; Human readable SET file for Vocal-Eyes version 2.2
; Created by Set2text 1.7D
; Created from C:\SPEECH\REGSPLIT.SET
; Set file last modified on 06/29/1994 at 10:49.56
; Menu 1 - Screen
Screen_Voice = On
Screen_Rate = 7
Screen_Pitch = 3
Screen_Tone = I
Screen_Volume = 1
; Menu 1.6 - Punctuation
Screen_Textual = Off
Screen_Math = On
Screen_Miscelaneous = On
Screen_Space = Off
Screen_Control = Off
Screen_Enhanced = Off
;
Numbers = On
Capitalization_Alert = Off
Format_Alert = Off
; Menu 1.10 - Visual Tracking
Visual_Tracking = Off
Visual_Tracking_Attribute = Black on White
;
Repeat_Filter = Off
Repeat_Value = 3
Blank_Lines = Off
Signal_Cursor_Pos = Off
Attribute_Changes = Off
Auto_Box_Read = Off
Screen_Activity_Tone = Off
Port_Intercept = Off
Bios_TTY_Intercept = Intercept
;
; Menu 2 - Keyboard
Key_Voice = On
Key_Rate = 5
Key_Pitch = 3
Key_Tone = I
Key_Volume = 9
; Menu 2.6 - Punctuation
Key_Textual = On
Key_Math = On
Key_Miscelaneous = On
Key_Space = On
Key_Control = Off
Key_Enhanced = Off
;
; Menu 2.7 - Special Keys
Function_Keys = Off
Toggle_Keys = On
Cursor_Movement = Off
Key_Enhancements = Off
Escape_Key = Off
Enter_Key = Off
;
Capitals = Pitch
Key_Click = Off
Interruptability = All keys
Word_Mode = Off
;
; Menu 3 - Hot Keys
Prior_Char = Control-B
Char = Control-C
Next_Char = Control-D
Prior_Word = Control-V
Word = Control-W
Next_Word = Control-Y
Prior_Line = Control-K
Line = Control-L
Next_Line = Control-M
Prior_Sent = Control-R
Sent = Control-S
Next_Sent = Control-T
Prior_Para = Control-O
Para = Control-P
Next_Para = Control-Q
Top_Cursor = Undefined
Cursor_Bot = Undefined
Left_Cursor = Undefined
Cursor_Right = Undefined
Window0 = Alt-0
Window1 = Alt-1
Window2 = Alt-S
Window3 = Alt-C
Window4 = Alt-4
Window5 = Alt-5
Window6 = Alt-6
Window7 = Alt-7
Window8 = Alt-8
Window9 = Alt-9
Any_Window = Undefined
Read_Box = F11
Read_To_End = Undefined
Normal = Undefined
Reverse = Undefined
Blinking = Undefined
Underline = Undefined
Highlighted = Undefined
Attrib/ASCII = Undefined
User_Attrib = Undefined
Field_Data = Undefined
Field_Name = Undefined
Any_Line = Undefined
Spell_Word = Undefined
Forward_Sent = Undefined
Back_Sent = Undefined
Forward_Para = Undefined
Back_Para = Undefined
Read_Bar = Undefined
Time/Date = Undefined
Address = Control-A
Silence = Control-X
Review = Control-ENTER
VE_Cursor = Gray_-
Menu = Control-\
Bypass = Control-N
Attr_On/Off = Undefined
Hyper_On/Off = Undefined
Bar_Toggle = Alt-L
Load_RAM_Set = Undefined
Select_Win = Undefined
Macro_Toggle = Undefined
Block_write = Undefined
;
; Menu 4 - Cursoring
; to globally update a cursoring key the syntax is
; cursor_key = key_name command_1 [command_2]
Key#01 = LEFT Prior_Char_Before
Key#02 = Control-LEFT Word
Key#03 = RIGHT Char_After
Key#04 = Control-RIGHT Word
Key#05 = UP Line
Key#06 = Control-UP Undefined
Key#07 = DOWN Line
Key#08 = Control-DOWN Undefined
Key#09 = HOME Char_After
Key#10 = Control-HOME Char_After
Key#11 = END Char_After
Key#12 = Control-END Char_After
Key#13 = PGUP Char_After
Key#14 = Control-PGUP Char_After
Key#15 = PGDN Char_After
Key#16 = Control-PGDN Char_After
Key#17 = TAB Cursor_Position
Key#18 = Shift-TAB Cursor_Position
