VSTGUI  4.2
Graphical User Interface Framework not only for VST plugins
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Animator Class Reference

Animation runner. More...

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Public Member Functions

Adding and removing Animations
void addAnimation (CView *view, IdStringPtr name, IAnimationTarget *target, ITimingFunction *timingFunction, CBaseObject *notificationObject=0)
 
void removeAnimation (CView *view, IdStringPtr name)
 
void removeAnimations (CView *view)
 
Reference Counting Methods
virtual void forget ()
 decrease refcount and delete object if refcount == 0 More...
 
virtual void remember ()
 increase refcount More...
 
virtual int32_t getNbReference () const
 get refcount More...
 
Message Methods
virtual CMessageResult notify (CBaseObject *sender, IdStringPtr message)
 

Detailed Description

Animation runner.

see Animations Support

Member Function Documentation

void addAnimation ( CView view,
IdStringPtr  name,
IAnimationTarget target,
ITimingFunction timingFunction,
CBaseObject notificationObject = 0 
)

adds an animation. Animation and timingFunction is now owned by the animator. An already running animation for view with name will be canceled. If a notificationObject is supplied, it will be notified when the animation has finished

See also
FinishedMessage.

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virtual void forget ( )
inlinevirtualinherited

decrease refcount and delete object if refcount == 0

virtual int32_t getNbReference ( ) const
inlinevirtualinherited

get refcount

virtual void remember ( )
inlinevirtualinherited

increase refcount

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void removeAnimation ( CView view,
IdStringPtr  name 
)

removes an animation. If animation is a CBaseObject forget() will be called otherwise it is deleted. The same will be done with the timingFunction.

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void removeAnimations ( CView view)

removes all animations for view

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The documentation for this class was generated from the following files: