00H (0 cent)
Refer to Supplementary material, "About tuning".

00H 02H

mmH ---

Master Coarse Tuning
mm: 30H-40H-70H (-48 - 0 - +48 semitones), Initial Value = 40H (0 semitone)
ll: ignored (processed as 00H)

00H 05H

mmH llH

Modulation Depth Range
mm, ll: 00 00H - 06 00H (0.0 - 600.0 cent)
00H-7FH (0 - 100 cents)
100/128 Cent/Value

7FH 7FH

--- ---

RPN null
Set condition where RPN and NRPN are unspecified. The data entry messages after set RPN null will be ignored. (No Data entry messages are required after RPN null).
Settings already made will not change.
mm, ll: ignored

<Program Change>

 

Status

2nd byte

CnH

ppH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
pp = Program number : 00H-7FH (prog.1-prog.128)

<Channel Pressure>

 

Status

2nd byte

DnH

vvH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Channel Pressure : 00H-7FH (0-127)

* The specifics of the effect are determined by means of universal exclusive messages. In the default state, no effect is obtained.

<Pitch Bend Change>

 

Status

2nd byte

3rd byte

EnH

llH

mmH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm, ll = Pitch Bend value : 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)

* The depth of pitch bend change is determined by the pitch bend sensitivity of the RPN.

Channel Mode Messages

<All Sounds Off (Controller number 120)>

 

Status

2nd byte

3rd byte

BnH

78H

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)

* When this message is received, all currently-sounding notes on the corresponding channel will be turned off immediately.

<Reset All Controllers (Controller number 121)>

 

Status

2nd byte

3rd byte

BnH

79H

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)

* When this message is received, the following controllers will be set to their reset values.

 

Controller

Reset value

Pitch Bend Change

0 (center)

Channel Pressure

0 (off)

Modulation

0 (off)

Expression

127 (max)

Hold 1

0 (off)

Portamento

0 (off)

Sostenuto

0 (off)

Soft

0 (off)

RPN

unset; previously set data will not change

NRPN

unset; previously set data will not change

<All Notes Off (Controller number 123)>

 

Status

2nd byte

3rd byte

BnH

7BH

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)

* When All Notes Off is received, all notes on the corresponding channel will be turned off. However if Hold 1 or Sostenuto is ON, the sound will be continued until these are turned off.

<OMNI OFF (Controller number 124)>

 

Status

2nd byte

3rd byte

BnH

7CH

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)

* The same processing will be carried out as when All Notes Off is received.

<OMNI ON (Controller number 125)>

 

Status

2nd byte

3rd byte

BnH

7DH

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)

* OMNI ON is only recognized as "All notes off"; the Mode doesn't change (OMNI OFF remains).

<MONO (Controller number 126)>

 

Status

2nd byte

3rd byte

BnH

7EH

mmH

n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm = mono number : 00H-10H (0-16)

* The same processing will be carried out as when All Sounds Off and All Notes Off is received, and the corresponding channel will be set to Mode 4 (M = 1) regardless of the value of "mono number."

<POLY (Controller number 127)>

 

Status

2nd byte

3rd byte

BnH

7FH

00H

n = MIDI channel number : 0H-FH (ch.1-ch.16)

* The same processing will be carried out as when All Sounds Off and All Notes Off is received, and the corresponding channel will be set to Mode 3.

System Exclusive Message

 

Status

Data byte

Status

F0H

iiH, ddH, ......, eeH

F7H

F0H : System Exclusive Message status

ii = ID number : an ID number (manufacturer ID) to indicate the manufacturer whose Exclusive message this is. The manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the MIDI standard; Universal Non-realtime Messages (7EH) and Universal Realtime Messages (7FH).

dd,...,ee = data : 00H-7FH (0-127)

F7H : EOX (End Of Exclusive)

The System Exclusive Messages received by the TTS-1 are; messages related to mode settings, Universal Realtime System Exclusive messages and Universal Non-realtime System Exclusive messages.

[Note] Reception of system exclusive messages is possible only for DXi.

<System exclusive messages related to mode settings>

> GM1 System On

This is a command message that resets the internal settings of the unit to the General MIDI System Level-1 initial state. After receiving this message TTS-1, will automatically be set to the proper condition for correctly playing a General MIDI score.

 

Status

Data byte

Status

F0H

7EH, 7FH, 09H, 01H

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7EH

ID number (Universal Non-realtime Message)

7FH

Device ID (Broadcast)

09H

Sub ID#1 (General MIDI Message)

01H

Sub ID#2 (General MIDI 1 On)

F7H

EOX (End Of Exclusive)

* There must be an interval of at least 50 ms between this message and the next message.

> GM2 System On

This is a command message that resets the internal settings of the unit to the General MIDI System Level-2 initial state. After receiving this message TTS-1, will automatically be set to the proper condition for correctly playing a General MIDI score.

 

Status

Data byte

Status

F0H

7EH, 7FH, 09H, 03H

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7EH

ID number (Universal Non-realtime Message)

7FH

Device ID (Broadcast)

09H

Sub ID#1 (General MIDI Message)

03H

Sub ID#2 (General MIDI 2 On)

F7H

EOX (End Of Exclusive)

* There must be an interval of at least 50 ms between this message and the next message.

> Scale/Octave Tuning Adjust

 

Status

Data byte

Status

F0H

7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH,...

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7EH

ID number (universal non-realtime message)

7FH

Device ID (Broadcast)

08H

Sub ID#1 (MIDI Tuning Standard)

08H

Sub ID#2 (scale/octave tuning 1-byte form)

ffH

Channel/Option byte1
bits 0 to 1 = channel 15 to 16
bit 2 to 6 = Undefined

ggH

Channel byte2
bits 0 to 6 = channel 8 to 14

hhH

Channel byte3
bits 0 to 6 = channel 1 to 7

ssH

12 byte tuning offset of 12 semitones from C to B
00H = -64 [cents]
40H = 0 [cents] (equal temperament)
7FH = +63 [cents]

F7H

EOX (End Of Exclusive)

<Universal Realtime System Exclusive Messages>

> Master volume

 

Status

Data byte

Status

F0H

7FH, 7FH, 04H, 01H, llH, mmH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

04H

Sub ID#1 (Device Control messages)

01H

Sub ID#2 (Master Volume)

llH

Master volume lower byte

mmH

Master volume upper byte

F7H

EOX (End Of Exclusive)

* The lower byte (llH) of Master Volume will be handled as 00H.

> Master Fine Tuning

 

Status

Data byte

Status

F0H

7FH, 7FH, 04H, 03H, llH, mmH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

04H

Sub ID#1 (Device Control messages)

03H

Sub ID#2 (Master Fine Tuning)

llH

Master Fine Tuning LSB

mmH

Master Fine Tuning MSB

F7H

EOX (End Of Exclusive)

* mm, ll : 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])

> Master Coarse Tuning

 

Status

Data byte

Status

F0H

7FH, 7FH, 04H, 04H, llH, mmH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

04H

Sub ID#1 (Device Control messages)

04H

Sub ID#2 (Master Coarse Tuning)

llH

Master Coarse Tuning LSB

mmH

Master Coarse Tuning MSB

F7H

EOX (End Of Exclusive)

* llH : ignored (processed as 00H)
* mmH : 28H - 40H - 58H (-24 - 0 - +24 [semitones])

> Reverb Parameters

 

Status

Data byte

Status

F0H

7FH, 7FH, 04H, 05H, 01H, 01H, 01H, 01H, 01H, ppH, vvH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

04H

Sub ID#1 (Device Control messages)

05H

Sub ID#2 (Global Parameter Control)

01H

Slot path length

01H

Parameter ID width

01H

Value width

01H

Slot path MSB

01H

Slot path LSB (Effect 01 01:Reverb)

ppH

Parameter to be controlled.

vvH

Value for the parameter.

F7H

EOX (End Of Exclusive)

 

 

pp=0

Reverb Type
vv = 00H : Small Room (Room1)
vv = 01H : Medium Room (Room2)
vv = 02H : Large Room (Room3)
vv = 03H : Medium Hall (Hall1)
vv = 04H : Large Hall (Hall2)
vv = 08H : Plate (Plate)

pp=1

Reverb Time
vv = 00H - 7FH : 0 - 127

> Chorus Parameters

 

Status

Data byte

Status

F0H

7FH, 7FH, 04H, 05H, 01H, 01H, 01H, 01H, 02H, ppH, vvH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

04H

Sub ID#1 (Device Control messages)

05H

Sub ID#2 (Global Parameter Control)

01H

Slot path length

01H

Parameter width

01H

Value width

01H

Slot path MSB

02H

Slot path LSB (Effect 01 02:Chorus)

ppH

Parameter to be controlled.

vvH

Value for the parameter.

F7H

EOX (End Of Exclusive)

 

 

pp=0

Chorus Type
vv = 00H : Chorus1
vv = 01H : Chorus2
vv = 02H : Chorus3
vv = 03H : Chorus4
vv = 04H : FB Chorus
vv = 05H : Flanger

pp=1

Mod Rate
vv = 00H - 7FH : 0 - 127

pp=2

Mod Depth
vv = 00H - 7FH : 0 - 127

pp=3

Feedback
vv = 00H - 7FH : 0 - 127

pp=4

Send To Reverb
vv = 00H - 7FH : 0 - 127

> Channel Pressure

 

Status

Data byte

Status

F0H

7FH, 7FH, 09H, 01H, 0nH, ppH, rrH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

09H

Sub ID#1 (Controller Destination Setting messages)

01H

Sub ID#2 (Channel Pressure)

0nH

MIDI Channel (00-0F)

ppH

Controlled parameter

rrH

Controlled range

F7H

EOX (End Of Exclusive)

 

 

pp=0

Pitch Control
rr = 28H - 58H : -24 - +24 [semitones]

pp=1

Filter Cutoff Control
rr = 00H - 7FH : -9600 - +9450 [cents]

pp=2

Amplitude Control
rr = 00H - 7FH : 0 - 200%

pp=3

LFO Pitch Depth
rr = 00H - 7FH : 0 - 600 [cents]

pp=4

LFO Filter Depth
rr = 00H - 7FH : 0 - 2400 [cents]

pp=5

LFO Amplitude Depth
rr = 00H - 7FH : 0 - 100%

> Controller

 

Status

Data byte

Status

F0H

7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

09H

Sub ID#1 (Controller Destination Setting messages)

03H

Sub ID#2 (Control Change)

0nH

MIDI Channel (00-0F)

ccH

Controller number (01-1FH, 40-5FH)

ppH

Controlled parameter

rrH

Controlled range

F7H

EOX (End Of Exclusive)

 

 

pp=0

Pitch Control
rr = 28H - 58H : -24 - +24 [semitones]

pp=1

Filter Cutoff Control
rr = 00H - 7FH : -9600 - +9450 [cents]

pp=2

Amplitude Control
rr = 00H - 7FH : 0 - 200%

pp=3

LFO Pitch Depth
rr = 00H - 7FH : 0 - 600 [cents]

pp=4

LFO Filter Depth
rr = 00H - 7FH : 0 - 2400 [cents]

pp=5

LFO Amplitude Depth
rr = 00H - 7FH : 0 - 100%

> Key-Based Instrument Controllers

 

Status

Data byte

Status

F0H

7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH

F7H

 

 

Byte

Explanation

F0H

Exclusive status

7FH

ID number (universal realtime message)

7FH

Device ID (Broadcast)

0AH

Sub ID#1 (Key-Based Instrument Control messages)

01H

Sub ID#2 (Controller)

0nH

MIDI Channel (00-0F)

kkH

Key Number

nnH

Control Number

vvH

Value

F7H

EOX (End Of Exclusive)

 

 

nn=07H

Level
vv = 00H - 7FH : 00 - 200% (Relative)

nn=0AH

Pan
vv = 00H - 7FH : Left - Right (Absolute)

nn=5BH

Reverb Send
vv = 00H - 7FH : 0 - 127 (Absolute)

nn=5DH

Chorus Send
rr = 00H - 7FH : 0 - 127 (Absolute)

* This parameter affects drum instruments only.

Supplementary material

<Decimal and Hexadecimal table>

In MIDI documentation, data values and addresses/sizes of exclusive messages etc. are expressed as hexadecimal values for each 7 bits.
The following table shows how these correspond to decimal numbers.

 

Dec.

Hex.

Dec.

Hex.

Dec.

Hex.

Dec.

Hex.

0

00H

32

20H

64

40H

96

60H

1

01H

33

21H

65

41H

97

61H

2

02H

34

22H

66

42H

98

62H

3

03H

35

23H

67

43H

99

63H

4

04H

36

24H

68

44H

100

64H

5

05H

37

25H

69

45H

101

65H

6

06H

38

26H

70

46H

102

66H

7

07H

39

27H

71

47H

103

67H

8

08H

40

28H

72

48H

104

68H

9

09H

41

29H

73

49H

105

69H

10

0AH

42

2AH

74

4AH

106

6AH

11

0BH

43

2BH

75

4BH

107

6BH

12

0CH

44

2CH

76

4CH

108

6CH

13

0DH

45

2DH

77

4DH

109

6DH

14

0EH

46

2EH

78

4EH

110

6EH

15

0FH

47

2FH

79

4FH

111

6FH

16

10H

48

30H

80

50H

112

70H

17

11H

49

31H

81

51H

113

71H

18

12H

50

32H

82

52H

114

72H

19

13H

51

33H

83

53H

115

73H

20

14H

52

34H

84

54H

116

74H

21

15H

53

35H

85

55H

117

75H

22

16H

54

36H

86

56H

118

76H

23

17H

55

37H

87

57H

119

77H

24

18H

56

38H

88

58H

120

78H

25

19H

57

39H

89

59H

121

79H

26

1AH

58

3AH

90

5AH

122

7AH

27

1BH

69

3BH

91

5BH

123

7BH

28

1CH

60

3CH

92

5CH

124

7CH

29

1DH

61

3DH

93

5DH

125

7DH

30

1EH

62

3EH

94

5EH

126

7EH

31

1FH

63

3FH

95

5FH

127

7FH

* Decimal values such as MIDI channel, bank select, and program change are listed as one (1) greater than the values given in the above table.
* A 7-bit byte can express data in the range of 128 steps. For data where greater precision is required, we must use two or more bytes. For example, two hexadecimal numbers aa bbH expressing two 7-bit bytes would indicate a value of aa x 128 + bb.
* In the case of values which have a (+/-) sign, 00H = -64, 40H = +/-0, and 7FH = +63, so that the decimal expression would be 64 less than the value given in the above chart. In the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example if aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128 + bb - 64 x 128.
* Data marked "nibbled" is expressed in hexadecimal in 4-bit units. A value expressed as a 2-byte nibble 0a 0bH has the value of a x 16 + b.

<Example 1> What is the decimal expression of 5AH ?
From the preceding table, 5AH = 90

<Example 2> What is the decimal expression of the value 12 34H given as hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128 + 52 = 2356

<Example 3> What is the decimal expression of the nibbled value 0A 03 09 0D ?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885

<Example 4> What is the nibbled expression of the decimal value 1258?
16) 1258
16) 78 ... 10
16) 4 ... 14
0 ... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the answer is 00 04 0E 0AH.

<Examples of actual MIDI messages>

<Example 1> 92 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and 5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4), and velocity 95.

<Example 2> CE 49
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and 49H = 73, this is a Program Change message with MIDI CH = 15, program number 74 (Flute).

<Example 3> EA 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H = 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed number in which 40 00H (= 64 x 128 + 0 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072

If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to change -200 cents, so in this case -200 x (-3072) / (-8192) = -75 cents of Pitch Bend is being applied to MIDI channel 11.

# <Example 4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes, the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or more messages consecutive messages have the same status, MIDI has a provision called "running status" which allows the status byte of the second and following messages to be omitted. Thus, the above messages have the following meaning.

 

B3 64 00

MIDI ch.4, lower byte of RPN parameter number: 00H

(B3)65 00

(MIDI ch.4) upper byte of RPN parameter number: 00H

(B3)06 0C

(MIDI ch.4) upper byte of parameter value: 0CH

(B3)26 00

(MIDI ch.4) lower byte of parameter value: 00H

(B3)64 7F

(MIDI ch.4) lower byte of RPN parameter number: 7FH

(B3)65 7F

(MIDI ch.4) upper byte of RPN parameter number: 7FH

In other words, the above messages specify a value of 0C 00H for RPN parameter number 00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.

RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +/-12 semitones (1 octave). (The LSB of Pitch Bend Sensitivity is ignored, but the LSB should be transmitted anyway (with a value of 0) so that operation will be correct on any device.)

Once the parameter number has been specified for RPN or NRPN, all Data Entry messages transmitted on that same channel will be valid, so after the desired value has been transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents. This is the reason for the (B3) 64 7F (B3) 65 7F at the end.

It is not desirable for performance data (such as Standard MIDI File data) to contain many events with running status as given in <Example 4>. This is because if playback is halted during the song and then rewound or fast-forwarded, the sequencer may not be able to transmit the correct status, and the sound source will then misinterpret the data. Take care to give each event its own status.

It is also necessary that the RPN or NRPN parameter number setting and the value setting be done in the proper order. On some sequencers, events occurring in the same (or consecutive) clock may be transmitted in an order different than the order in which they were received. For this reason it is a good idea to slightly skew the time of each event (about 1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).

* TPQN: Ticks Per Quarter Note

<About tuning>

In MIDI, individual Parts are tuned by sending RPN #1 (Master Fine Tuning) to the appropriate MIDI channel.
In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels being used, or by sending a System Exclusive MASTER FINE TUNE.
RPN #1 allows tuning to be specified in steps of approximately 0.012 cents (to be precise, 100/8192 cent).
The values of RPN #1 and System Exclusive MASTER FINE TUNE are added together to determine the actual pitch sounded by each Part.

Frequently used tuning values are given in the following table for your reference. Values are in hexadecimal (decimal in parentheses).

 

Hz in A4

cent

RPN #1

445.0

+19.56

4C 43 (+1603)

444.0

+15.67

4A 03 (+1283)

443.0

+11.76

47 44 (+964)

442.0

+ 7.85

45 03 (+643)

441.0

+ 3.93

42 42 (+322)

440.0

0.00

40 00 (0)

439.0

- 3.94

3D 3D (-323)

438.0

- 7.89

3A 7A (-646)

<Example> Set the tuning of MIDI channel 3 to A4 = 442.0 Hz
Send RPN#1 to MIDI channel 3. From the above table, the value is 45 03H.

 

B2 64 00

MIDI ch.3, lower byte of RPN parameter number: 00H

(B2)65 01

(MIDI ch.3) upper byte of RPN parameter number: 01H

(B2)06 45

(MIDI ch.3) upper byte of parameter value: 45H

(B2)26 03

(MIDI ch.3) lower byte of parameter value: 03H

(B2)64 7F

(MIDI ch.3) lower byte of RPN parameter number: 7FH

(B2)65 7F

(MIDI ch.3) upper byte of RPN parameter number: 7FH

 

Index

C

Controlling the TTS-1 from a MIDI controller 17

E

Effect Edit window 13

I

Instrument lists

GM2 20

GM2 Rhythm Tones 29

M

MIDI implementation 48

MIDI paramerers

controlling by MIDI 17

Mixer window 4

O

Outputs

assigning parts to 14

P

Parameter control via MIDI 17

Part Edit window 6

Parts

assigning to different outputs 14

R

Rhythm Edit window 10

S

Saving user sounds 15

Selecting sounds

Sounds

selecting 4

System Settings window 14

T

Troubleshooting 18

U

User sounds

saving 15