Key#19 = DELETE Char_After
Key#20 = Control-DELETE Char_After
Key#21 = BACKSPACE Prior_Char_Before
Key#22 = Control-BACKSPACE Undefined
Key#23 = ENTER Undefined
Key#24 = Undefined Undefined
Key#25 = Undefined Undefined
Key#26 = Undefined Undefined
Key#27 = Undefined Undefined
Key#28 = Undefined Undefined
Key#29 = Undefined Undefined
Key#30 = Undefined Undefined
Key#31 = Undefined Undefined
Key#32 = Undefined Undefined
Key#33 = Undefined Undefined
Key#34 = Undefined Undefined
Key#35 = Undefined Undefined
Key#36 = Undefined Undefined
Key#37 = Undefined Undefined
Key#38 = Undefined Undefined
Key#39 = Undefined Undefined
Key#40 = Undefined Undefined
Key#41 = Undefined Undefined
Key#42 = Undefined Undefined
Key#43 = Undefined Undefined
Key#44 = Undefined Undefined
Key#45 = Undefined Undefined
Key#46 = Undefined Undefined
;
; Menu 5 - General
All_Voice = On
Hot_Keys = On
Cursor_Keys = On
; Menu 5.4 - Cursor Tracking
Cursor_Type = Physical/Hardware
Use_Light_Bar_as_Cursor = No
Light_Bar_Status = Normal
Bar_Track_Specified_Read = To first enhanced character
Bar_Track_Normal_Read = All bars
Specified_Enhanced_ASCII_Character = 0
ASCII_Character = 0
Cursor_Attribute = Anything on Anything
;
Character_Dictionary = On
Key_Label_Dictionary = On
Review_Window = Current_window
Bell_Position = 70
Hyperactive_Status = On
ASCII_Field_Name_Separator = 0
Fast_Review = Either Alt
Sound_effects = Internal speaker
Sound_Duration = 25
Cursor_Delay = 3
Trigger_Delay = 2
Route_Write_Delay = 2
Hyperactive_Check_Delay = 6
Revector_Check = Off
;
; Miscelaneous - Not on any Menu
Current_Window = 0
User_Attribute = Anything on Not_black
Up_Down_Speak = Line
VE_Cursor_Status = Off
VE_Cursor_Column_pos = 1
VE_Cursor_Line_pos = 1
;
; Window Characteristics
Window#0_Status = Speak
Window#0_Left = 1
Window#0_Top = 1
Window#0_Right = 80
Window#0_Bottom = 25
Window#0_Attribute = Anything on Anything
Window#0_Chain_Read = None
Window#0_Speak_Spell = No
Window#0_Light_Bar_Status = Off
Window#0_Light_Bar_Attribute = Anything on Not_black
Window#0_Cursor_Column_Pos = 26
Window#0_Cursor_Line_Pos = 25
; Window#0 Float Characteristics
Window#0_Float_Left_Pos = Constant
Window#0_Float_Left_Val = 1
Window#0_Float_Top_Pos = Constant
Window#0_Float_Top_Val = 1
Window#0_Float_Right_pos = Constant
Window#0_Float_Right_Val = 80
Window#0_Float_Bottom_Pos = Constant
Window#0_Float_Bottom_Val = 25
Window#1_Status = Neutral
Window#1_Left = 1
Window#1_Top = 1
Window#1_Right = 80
Window#1_Bottom = 24
Window#1_Attribute = Anything on Anything
Window#1_Chain_Read = None
Window#1_Speak_Spell = No
Window#1_Light_Bar_Status = Off
Window#1_Light_Bar_Attribute = Anything on Not_black
Window#1_Cursor_Column_Pos = 1
Window#1_Cursor_Line_Pos = 1
; Window#1 Float Characteristics
Window#1_Float_Left_Pos = Constant
Window#1_Float_Left_Val = 1
Window#1_Float_Top_Pos = Constant
Window#1_Float_Top_Val = 1
Window#1_Float_Right_pos = Constant
Window#1_Float_Right_Val = 80
Window#1_Float_Bottom_Pos = Constant
Window#1_Float_Bottom_Val = 25
Window#2_Status = Neutral
Window#2_Left = 39
Window#2_Top = 3
Window#2_Right = 79
Window#2_Bottom = 3
Window#2_Attribute = Anything on Anything
Window#2_Chain_Read = None
