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VST 3 Examples
VST 3.6.6
SDK for developing VST Plug-in
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#include <again.h>
Inheritance diagram for AGain:Static Public Member Functions | |
| static FUnknown * | createInstance (void *context) |
Protected Member Functions | |
| template<typename SampleType > | |
| SampleType | processAudio (SampleType **input, SampleType **output, int32 numChannels, int32 sampleFrames, float gain) |
Protected Attributes | |
| float | fGain |
| float | fGainReduction |
| float | fVuPPMOld |
| int32 | currentProcessMode |
| bool | bHalfGain |
| bool | bBypass |
Protected Attributes inherited from AudioEffect | |
| ProcessSetup | processSetup |
Additional Inherited Members | |
Data Fields inherited from AudioEffect | |
| OBJ_METHODS(Component, ComponentBase) DEFINE_INTERFACES DEF_INTERFACE(IComponent) END_DEFINE_INTERFACES(ComponentBase) REFCOUNT_METHODS(ComponentBase) protected BusList | audioInputs |
| BusList | audioOutputs |
| BusList | eventInputs |
| BusList | eventOutputs |
| OBJ_METHODS(ComponentBase, FObject) DEFINE_INTERFACES DEF_INTERFACE(IPluginBase) DEF_INTERFACE(IConnectionPoint) END_DEFINE_INTERFACES(FObject) REFCOUNT_METHODS(FObject) protected IConnectionPoint * | peerConnection |
Static Public Attributes inherited from IPluginBase | |
| static const FUID | iid |
Static Public Attributes inherited from FUnknown | |
| static const FUID | iid |
Static Public Attributes inherited from IConnectionPoint | |
| static const FUID | iid |
Static Public Attributes inherited from IComponent | |
| static const FUID | iid |
Static Public Attributes inherited from IAudioProcessor | |
| static const FUID | iid |
| AGain | ( | ) |
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virtual |
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inlinestatic |
Called at first after constructor.
Reimplemented from AudioEffect.
Reimplemented in AGainWithSideChain.
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virtual |
Called at the end before destructor.
Reimplemented from AudioEffect.
Switch the Plug-in on/off.
Reimplemented from AudioEffect.
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Test of a communication channel between controller and component.
Reimplemented from AudioEffect.
For persistence.
Reimplemented from AudioEffect.
Reimplemented from AudioEffect.
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Will be called before any process call.
Reimplemented from AudioEffect.
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Bus arrangement managing: in this example the 'again' will be mono for mono input/output and stereo for other arrangements.
Reimplemented from AudioEffect.
Reimplemented in AGainWithSideChain.
Asks if a given sample size is supported see SymbolicSampleSizes.
Reimplemented from AudioEffect.
We want to receive message.
Reimplemented from AudioEffect.
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