Window#2_Speak_Spell = No
Window#2_Light_Bar_Status = Off
Window#2_Light_Bar_Attribute = Anything on Not_black
Window#2_Cursor_Column_Pos = 79
Window#2_Cursor_Line_Pos = 3
; Window#2 Float Characteristics
Window#2_Float_Left_Pos = Constant
Window#2_Float_Left_Val = 1
Window#2_Float_Top_Pos = Constant
Window#2_Float_Top_Val = 1
Window#2_Float_Right_pos = Constant
Window#2_Float_Right_Val = 80
Window#2_Float_Bottom_Pos = Constant
Window#2_Float_Bottom_Val = 25
Window#3_Status = Neutral
Window#3_Left = 39
Window#3_Top = 4
Window#3_Right = 79
Window#3_Bottom = 4
Window#3_Attribute = Anything on Anything
Window#3_Chain_Read = None
Window#3_Speak_Spell = No
Window#3_Light_Bar_Status = Off
Window#3_Light_Bar_Attribute = Anything on Not_black
Window#3_Cursor_Column_Pos = 26
Window#3_Cursor_Line_Pos = 25
; Window#3 Float Characteristics
Window#3_Float_Left_Pos = Constant
Window#3_Float_Left_Val = 1
Window#3_Float_Top_Pos = Constant
Window#3_Float_Top_Val = 1
Window#3_Float_Right_pos = Constant
Window#3_Float_Right_Val = 80
Window#3_Float_Bottom_Pos = Constant
Window#3_Float_Bottom_Val = 25
Window#4_Status = Neutral
Window#4_Left = 1
Window#4_Top = 1
Window#4_Right = 80
Window#4_Bottom = 25
Window#4_Attribute = Anything on Anything
Window#4_Chain_Read = None
Window#4_Speak_Spell = No
Window#4_Light_Bar_Status = Off
Window#4_Light_Bar_Attribute = Anything on Not_black
Window#4_Cursor_Column_Pos = 1
Window#4_Cursor_Line_Pos = 1
; Window#4 Float Characteristics
Window#4_Float_Left_Pos = Constant
Window#4_Float_Left_Val = 1
Window#4_Float_Top_Pos = Constant
Window#4_Float_Top_Val = 1
Window#4_Float_Right_pos = Constant
Window#4_Float_Right_Val = 80
Window#4_Float_Bottom_Pos = Constant
Window#4_Float_Bottom_Val = 25
Window#5_Status = Neutral
Window#5_Left = 1
Window#5_Top = 1
Window#5_Right = 80
Window#5_Bottom = 25
Window#5_Attribute = Anything on Anything
Window#5_Chain_Read = None
Window#5_Speak_Spell = No
Window#5_Light_Bar_Status = Off
Window#5_Light_Bar_Attribute = Anything on Not_black
Window#5_Cursor_Column_Pos = 1
Window#5_Cursor_Line_Pos = 1
; Window#5 Float Characteristics
Window#5_Float_Left_Pos = Constant
Window#5_Float_Left_Val = 1
Window#5_Float_Top_Pos = Constant
Window#5_Float_Top_Val = 1
Window#5_Float_Right_pos = Constant
Window#5_Float_Right_Val = 80
Window#5_Float_Bottom_Pos = Constant
Window#5_Float_Bottom_Val = 25
Window#6_Status = Neutral
Window#6_Left = 1
Window#6_Top = 1
Window#6_Right = 80
Window#6_Bottom = 25
Window#6_Attribute = Anything on Anything
Window#6_Chain_Read = None
Window#6_Speak_Spell = No
Window#6_Light_Bar_Status = Off
Window#6_Light_Bar_Attribute = Anything on Not_black
Window#6_Cursor_Column_Pos = 1
Window#6_Cursor_Line_Pos = 1
; Window#6 Float Characteristics
Window#6_Float_Left_Pos = Constant
Window#6_Float_Left_Val = 1
Window#6_Float_Top_Pos = Constant
Window#6_Float_Top_Val = 1
Window#6_Float_Right_pos = Constant
Window#6_Float_Right_Val = 80
Window#6_Float_Bottom_Pos = Constant
Window#6_Float_Bottom_Val = 25
Window#7_Status = Neutral
Window#7_Left = 1
Window#7_Top = 1
Window#7_Right = 80
Window#7_Bottom = 25
Window#7_Attribute = Anything on Anything
Window#7_Chain_Read = None
Window#7_Speak_Spell = No
Window#7_Light_Bar_Status = Off
Window#7_Light_Bar_Attribute = Anything on Not_black
Window#7_Cursor_Column_Pos = 1
Window#7_Cursor_Line_Pos = 1
; Window#7 Float Characteristics
Window#7_Float_Left_Pos = Constant
Window#7_Float_Left_Val = 1
Window#7_Float_Top_Pos = Constant
Window#7_Float_Top_Val = 1
Window#7_Float_Right_pos = Constant
Window#7_Float_Right_Val = 80
Window#7_Float_Bottom_Pos = Constant
Window#7_Float_Bottom_Val = 25
Window#8_Status = Neutral
Window#8_Left = 1
Window#8_Top = 1
Window#8_Right = 80
Window#8_Bottom = 25
Window#8_Attribute = Anything on Anything
Window#8_Chain_Read = None
Window#8_Speak_Spell = No
Window#8_Light_Bar_Status = Off
Window#8_Light_Bar_Attribute = Anything on Not_black
Window#8_Cursor_Column_Pos = 1
Window#8_Cursor_Line_Pos = 1
; Window#8 Float Characteristics
Window#8_Float_Left_Pos = Constant
Window#8_Float_Left_Val = 1
Window#8_Float_Top_Pos = Constant
Window#8_Float_Top_Val = 1
Window#8_Float_Right_pos = Constant
Window#8_Float_Right_Val = 80
Window#8_Float_Bottom_Pos = Constant
Window#8_Float_Bottom_Val = 25
Window#9_Status = Neutral
Window#9_Left = 1
Window#9_Top = 1
Window#9_Right = 80
Window#9_Bottom = 25
Window#9_Attribute = Anything on Anything
Window#9_Chain_Read = None
Window#9_Speak_Spell = No
Window#9_Light_Bar_Status = Off
Window#9_Light_Bar_Attribute = Anything on Not_black
Window#9_Cursor_Column_Pos = 1
Window#9_Cursor_Line_Pos = 1
; Window#9 Float Characteristics
Window#9_Float_Left_Pos = Constant
Window#9_Float_Left_Val = 1
Window#9_Float_Top_Pos = Constant
Window#9_Float_Top_Val = 1
Window#9_Float_Right_pos = Constant
Window#9_Float_Right_Val = 80
Window#9_Float_Bottom_Pos = Constant
Window#9_Float_Bottom_Val = 25
;
; Extended Window Characteristics
; full screen windows are considered to be unused
; there are 0 extended windows used and 40 extended windows available
; Window#10_Status = unused
Window#10_Left = 1
Window#10_Top = 1
Window#10_Right = 80
Window#10_Bottom = 25
; Window#11_Status = unused
Window#11_Left = 1
Window#11_Top = 1
Window#11_Right = 80
Window#11_Bottom = 25
; Window#12_Status = unused
Window#12_Left = 1
Window#12_Top = 1
Window#12_Right = 80
Window#12_Bottom = 25
; Window#13_Status = unused
Window#13_Left = 1
Window#13_Top = 1
Window#13_Right = 80
Window#13_Bottom = 25
; Window#14_Status = unused
Window#14_Left = 1
Window#14_Top = 1
Window#14_Right = 80
Window#14_Bottom = 25
; Window#15_Status = unused
Window#15_Left = 1
Window#15_Top = 1
Window#15_Right = 80
Window#15_Bottom = 25
; Window#16_Status = unused
Window#16_Left = 1
Window#16_Top = 1
Window#16_Right = 80
Window#16_Bottom = 25
; Window#17_Status = unused
Window#17_Left = 1
Window#17_Top = 1
Window#17_Right = 80
Window#17_Bottom = 25
; Window#18_Status = unused
Window#18_Left = 1
Window#18_Top = 1
Window#18_Right = 80
Window#18_Bottom = 25
; Window#19_Status = unused
Window#19_Left = 1
Window#19_Top = 1
Window#19_Right = 80
Window#19_Bottom = 25
; Window#20_Status = unused
Window#20_Left = 1
Window#20_Top = 1
Window#20_Right = 80
Window#20_Bottom = 25
; Window#21_Status = unused
Window#21_Left = 1
Window#21_Top = 1
Window#21_Right = 80
Window#21_Bottom = 25
; Window#22_Status = unused
Window#22_Left = 1
Window#22_Top = 1
Window#22_Right = 80
Window#22_Bottom = 25
; Window#23_Status = unused
Window#23_Left = 1
Window#23_Top = 1
Window#23_Right = 80
Window#23_Bottom = 25
; Window#24_Status = unused
Window#24_Left = 1
Window#24_Top = 1
Window#24_Right = 80
Window#24_Bottom = 25
; Window#25_Status = unused
Window#25_Left = 1
Window#25_Top = 1
Window#25_Right = 80
Window#25_Bottom = 25
; Window#26_Status = unused
Window#26_Left = 1
Window#26_Top = 1
Window#26_Right = 80
Window#26_Bottom = 25
; Window#27_Status = unused
Window#27_Left = 1
Window#27_Top = 1
Window#27_Right = 80
Window#27_Bottom = 25
; Window#28_Status = unused
Window#28_Left = 1
Window#28_Top = 1
Window#28_Right = 80
Window#28_Bottom = 25
; Window#29_Status = unused
Window#29_Left = 1
Window#29_Top = 1
Window#29_Right = 80
Window#29_Bottom = 25
; Window#30_Status = unused
Window#30_Left = 1
Window#30_Top = 1
Window#30_Right = 80
Window#30_Bottom = 25
; Window#31_Status = unused
Window#31_Left = 1
Window#31_Top = 1
Window#31_Right = 80
Window#31_Bottom = 25
; Window#32_Status = unused
Window#32_Left = 1
Window#32_Top = 1
Window#32_Right = 80
Window#32_Bottom = 25
; Window#33_Status = unused
Window#33_Left = 1
Window#33_Top = 1
Window#33_Right = 80
Window#33_Bottom = 25
; Window#34_Status = unused
Window#34_Left = 1
Window#34_Top = 1
Window#34_Right = 80
Window#34_Bottom = 25
; Window#35_Status = unused
Window#35_Left = 1
Window#35_Top = 1
Window#35_Right = 80
Window#35_Bottom = 25
; Window#36_Status = unused
Window#36_Left = 1
Window#36_Top = 1
Window#36_Right = 80
Window#36_Bottom = 25
; Window#37_Status = unused
Window#37_Left = 1
Window#37_Top = 1
Window#37_Right = 80
Window#37_Bottom = 25
; Window#38_Status = unused
Window#38_Left = 1
Window#38_Top = 1
Window#38_Right = 80
Window#38_Bottom = 25
; Window#39_Status = unused
Window#39_Left = 1
Window#39_Top = 1
Window#39_Right = 80
Window#39_Bottom = 25
; Window#40_Status = unused
Window#40_Left = 1
Window#40_Top = 1
Window#40_Right = 80
Window#40_Bottom = 25
; Window#41_Status = unused
Window#41_Left = 1
Window#41_Top = 1
Window#41_Right = 80
Window#41_Bottom = 25
; Window#42_Status = unused
Window#42_Left = 1
Window#42_Top = 1
Window#42_Right = 80
Window#42_Bottom = 25
; Window#43_Status = unused
Window#43_Left = 1
Window#43_Top = 1
Window#43_Right = 80
Window#43_Bottom = 25
; Window#44_Status = unused
Window#44_Left = 1
Window#44_Top = 1
Window#44_Right = 80
Window#44_Bottom = 25
; Window#45_Status = unused
Window#45_Left = 1
Window#45_Top = 1
Window#45_Right = 80
Window#45_Bottom = 25
; Window#46_Status = unused
Window#46_Left = 1
Window#46_Top = 1
Window#46_Right = 80
Window#46_Bottom = 25
; Window#47_Status = unused
Window#47_Left = 1
Window#47_Top = 1
Window#47_Right = 80
Window#47_Bottom = 25
; Window#48_Status = unused
Window#48_Left = 1
Window#48_Top = 1
Window#48_Right = 80
Window#48_Bottom = 25
; Window#49_Status = unused
Window#49_Left = 1
Window#49_Top = 1
Window#49_Right = 80
Window#49_Bottom = 25
;
; Hyperactive Window Characteristics
Window#A_Status = Hyperactive
Window#A_Left = 38
Window#A_Top = 5
Window#A_Right = 38
Window#A_Bottom = 10
Window#A_Interrupt = Yes
Window#A_Trigger = Different_Text_Match 0x2215
Window#A_First_Command = Load_Disk_Set regmenu1
Window#A_Second_Command = Undefined
Window#A_Third_Command = Undefined
Window#B_Status = Off
Window#B_Left = 1
Window#B_Top = 1
Window#B_Right = 80
Window#B_Bottom = 25
Window#B_Interrupt = Yes
Window#B_Trigger = Any_Change
Window#B_First_Command = Speak_Window B
Window#B_Second_Command = Undefined
Window#B_Third_Command = Undefined
Window#C_Status = Off
Window#C_Left = 1
Window#C_Top = 1
Window#C_Right = 80
Window#C_Bottom = 25
Window#C_Interrupt = Yes
Window#C_Trigger = Any_Change
Window#C_First_Command = Speak_Window C
Window#C_Second_Command = Undefined
Window#C_Third_Command = Undefined
Window#D_Status = Off
Window#D_Left = 1
Window#D_Top = 1
Window#D_Right = 80
Window#D_Bottom = 25
Window#D_Interrupt = Yes
Window#D_Trigger = Any_Change
Window#D_First_Command = Speak_Window D
Window#D_Second_Command = Undefined
Window#D_Third_Command = Undefined
Window#E_Status = Off
Window#E_Left = 1
Window#E_Top = 1
Window#E_Right = 80
Window#E_Bottom = 25
Window#E_Interrupt = Yes
Window#E_Trigger = Any_Change
Window#E_First_Command = Speak_Window E
Window#E_Second_Command = Undefined
Window#E_Third_Command = Undefined
Window#F_Status = Off
Window#F_Left = 1
Window#F_Top = 1
Window#F_Right = 80
Window#F_Bottom = 25
Window#F_Interrupt = Yes
Window#F_Trigger = Any_Change
Window#F_First_Command = Speak_Window F
Window#F_Second_Command = Undefined
Window#F_Third_Command = Undefined
Window#G_Status = Off
Window#G_Left = 1
Window#G_Top = 1
Window#G_Right = 80
Window#G_Bottom = 25
Window#G_Interrupt = Yes
Window#G_Trigger = Any_Change
Window#G_First_Command = Speak_Window G
Window#G_Second_Command = Undefined
Window#G_Third_Command = Undefined
Window#H_Status = Off
Window#H_Left = 1
Window#H_Top = 1
Window#H_Right = 80
Window#H_Bottom = 25
Window#H_Interrupt = Yes
Window#H_Trigger = Any_Change
Window#H_First_Command = Speak_Window H
Window#H_Second_Command = Undefined
Window#H_Third_Command = Undefined
Window#I_Status = Off
Window#I_Left = 1
Window#I_Top = 1
Window#I_Right = 80
Window#I_Bottom = 25
Window#I_Interrupt = Yes
Window#I_Trigger = Any_Change
Window#I_First_Command = Speak_Window I
Window#I_Second_Command = Undefined
Window#I_Third_Command = Undefined
Window#J_Status = Hyperactive
Window#J_Left = 1
Window#J_Top = 20
Window#J_Right = 12
Window#J_Bottom = 24
Window#J_Interrupt = No
Window#J_Trigger = Any_Change
Window#J_First_Command = Speak_Window J
Window#J_Second_Command = Undefined
Window#J_Third_Command = Undefined
;
; Place Markers
Marker#0_Column_Position = 1
Marker#0_Line_Position = 1
Marker#1_Column_Position = 1
Marker#1_Line_Position = 1
Marker#2_Column_Position = 1
Marker#2_Line_Position = 1
Marker#3_Column_Position = 1
Marker#3_Line_Position = 1
Marker#4_Column_Position = 1
Marker#4_Line_Position = 1
Marker#5_Column_Position = 1
Marker#5_Line_Position = 1
Marker#6_Column_Position = 1
Marker#6_Line_Position = 1
Marker#7_Column_Position = 1
Marker#7_Line_Position = 1
Marker#8_Column_Position = 1
Marker#8_Line_Position = 1
Marker#9_Column_Position = 1
Marker#9_Line_Position = 1
;
; *** END OF FILE ***
